Merge pull request #19 from Fox-McCloud/Hyrdo+Xenoarch-Tweaks

Hyrdo+xenoarch tweaks
This commit is contained in:
ZomgPonies
2013-11-02 15:24:39 -07:00
17 changed files with 235 additions and 16 deletions
+89
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@@ -389,6 +389,72 @@
plant_type = 0
growthstages = 6
/obj/item/seeds/koiseed
name = "pack of koibean seeds"
desc = "These seeds grow into koibean plants."
icon_state = "seed-koibean"
species = "soybean"
plantname = "Koibean Plants"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/koibeans"
lifespan = 25
endurance = 15
maturation = 4
production = 4
yield = 3
potency = 10
plant_type = 0
growthstages = 4
/obj/item/seeds/moonflowerseed
name = "pack of moonflower seeds"
desc = "These seeds grow into moonflowers."
icon_state = "seed-moonflower"
species = "moonflower"
plantname = "Moonflowers"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower"
lifespan = 25
endurance = 20
maturation = 6
production = 2
yield = 2
potency = 15
oneharvest = 1
growthstages = 3
plant_type = 0
/obj/item/seeds/novaflowerseed
name = "pack of novaflower seeds"
desc = "These seeds grow into novaflowers."
icon_state = "seed-novaflower"
species = "novaflower"
plantname = "Novaflowers"
productname = "/obj/item/weapon/grown/novaflower"
lifespan = 25
endurance = 20
maturation = 6
production = 2
yield = 2
potency = 20
oneharvest = 1
growthstages = 3
plant_type = 0
/obj/item/seeds/chillighost
name = "pack of ghost chilli seeds"
desc = "These seeds grow into a chili said to be the hottest in the galaxy."
icon_state = "seed-chilighost"
species = "chilighost"
plantname = "chilighost"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chilli"
lifespan = 20
endurance = 10
maturation = 10
production = 10
yield = 3
potency = 20
plant_type = 0
growthstages = 6
/obj/item/seeds/wheatseed
name = "pack of wheat seeds"
desc = "These may, or may not, grow into weed."
@@ -1161,6 +1227,29 @@
throw_range = 3
plant_type = 1
seed = "/obj/item/seeds/sunflower"
/obj/item/weapon/grown/novaflower
name = "novaflower"
desc = "These beautiful flowers have a crisp smokey scent, like a summer bonfire."
icon = 'icons/obj/harvest.dmi'
icon_state = "novaflower"
damtype = "fire"
force = 0
flags = TABLEPASS
throwforce = 1
w_class = 1.0
throw_speed = 1
throw_range = 3
plant_type = 0
seed = "/obj/item/seeds/novaflower"
attack_verb = list("seared", "heated", "whacked", "steamed")
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
reagents.add_reagent("nutriment", 1)
reagents.add_reagent("capsaicin", round(potency, 1))
force = round((5+potency/5), 1)
/*
/obj/item/weapon/grown/gibtomato
desc = "A plump tomato."
+1 -1
View File
@@ -8,7 +8,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
name = "changeling"
config_tag = "changeling"
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative")
required_players = 2
required_players_secret = 10
required_enemies = 1
+1 -1
View File
@@ -20,7 +20,7 @@
/datum/game_mode/cult
name = "cult"
config_tag = "cult"
restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield")
restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative")
protected_jobs = list()
required_players = 5
required_players_secret = 15
+1 -1
View File
@@ -14,7 +14,7 @@
/datum/game_mode/revolution
name = "revolution"
config_tag = "revolution"
restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "Blueshield")
restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "Blueshield", "Nanotrasen Representative")
required_players = 4
required_players_secret = 15
required_enemies = 3
+1 -1
View File
@@ -8,7 +8,7 @@
name = "traitor"
config_tag = "traitor"
restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield")//AI", Currently out of the list as malf does not work for shit
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative")//AI", Currently out of the list as malf does not work for shit
required_players = 0
required_enemies = 1
recommended_enemies = 4
+22 -2
View File
@@ -323,6 +323,14 @@ obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
del(myseed)
myseed = new /obj/item/seeds/angelmycelium
else if ( istype(myseed, /obj/item/seeds/sunflowerseed ))
del(myseed)
switch(rand(1,100))
if(1 to 50)
myseed = new /obj/item/seeds/moonflowerseed
if(51 to 100)
myseed = new /obj/item/seeds/novaflowerseed
else if ( istype(myseed, /obj/item/seeds/lemonseed ))
del(myseed)
myseed = new /obj/item/seeds/cashseed
@@ -337,11 +345,23 @@ obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
else if ( istype(myseed, /obj/item/seeds/chiliseed ))
del(myseed)
myseed = new /obj/item/seeds/icepepperseed
switch(rand(1,100))
if(1 to 50)
myseed = new /obj/item/seeds/icepepperseed
if(51 to 100)
myseed = new /obj/item/seeds/chillighost
else if ( istype(myseed, /obj/item/seeds/soyaseed ))
del(myseed)
myseed = new /obj/item/seeds/koiseed
else if ( istype(myseed, /obj/item/seeds/appleseed ))
del(myseed)
myseed = new /obj/item/seeds/goldappleseed
switch(rand(1,100))
if(1 to 50)
myseed = new /obj/item/seeds/goldappleseed
if(51 to 100)
myseed = new /obj/item/seeds/poisonedappleseed
else if ( istype(myseed, /obj/item/seeds/berryseed ))
del(myseed)
@@ -130,6 +130,31 @@
M << "<font color='green'><b> [user] smacks you with a sunflower!</font><font color='yellow'><b>FLOWER POWER<b></font>"
user << "<font color='green'> Your sunflower's </font><font color='yellow'><b>FLOWER POWER</b></font><font color='green'> strikes [M]</font>"
/*
* Sun/Novaflower
*/
/obj/item/weapon/grown/sunflower/attack(mob/M as mob, mob/user as mob)
M << "<font color='green'><b> [user] smacks you with a sunflower!</font><font color='yellow'><b>FLOWER POWER<b></font>"
user << "<font color='green'> Your sunflower's </font><font color='yellow'><b>FLOWER POWER</b></font><font color='green'> strikes [M]</font>"
/obj/item/weapon/grown/novaflower/attack(mob/living/carbon/M as mob, mob/user as mob)
if(!..()) return
if(istype(M, /mob/living))
M << "\red You are heated by the warmth of the of the [name]!"
