mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 15:37:36 +01:00
Merge pull request #19 from Fox-McCloud/Hyrdo+Xenoarch-Tweaks
Hyrdo+xenoarch tweaks
This commit is contained in:
@@ -389,6 +389,72 @@
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plant_type = 0
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growthstages = 6
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/obj/item/seeds/koiseed
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name = "pack of koibean seeds"
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desc = "These seeds grow into koibean plants."
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icon_state = "seed-koibean"
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species = "soybean"
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plantname = "Koibean Plants"
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productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/koibeans"
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lifespan = 25
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endurance = 15
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maturation = 4
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production = 4
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yield = 3
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potency = 10
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plant_type = 0
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growthstages = 4
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/obj/item/seeds/moonflowerseed
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name = "pack of moonflower seeds"
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desc = "These seeds grow into moonflowers."
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icon_state = "seed-moonflower"
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species = "moonflower"
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plantname = "Moonflowers"
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productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower"
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lifespan = 25
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endurance = 20
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maturation = 6
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production = 2
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yield = 2
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potency = 15
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oneharvest = 1
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growthstages = 3
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plant_type = 0
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/obj/item/seeds/novaflowerseed
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name = "pack of novaflower seeds"
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desc = "These seeds grow into novaflowers."
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icon_state = "seed-novaflower"
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species = "novaflower"
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plantname = "Novaflowers"
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productname = "/obj/item/weapon/grown/novaflower"
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lifespan = 25
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endurance = 20
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maturation = 6
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production = 2
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yield = 2
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potency = 20
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oneharvest = 1
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growthstages = 3
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plant_type = 0
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/obj/item/seeds/chillighost
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name = "pack of ghost chilli seeds"
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desc = "These seeds grow into a chili said to be the hottest in the galaxy."
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icon_state = "seed-chilighost"
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species = "chilighost"
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plantname = "chilighost"
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productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chilli"
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lifespan = 20
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endurance = 10
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maturation = 10
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production = 10
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yield = 3
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potency = 20
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plant_type = 0
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growthstages = 6
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/obj/item/seeds/wheatseed
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name = "pack of wheat seeds"
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desc = "These may, or may not, grow into weed."
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@@ -1161,6 +1227,29 @@
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throw_range = 3
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plant_type = 1
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seed = "/obj/item/seeds/sunflower"
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/obj/item/weapon/grown/novaflower
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name = "novaflower"
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desc = "These beautiful flowers have a crisp smokey scent, like a summer bonfire."
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icon = 'icons/obj/harvest.dmi'
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icon_state = "novaflower"
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damtype = "fire"
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force = 0
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flags = TABLEPASS
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throwforce = 1
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w_class = 1.0
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throw_speed = 1
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throw_range = 3
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plant_type = 0
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seed = "/obj/item/seeds/novaflower"
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attack_verb = list("seared", "heated", "whacked", "steamed")
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New()
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..()
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spawn(5) //So potency can be set in the proc that creates these crops
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reagents.add_reagent("nutriment", 1)
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reagents.add_reagent("capsaicin", round(potency, 1))
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force = round((5+potency/5), 1)
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/*
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/obj/item/weapon/grown/gibtomato
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desc = "A plump tomato."
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@@ -8,7 +8,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
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name = "changeling"
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config_tag = "changeling"
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative")
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required_players = 2
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required_players_secret = 10
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required_enemies = 1
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@@ -20,7 +20,7 @@
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/datum/game_mode/cult
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name = "cult"
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config_tag = "cult"
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restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield")
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restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative")
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protected_jobs = list()
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required_players = 5
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required_players_secret = 15
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@@ -14,7 +14,7 @@
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/datum/game_mode/revolution
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name = "revolution"
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config_tag = "revolution"
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restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "Blueshield")
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restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "Blueshield", "Nanotrasen Representative")
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required_players = 4
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required_players_secret = 15
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required_enemies = 3
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@@ -8,7 +8,7 @@
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name = "traitor"
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config_tag = "traitor"
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restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield")//AI", Currently out of the list as malf does not work for shit
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative")//AI", Currently out of the list as malf does not work for shit
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required_players = 0
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required_enemies = 1
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recommended_enemies = 4
