Merge branch 'test_branch' into work_in_progress

This commit is contained in:
Cael_Aislinn
2012-12-05 04:48:10 +10:00
13 changed files with 253 additions and 86 deletions
+27 -8
View File
@@ -16,6 +16,7 @@
var/spreadChance = 0 //the percentual chance of an ore spreading to the neighbouring tiles
var/artifactChance = 0.3 //percent chance to spawn a xenoarchaelogical artifact
var/last_act = 0
var/datum/geosample/geological_data
/turf/simulated/mineral/Del()
return
@@ -54,6 +55,9 @@
if (T)
T.overlays += image('icons/turf/walls.dmi', "rock_side_e", layer=6)
src.geological_data = new /datum/geosample
src.geological_data.UpdateTurf(src)
if (mineralName && mineralAmt && spread && spreadChance)
if(prob(spreadChance))
if(istype(get_step(src, SOUTH), /turf/simulated/mineral/random))
@@ -102,6 +106,9 @@
if(M)
src = M
M.levelupdate()
if(!geological_data)
src.geological_data = new /datum/geosample
src.geological_data.UpdateTurf(src)
else if (prob(artifactChance))
//spawn a rare, xeno-arch artifact here
new/obj/machinery/artifact(src)
@@ -220,6 +227,11 @@
usr << "\red You don't have the dexterity to do this!"
return
if (istype(W, /obj/item/device/core_sampler))
var/obj/item/device/core_sampler/C = W
C.sample_item(src, user)
return
if (istype(W, /obj/item/weapon/pickaxe))
var/turf/T = user.loc
if (!( istype(T, /turf) ))
@@ -250,27 +262,34 @@
if ((src.mineralName != "") && (src.mineralAmt > 0) && (src.mineralAmt < 11))
var/i
for (i=0;i<mineralAmt;i++)
var/obj/item/weapon/ore/O
if (src.mineralName == "Uranium")
new /obj/item/weapon/ore/uranium(src)
O = new /obj/item/weapon/ore/uranium(src)
if (src.mineralName == "Iron")
new /obj/item/weapon/ore/iron(src)
O = new /obj/item/weapon/ore/iron(src)
if (src.mineralName == "Gold")
new /obj/item/weapon/ore/gold(src)
O = new /obj/item/weapon/ore/gold(src)
if (src.mineralName == "Silver")
new /obj/item/weapon/ore/silver(src)
O = new /obj/item/weapon/ore/silver(src)
if (src.mineralName == "Plasma")
new /obj/item/weapon/ore/plasma(src)
O = new /obj/item/weapon/ore/plasma(src)
if (src.mineralName == "Diamond")
new /obj/item/weapon/ore/diamond(src)
O = new /obj/item/weapon/ore/diamond(src)
if (src.mineralName == "Archaeo")
//spawn strange rocks here
//if(prob(10) || delicate)
if(prob(50)) //Don't have delicate tools (hand pick/excavation tool) yet, temporarily change to 50% instead of 10% -Mij
new /obj/item/weapon/ore/strangerock(src)
O = new /obj/item/weapon/ore/strangerock(src)
else
destroyed = 1
if (src.mineralName == "Clown")
new /obj/item/weapon/ore/clown(src)
O = new /obj/item/weapon/ore/clown(src)
if(O)
if(!src.geological_data)
src.geological_data = new /datum/geosample
src.geological_data.UpdateTurf(src)
O.geological_data = src.geological_data
if (prob(src.artifactChance))
//spawn a rare, xeno-archaelogical artifact here
new /obj/machinery/artifact(src)
+9 -1
View File
@@ -4,6 +4,7 @@
name = "Rock"
icon = 'icons/obj/mining.dmi'
icon_state = "ore"
var/datum/geosample/geological_data
/obj/item/weapon/ore/uranium
@@ -66,12 +67,19 @@
var/obj/inside
var/method // 0 = fire, 1+ = acid
origin_tech = "materials=5"
//unacidable = 1 //This can prevent acid from gooey grey massing
//unacidable = 1 //This can prevent acid from gooey grey massing
//you should override the acid_act proc anyway
/obj/item/weapon/ore/New()
