From 9ba719e4e1f5f560a858864dcb5d908970c1e2d8 Mon Sep 17 00:00:00 2001 From: VitrescentTortoise Date: Tue, 28 May 2013 18:32:59 -0700 Subject: [PATCH 1/4] Fixed forcewalls. --- code/datums/spells/conjure.dm | 25 ++++++++++++++++++++++++- 1 file changed, 24 insertions(+), 1 deletion(-) diff --git a/code/datums/spells/conjure.dm b/code/datums/spells/conjure.dm index 233b60d31c1..de84db5915b 100644 --- a/code/datums/spells/conjure.dm +++ b/code/datums/spells/conjure.dm @@ -61,4 +61,27 @@ summon_type = list(/obj/machinery/bot/ed209) summon_amt = 10 range = 3 - newVars = list("emagged" = 1,"name" = "Wizard's Justicebot") \ No newline at end of file + newVars = list("emagged" = 1,"name" = "Wizard's Justicebot") + + +//This was previously left in the old wizard code, not being included. +//Wasn't sure if I should transfer it here, or to code/datums/spells.dm +//But I decided because it is a conjuration related object it would fit better here +//Feel free to change this, I don't know. +/obj/effect/forcefield + desc = "A space wizard's magic wall." + name = "FORCEWALL" + icon = 'icons/effects/effects.dmi' + icon_state = "m_shield" + anchored = 1.0 + opacity = 0 + density = 1 + unacidable = 1 + + + bullet_act(var/obj/item/projectile/Proj, var/def_zone) + var/turf/T = get_turf(src.loc) + if(T) + for(var/mob/M in T) + Proj.on_hit(M,M.bullet_act(Proj, def_zone)) + return \ No newline at end of file From a118605ae414cd7c8fe0614b399e58a96f1bd051 Mon Sep 17 00:00:00 2001 From: VitrescentTortoise Date: Tue, 28 May 2013 19:25:49 -0700 Subject: [PATCH 2/4] Added Forcewall fix to changelog --- html/changelog.html | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/html/changelog.html b/html/changelog.html index a0872df444b..b461ddc40fc 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -59,6 +59,13 @@ should be listed in the changelog upon commit though. Thanks. --> +
+

May 28th, 2013

+

VitrescentTortoise updated:

+
    +
  • Wizard's forcewall now works.
  • +
+

26th May 2013

From d7fb1f81cafe310f033fe0ba85317fa97dea5362 Mon Sep 17 00:00:00 2001 From: VitrescentTortoise Date: Tue, 28 May 2013 19:58:42 -0700 Subject: [PATCH 3/4] Fixed xenoarchaeology picksets not being able to hold everything they start with. --- code/modules/research/xenoarchaeology/tools/tools_pickaxe.dm | 2 +- html/changelog.html | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/code/modules/research/xenoarchaeology/tools/tools_pickaxe.dm b/code/modules/research/xenoarchaeology/tools/tools_pickaxe.dm index c753690ef59..ebb73a47d6b 100644 --- a/code/modules/research/xenoarchaeology/tools/tools_pickaxe.dm +++ b/code/modules/research/xenoarchaeology/tools/tools_pickaxe.dm @@ -118,7 +118,7 @@ "/obj/item/weapon/pickaxe/five_pick",\ "/obj/item/weapon/pickaxe/six_pick",\ "/obj/item/weapon/pickaxe/hand") - max_combined_w_class = 11 + max_combined_w_class = 17 max_w_class = 4 use_to_pickup = 1 // for picking up broken bulbs, not that most people will try diff --git a/html/changelog.html b/html/changelog.html index b461ddc40fc..c9c3df4cbc6 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -65,6 +65,9 @@ should be listed in the changelog upon commit though. Thanks. -->
  • Wizard's forcewall now works.
+
    +
  • Xenoarchaeology picksets can now hold everything they started with.
  • +
From 2b689fa3f0454babbc112c93fc593d4efc092125 Mon Sep 17 00:00:00 2001 From: VitrescentTortoise Date: Tue, 28 May 2013 21:34:26 -0700 Subject: [PATCH 4/4] Gave nuke agents magboots. --- code/game/objects/structures/crates_lockers/closets/syndicate.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/structures/crates_lockers/closets/syndicate.dm b/code/game/objects/structures/crates_lockers/closets/syndicate.dm index 509a64662f1..5ee7383b654 100644 --- a/code/game/objects/structures/crates_lockers/closets/syndicate.dm +++ b/code/game/objects/structures/crates_lockers/closets/syndicate.dm @@ -22,6 +22,7 @@ new /obj/item/weapon/card/id/syndicate(src) new /obj/item/device/multitool(src) new /obj/item/weapon/shield/energy(src) + new /obj/item/clothing/shoes/magboots(src) /obj/structure/closet/syndicate/nuclear