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@@ -323,6 +323,14 @@ obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
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del(myseed)
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myseed = new /obj/item/seeds/angelmycelium
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else if ( istype(myseed, /obj/item/seeds/sunflowerseed ))
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del(myseed)
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switch(rand(1,100))
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if(1 to 50)
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myseed = new /obj/item/seeds/moonflowerseed
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if(51 to 100)
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myseed = new /obj/item/seeds/novaflowerseed
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else if ( istype(myseed, /obj/item/seeds/lemonseed ))
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del(myseed)
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myseed = new /obj/item/seeds/cashseed
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@@ -337,11 +345,23 @@ obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
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else if ( istype(myseed, /obj/item/seeds/chiliseed ))
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del(myseed)
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myseed = new /obj/item/seeds/icepepperseed
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switch(rand(1,100))
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if(1 to 50)
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myseed = new /obj/item/seeds/icepepperseed
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if(51 to 100)
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myseed = new /obj/item/seeds/chillighost
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else if ( istype(myseed, /obj/item/seeds/soyaseed ))
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del(myseed)
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myseed = new /obj/item/seeds/koiseed
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else if ( istype(myseed, /obj/item/seeds/appleseed ))
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del(myseed)
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myseed = new /obj/item/seeds/goldappleseed
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switch(rand(1,100))
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if(1 to 50)
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myseed = new /obj/item/seeds/goldappleseed
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if(51 to 100)
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myseed = new /obj/item/seeds/poisonedappleseed
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else if ( istype(myseed, /obj/item/seeds/berryseed ))
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del(myseed)
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@@ -130,6 +130,31 @@
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M << "<font color='green'><b> [user] smacks you with a sunflower!</font><font color='yellow'><b>FLOWER POWER<b></font>"
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user << "<font color='green'> Your sunflower's </font><font color='yellow'><b>FLOWER POWER</b></font><font color='green'> strikes [M]</font>"
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/*
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* Sun/Novaflower
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*/
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/obj/item/weapon/grown/sunflower/attack(mob/M as mob, mob/user as mob)
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M << "<font color='green'><b> [user] smacks you with a sunflower!</font><font color='yellow'><b>FLOWER POWER<b></font>"
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user << "<font color='green'> Your sunflower's </font><font color='yellow'><b>FLOWER POWER</b></font><font color='green'> strikes [M]</font>"
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/obj/item/weapon/grown/novaflower/attack(mob/living/carbon/M as mob, mob/user as mob)
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if(!..()) return
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if(istype(M, /mob/living))
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M << "\red You are heated by the warmth of the of the [name]!"
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M.bodytemperature += potency/2 * TEMPERATURE_DAMAGE_COEFFICIENT
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/obj/item/weapon/grown/novaflower/afterattack(atom/A as mob|obj, mob/user as mob,proximity)
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if(!proximity) return
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if(endurance > 0)
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endurance -= rand(1,(endurance/3)+1)
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else
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usr << "All the petals have fallen off the [name] from violent whacking."
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del(src)
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/obj/item/weapon/grown/novaflower/pickup(mob/living/carbon/human/user as mob)
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if(!user.gloves)
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user << "\red The [name] burns your bare hand!"
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user.adjustFireLoss(rand(1,5))
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/*
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* Nettle
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@@ -0,0 +1,30 @@
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/obj/item/weapon/ninja_manuscript
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name = "Manuscript"
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desc = "A mysterious manuscript..."
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icon = 'icons/obj/library.dmi'
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icon_state = "book1"
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throw_speed = 1
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throw_range = 5
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w_class = 3
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flags = TABLEPASS
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attack_verb = list("bashed", "whacked", "educated")
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var/charges = 1
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/obj/item/weapon/ninja_manuscript/attack_self(var/mob/user as mob)
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if(charges <= 0)
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user << "\red The manuscript's power appears spent..."
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return
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else
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user << "\blue You intently read the manuscript and come to the realization that true balance is achieved through self-will."
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user << "\blue You relax and concentrate deeply; something in your mind alights ablaze and you realize the only way to true balance is the way of the Ninja."
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charges--
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user.mind.assigned_role = "MODE"
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user.mind.special_role = "Ninja"
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return
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@@ -94,7 +94,7 @@
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max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
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max_w_class = 3
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w_class = 1
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can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/grown","/obj/item/seeds","/obj/item/weapon/grown")
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can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/grown","/obj/item/seeds","/obj/item/weapon/grown", "/obj/item/stack/tile/grass")
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/obj/item/weapon/storage/bag/plants/portaseeder
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@@ -62,3 +62,18 @@
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for(var/i = 0, i < num, i++)
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new /mob/living/simple_animal/chick(loc)
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..()
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/obj/structure/largecrate/ninja
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name = "Mysterious Crate"
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icon_state = "lisacrate"
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/obj/structure/largecrate/ninja/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/crowbar))
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new /obj/item/clothing/gloves/space_ninja(loc)
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new /obj/item/clothing/mask/gas/voice/space_ninja(loc)
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new /obj/item/clothing/shoes/space_ninja(loc)
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new /obj/item/clothing/head/helmet/space/space_ninja(loc)
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new /obj/item/clothing/suit/space/space_ninja(loc)
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new /obj/item/weapon/ninja_manuscript(loc)
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..()
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@@ -54,17 +54,17 @@
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dispensable_reagents = sortList(dispensable_reagents)
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if(broken_on_spawn)
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var/amount = pick(1,2,2,3,4)
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var/amount = pick(3,3,4)
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var/list/options = list()
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options[/obj/item/weapon/stock_parts/capacitor/adv] = "Add an advanced capacitor to fix it."