pixel_x = rand(0,16)-8
pixel_y = rand(0,8)-8
/obj/item/weapon/ore/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/device/core_sampler))
var/obj/item/device/core_sampler/C = W
C.sample_item(src, user)
else
return ..()
/*****************************Coin********************************/
+36 -1
View File
@@ -204,6 +204,14 @@ datum
do
reaction_occured = 0
for(var/datum/chemical_reaction/C in chemical_reactions_list)
//check if this recipe needs to be heated to mix
if(C.requires_heating)
if(istype(my_atom.loc, /obj/machinery/bunsen_burner))
if(!my_atom.loc:heated)
continue
else
continue
var/total_required_reagents = C.required_reagents.len
var/total_matching_reagents = 0
var/total_required_catalysts = C.required_catalysts.len
@@ -242,7 +250,14 @@ datum
if(total_matching_reagents == total_required_reagents && total_matching_catalysts == total_required_catalysts && matching_container && matching_other)
var/multiplier = min(multipliers)
for(var/B in C.required_reagents)
//try and grab any data so we can preserve it across reactions
//added for xenoarchaeology, might be used for other things but this is a bit dodge
var/preserved_data = null
for(var/B in src.reagent_list)
if(!preserved_data)
var/temp_data = get_data(B)
if(temp_data)
preserved_data = temp_data
remove_reagent(B, (multiplier * C.required_reagents[B]), safety = 1)
var/created_volume = C.result_amount*multiplier
@@ -250,6 +265,11 @@ datum
feedback_add_details("chemical_reaction","[C.result]|[C.result_amount*multiplier]")
multiplier = max(multiplier, 1) //this shouldnt happen ...
add_reagent(C.result, C.result_amount*multiplier)
set_data(C.result, preserved_data)
//add secondary products
for(var/S in C.secondary_results)
add_reagent(S, C.result_amount * C.secondary_results[S] * multiplier)
if(!isliving(my_atom))
for(var/mob/M in viewers(4, get_turf(my_atom)) )
@@ -442,6 +462,21 @@ datum
return res
//two slightly dodge helper functions to preserve data across reactions (needed for xenoarch)
get_data(var/reagent_id)
for(var/R in reagent_list)
var/datum/reagent/D = reagent_list[R]
if(D.id == reagent_id)
world << "proffering a data-carrying reagent ([reagent_id])"
return D.data
set_data(var/reagent_id, var/new_data)
for(var/R in reagent_list)
var/datum/reagent/D = reagent_list[R]
if(D.id == reagent_id)
world << "reagent data set ([reagent_id])"
D.data = new_data
///////////////////////////////////////////////////////////////////////////////////
+19 -2
View File
@@ -17,7 +17,7 @@
var/recharged = 0
var/list/dispensable_reagents = list("hydrogen","lithium","carbon","nitrogen","oxygen","fluorine",
"sodium","aluminum","silicon","phosphorus","sulfur","chlorine","potassium","iron",
"copper","mercury","radium","water","ethanol","sugar","sacid","milk")
"copper","mercury","radium","water","ethanol","sugar","sacid","tungsten","milk")
/obj/machinery/chem_dispenser/proc/recharge()
if(stat & (BROKEN|NOPOWER)) return
@@ -734,6 +734,8 @@
/obj/item/weapon/reagent_containers/food/snacks/grown/wheat = list("flour" = -5),
/obj/item/weapon/reagent_containers/food/snacks/grown/cherries = list("cherryjelly" = 0),
//archaeology!
/obj/item/weapon/rocksliver = list("ground_rock" = 50),
//All types that you can put into the grinder to transfer the reagents to the beaker. !Put all recipes above this.!
@@ -995,7 +997,8 @@
inuse = 1
spawn(60)
inuse = 0
interact(usr)
if(get_dist(usr,src) < 2)
interact(usr)
//Snacks and Plants
for (var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
@@ -1061,6 +1064,20 @@
break
remove_object(O)
//xenoarch
for(var/obj/item/weapon/rocksliver/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/allowed = get_allowed_by_id(O)
for (var/r_id in allowed)
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = allowed[r_id]
beaker.reagents.add_reagent(r_id,min(amount, space), O.geological_data)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
remove_object(O)
//Everything else - Transfers reagents from it into beaker
for (var/obj/item/weapon/reagent_containers/O in holdingitems)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
@@ -13,6 +13,8 @@ datum
var/result_amount = 0
var/secondary = 0 // set to nonzero if secondary reaction
var/list/secondary_results = list() //additional reagents produced by the reaction
var/requires_heating = 0
proc
on_reaction(var/datum/reagents/holder, var/created_volume)
@@ -83,6 +83,10 @@
else if(istype(target, /obj/item/clothing/suit/space/space_ninja))
return
//bunsen burner handles all of this as well
else if(istype(target, /obj/machinery/bunsen_burner))
return
else if(reagents.total_volume)
user << "\blue You splash the solution onto [target]."
src.reagents.reaction(target, TOUCH)
@@ -1,6 +1,5 @@
//chemistry stuff here so that it can be easily viewed/modified
/*
datum
reagent
tungsten //used purely to make lith-sodi-tungs
@@ -20,18 +19,18 @@ datum
ground_rock
name = "Ground Rock"
id = "ground_rock"
description = "A fine dust made of ground up geological samples."
description = "A fine dust made of ground up rock."
reagent_state = SOLID
color = "#C81040" //rgb: 200, 16, 64
//todo: make this brown
density_separated_sample
name = "Density separated sample"
name = "Analysis sample"
id = "density_separated_sample"
description = "A watery paste which has had density separation applied to its contents."
description = "A watery paste used in chemical analysis."
reagent_state = LIQUID
color = "#C81040" //rgb: 200, 16, 64
//todo: make this white
//todo: make this browny-white
analysis_sample
name = "Analysis sample"
@@ -57,6 +56,7 @@ datum
result = "lithiumsodiumtungstate"
required_reagents = list("lithium" = 1, "sodium" = 2, "tungsten" = 1, "oxygen" = 4)
result_amount = 8
requires_heating = 1
density_separated_liquid
name = "Density separated sample"
@@ -74,4 +74,3 @@ datum
required_reagents = list("density_separated_sample" = 5)
result_amount = 4
requires_heating = 1
*/
@@ -0,0 +1,58 @@
/obj/machinery/bunsen_burner
name = "bunsen burner"
desc = "A flat, self-heating device designed for bringing chemical mixtures to boil."
icon = 'icons/obj/device.dmi'
icon_state = "bunsen0"
var/heating = 0 //whether the bunsen is turned on
var/heated = 0 //whether the bunsen has been on long enough to let stuff react
var/obj/item/weapon/reagent_containers/held_container
var/heat_time = 50
/obj/machinery/bunsen_burner/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/reagent_containers))
if(held_container)
user << "\red You must remove the [held_container] first."
else
user.drop_item(src)
held_container = W
held_container.loc = src
user << "\blue You put the [held_container] onto the [src]."
var/image/I = image("icon"=W, "layer"=FLOAT_LAYER)
underlays += I
if(heating)
spawn(heat_time)
try_heating()
else
user << "\red You can't put the [W] onto the [src]."
/obj/machinery/bunsen_burner/attack_hand(mob/user as mob)
if(held_container)
underlays = null
user << "\blue You remove the [held_container] from the [src]."
held_container.loc = src.loc
held_container.attack_hand(user)
held_container = null
else
user << "\red There is nothing on the [src]."