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options[/obj/item/weapon/stock_parts/capacitor/super] = "Add a super capacitor to fix it."
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options[/obj/item/weapon/stock_parts/console_screen] = "Replace the console screen to fix it."
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options[/obj/item/weapon/stock_parts/manipulator/pico] = "Upgrade to a pico manipulator to fix it."
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options[/obj/item/weapon/stock_parts/matter_bin/adv] = "Give it an advanced matter bin to fix it."
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options[/obj/item/stack/sheet/mineral/diamond] = "Line up a cut diamond with the nozzle to fix it."
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options[/obj/item/stack/sheet/mineral/uranium] = "Position a uranium sheet inside to fix it."
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options[/obj/item/stack/sheet/mineral/plasma] = "Enter a block of plasma to fix it."
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options[/obj/item/stack/sheet/mineral/silver] = "Cover the internals with a silver lining to fix it."
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options[/obj/item/stack/sheet/mineral/gold] = "Wire a golden filament to fix it."
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options[/obj/item/weapon/stock_parts/matter_bin/super] = "Give it a super matter bin to fix it."
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options[/obj/item/weapon/cell/super] = "Replace the reagent synthesizer with a super capacity cell to fix it."
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options[/obj/item/device/mass_spectrometer/adv] = "Replace the reagent scanner with an advanced mass spectrometer to fix it"
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options[/obj/item/weapon/stock_parts/micro_laser/ultra] = "Repair the reagent synthesizer with an ultra-high-power micro-laser to fix it"
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options[/obj/item/device/reagent_scanner/adv] = "Replace the reagent scanner with an advanced reagent scanner to fix it"
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options[/obj/item/stack/nanopaste] = "Apply some nanopaste to the broken nozzles to fix it."
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options[/obj/item/stack/sheet/plasteel] = "Surround the outside with a plasteel cover to fix it."
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options[/obj/item/stack/sheet/rglass] = "Insert a pane of reinforced glass to fix it."
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@@ -882,6 +882,7 @@
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/obj/item/stack/sheet/mineral/gold = list("gold" = 20),
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/obj/item/weapon/grown/nettle = list("sacid" = 0),
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/obj/item/weapon/grown/deathnettle = list("pacid" = 0),
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/obj/item/weapon/grown/novaflower = list("capsaicin" = 0),
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//Blender Stuff
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/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans = list("soymilk" = 0),
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@@ -541,6 +541,44 @@
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reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
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bitesize = 1+round(reagents.total_volume / 2, 1)
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/obj/item/weapon/reagent_containers/food/snacks/grown/koibeans
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seed = "/obj/item/seeds/koiseed"
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name = "koibean"
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desc = "Something about these seems fishy."
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icon_state = "koibeans"
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New()
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..()
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spawn(5) //So potency can be set in the proc that creates these crops
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reagents.add_reagent("nutriment", 1+round((potency / 30), 1))
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reagents.add_reagent("carpotoxin", 1+round((potency / 20), 1))
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bitesize = 1+round(reagents.total_volume / 2, 1)
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/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower
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seed = "/obj/item/seeds/moonflowerseed"
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name = "moonflower"
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desc = "Store in a location at least 50 yards away from werewolves."
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icon_state = "moonflower"
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New()
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..()
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spawn(5) //So potency can be set in the proc that creates these crops
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reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
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reagents.add_reagent("moonshine", 1+round((potency / 10), 1))
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bitesize = 1+round(reagents.total_volume / 2, 1)
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/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chilli
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seed = "/obj/item/seeds/chillighost"
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name = "ghost chili"
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desc = "It seems to be vibrating gently."
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icon_state = "ghostchilipepper"
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var/mob/held_mob
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New()
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..()
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spawn(5) //So potency can be set in the proc that creates these crops
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reagents.add_reagent("nutriment", 1+round((potency / 25), 1))
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reagents.add_reagent("capsaicin", 8+round(potency / 2, 1))
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reagents.add_reagent("condensedcapsaicin", 4+round(potency / 4, 1))
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bitesize = 1+round(reagents.total_volume / 4, 1)
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/obj/item/weapon/reagent_containers/food/snacks/grown/tomato
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seed = "/obj/item/seeds/tomatoseed"
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name = "tomato"
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@@ -13,9 +13,10 @@
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artifact_id = "[pick("kappa","sigma","antaeres","beta","omicron","iota","epsilon","omega","gamma","delta","tau","alpha")]-[rand(100,999)]"
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artifact_find_type = pick(\
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5;/obj/structure/largecrate/ninja,\
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5;/obj/machinery/power/supermatter,\
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5;/obj/structure/constructshell,\
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5;/obj/machinery/syndicate_beacon,\
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5;/obj/machinery/wish_granter,\
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25;/obj/machinery/power/supermatter/shard,\
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50;/obj/structure/cult/pylon,\
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100;/obj/machinery/auto_cloner,\
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