/obj/machinery/bunsen_burner/proc/try_heating()
if(held_container && heating)
heated = 1
held_container.reagents.handle_reactions()
heated = 0
spawn(heat_time)
try_heating()
/obj/machinery/bunsen_burner/verb/toggle()
set src in oview(1)
set name = "Toggle bunsen burner"
set category = "IC"
heating = !heating
icon_state = "bunsen[heating]"
if(heating)
spawn(heat_time)
try_heating()
@@ -1,18 +1,15 @@
//device to take core samples from mineral turfs - used for various types of analysis
/obj/item/weapon/storage/samplebag
name = "sample bag"
desc = "A geological sample bag."
icon_state = "evidenceobj"
w_class = 1
max_w_class = 1
max_combined_w_class = 7
storage_slots = 7
//////////////////////////////////////////////////////////////////
/turf/simulated/mineral
var/datum/geosample/geological_data
/obj/item/weapon/storage/box/samplebags
name = "sample bag box"
desc = "A box claiming to contain sample bags."
New()
for(var/i=0, i<7, i++)
var/obj/item/weapon/evidencebag/S = new(src)
S.name = "sample bag"
S.desc = "a bag for holding research samples."
..()
return
//////////////////////////////////////////////////////////////////
@@ -27,43 +24,76 @@
//slot_flags = SLOT_BELT
var/sampled_turf = ""
var/num_stored_bags = 10
var/obj/item/weapon/storage/samplebag/filled_bag
/obj/item/device/core_sampler/attack_hand(var/mob/user)
user << "\blue The core sampler is [sampled_turf ? "full" : "empty"], and has [num_stored_bags] sample bag[num_stored_bags != 1] remaining."
/obj/item/device/core_sampler/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/storage/samplebag))
if(num_stored_bags < 10)
del(W)
num_stored_bags += 1
user << "\blue You insert the sample bag into the core sampler."
else
user << "\red The core sampler can not fit any more sample bags!"
else
return ..()
/obj/item/device/core_sampler/proc/sample_turf(var/turf/simulated/mineral/T, var/mob/user as mob)
if(filled_bag)
user << "\red The core sampler is full!"
else if(num_stored_bags < 1)
user << "\red The core sampler is out of sample bags!"
else
filled_bag = new /obj/item/weapon/storage/samplebag(src)
icon_state = "sampler1"
for(var/i=0, i<7, i++)
var/obj/item/weapon/rocksliver/R = new(filled_bag)
R.source_rock = T.type
R.geological_data = T.geological_data
user << "\blue You take a core sample of the [T]."
var/obj/item/weapon/evidencebag/filled_bag
/obj/item/device/core_sampler/examine()
if (!( usr ))
return
if(get_dist(src, usr) < 2)
usr << "That's \a [src]."
usr << "\blue Used to extract geological core samples - this one is [sampled_turf ? "full" : "empty"], and has [num_stored_bags] sample bag[num_stored_bags != 1] remaining."
usr << "\blue Used to extract geological core samples - this one is [sampled_turf ? "full" : "empty"], and has [num_stored_bags] bag[num_stored_bags != 1 ? "s" : ""] remaining."
else
return ..()
/obj/item/device/core_sampler/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/evidencebag))
if(num_stored_bags < 10)
del(W)
num_stored_bags += 1
user << "\blue You insert the [W] into the core sampler."
else
user << "\red The core sampler can not fit any more bags!"
else
return ..()
/obj/item/device/core_sampler/proc/sample_item(var/item_to_sample, var/mob/user as mob)
var/datum/geosample/geo_data
if(istype(item_to_sample, /turf/simulated/mineral))
var/turf/simulated/mineral/T = item_to_sample
geo_data = T.geological_data
else if(istype(item_to_sample, /obj/item/weapon/ore))
var/obj/item/weapon/ore/O = item_to_sample
geo_data = O.geological_data
if(geo_data)
if(filled_bag)
user << "\red The core sampler is full!"
else if(num_stored_bags < 1)
user << "\red The core sampler is out of sample bags!"
else
//create a new sample bag which we'll fill with rock samples
filled_bag = new /obj/item/weapon/evidencebag(src)
filled_bag.name = "sample bag"
filled_bag.desc = "a bag for holding research samples."
icon_state = "sampler1"
num_stored_bags--
//put in a rock sliver
var/obj/item/weapon/rocksliver/R = new()
R.geological_data = geo_data
R.loc = filled_bag
//update the sample bag
filled_bag.icon_state = "evidence"
var/image/I = image("icon"=R, "layer"=FLOAT_LAYER)
filled_bag.underlays += I
filled_bag.w_class = 1
user << "\blue You take a core sample of the [item_to_sample]."
else
user << "\red You are unable to take a sample of [item_to_sample]."
/obj/item/device/core_sampler/attack_self()
if(filled_bag)
usr << "\blue You eject the full sample bag."
var/success = 0
if(istype(src.loc, /mob))
var/mob/M = src.loc
success = M.put_in_inactive_hand(filled_bag)
if(!success)
filled_bag.loc = get_turf(src)
filled_bag = null
icon_state = "sampler0"
else
usr << "\red The core sampler is empty."
+4 -19
View File
@@ -1,4 +1,4 @@
//original code and idea from Alfie275 (luna) and ISaidNo (goon) - with thanks
//original code and idea from Alfie275 (luna era) and ISaidNo (goonservers) - with thanks
@@ -11,13 +11,14 @@
desc = "It looks extremely delicate."
icon = 'mining.dmi'
icon_state = "sliver0" //0-4
w_class = 1
//item_state = "electronic"
var/source_rock = "/turf/simulated/mineral/archaeo"
item_state = ""
var/datum/geosample/geological_data
/obj/item/weapon/rocksliver/New()
icon_state = "sliver[rand(0,4)]"
icon_state = "ore2"//"sliver[rand(0,4)]"
@@ -25,10 +26,6 @@
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// strange rocks
/obj/item/weapon/ore/strangerock
var/datum/geosample/geological_data
var/source_rock = "/turf/simulated/mineral"
/obj/item/weapon/ore/strangerock/New()
..()
//var/datum/reagents/r = new/datum/reagents(50)
@@ -66,19 +63,7 @@
else if(istype(W,/obj/item/device/core_sampler/))
var/obj/item/device/core_sampler/S = W
if(S.filled_bag)
user << "\red The core sampler is full!"
else if(S.num_stored_bags < 1)
user << "\red The core sampler is out of sample bags!"
else
S.filled_bag = new /obj/item/weapon/storage/samplebag(S)
S.icon_state = "sampler1"
for(var/i=0, i<7, i++)
var/obj/item/weapon/rocksliver/R = new /obj/item/weapon/rocksliver(S.filled_bag)
R.source_rock = src.source_rock
R.geological_data = src.geological_data
user << "\blue You take a core sample of the [src]."
S.sample_item(src, user)
/*Code does not work, likely due to removal/change of acid_act proc
//Strange rocks currently melt to gooey grey w/ acid application (see reactions)
@@ -2,20 +2,24 @@
datum/geosample
var/scrambled = 0 //if this sample has been mixed with other samples
//
var/age_thousand = 1 //age can correspond to different artifacts
var/age = 0
var/age_thousand = 0 //age can correspond to different artifacts
var/age_million = 0
var/age_billion = 0
var/artifact_id = "" //id of a nearby artifact, if there is one
var/artifact_strength = 0 //proportional to distance
var/responsive_reagent = "" ///each reagent corresponds to a different type of find
var/reagent_response = "" //likelihood of there being finds there
//
var/source_mineral
datum/geosample/New(var/turf/simulated/mineral/container)
UpdateTurf(container)
//this function should only be called once. it's here just in case
datum/geosample/proc/UpdateTurf(var/turf/simulated/mineral/container)
src = null
source_mineral = container.mineralName
age = rand(1,999)
switch(container.mineralName)
if("Uranium")
age_million = rand(1, 704)
@@ -37,6 +41,11 @@ datum/geosample/proc/UpdateTurf(var/turf/simulated/mineral/container)
age_thousand = rand(1,999)
age_million = rand(1,999)
age_billion = rand(10, 13)
if("Archaeo")
if("Clown")
age = rand(-1,-999)
age_thousand = rand(-1,-999)
/*if("Archaeo")
//snowflake
age_thousand = rand(1,999)
age_thousand = rand(1,999)*/
else
source_mineral = "Rock"