M.bodytemperature += potency/2 * TEMPERATURE_DAMAGE_COEFFICIENT
/obj/item/weapon/grown/novaflower/afterattack(atom/A as mob|obj, mob/user as mob,proximity)
if(!proximity) return
if(endurance > 0)
endurance -= rand(1,(endurance/3)+1)
else
usr << "All the petals have fallen off the [name] from violent whacking."
del(src)
/obj/item/weapon/grown/novaflower/pickup(mob/living/carbon/human/user as mob)
if(!user.gloves)
user << "\red The [name] burns your bare hand!"
user.adjustFireLoss(rand(1,5))
/*
* Nettle
@@ -0,0 +1,30 @@
/obj/item/weapon/ninja_manuscript
name = "Manuscript"
desc = "A mysterious manuscript..."
icon = 'icons/obj/library.dmi'
icon_state = "book1"
throw_speed = 1
throw_range = 5
w_class = 3
flags = TABLEPASS
attack_verb = list("bashed", "whacked", "educated")
var/charges = 1
/obj/item/weapon/ninja_manuscript/attack_self(var/mob/user as mob)
if(charges <= 0)
user << "\red The manuscript's power appears spent..."
return
else
user << "\blue You intently read the manuscript and come to the realization that true balance is achieved through self-will."
user << "\blue You relax and concentrate deeply; something in your mind alights ablaze and you realize the only way to true balance is the way of the Ninja."
charges--
user.mind.assigned_role = "MODE"
user.mind.special_role = "Ninja"
return
@@ -94,7 +94,7 @@
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
max_w_class = 3
w_class = 1
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/grown","/obj/item/seeds","/obj/item/weapon/grown")
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/grown","/obj/item/seeds","/obj/item/weapon/grown", "/obj/item/stack/tile/grass")
/obj/item/weapon/storage/bag/plants/portaseeder
@@ -62,3 +62,18 @@
for(var/i = 0, i < num, i++)
new /mob/living/simple_animal/chick(loc)
..()
/obj/structure/largecrate/ninja
name = "Mysterious Crate"
icon_state = "lisacrate"
/obj/structure/largecrate/ninja/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/crowbar))
new /obj/item/clothing/gloves/space_ninja(loc)
new /obj/item/clothing/mask/gas/voice/space_ninja(loc)
new /obj/item/clothing/shoes/space_ninja(loc)
new /obj/item/clothing/head/helmet/space/space_ninja(loc)
new /obj/item/clothing/suit/space/space_ninja(loc)
new /obj/item/weapon/ninja_manuscript(loc)
..()
+9 -8
View File
@@ -54,17 +54,17 @@
dispensable_reagents = sortList(dispensable_reagents)
if(broken_on_spawn)
var/amount = pick(1,2,2,3,4)
var/amount = pick(3,3,4)
var/list/options = list()
options[/obj/item/weapon/stock_parts/capacitor/adv] = "Add an advanced capacitor to fix it."
options[/obj/item/weapon/stock_parts/capacitor/super] = "Add a super capacitor to fix it."
options[/obj/item/weapon/stock_parts/console_screen] = "Replace the console screen to fix it."
options[/obj/item/weapon/stock_parts/manipulator/pico] = "Upgrade to a pico manipulator to fix it."
options[/obj/item/weapon/stock_parts/matter_bin/adv] = "Give it an advanced matter bin to fix it."
options[/obj/item/stack/sheet/mineral/diamond] = "Line up a cut diamond with the nozzle to fix it."
options[/obj/item/stack/sheet/mineral/uranium] = "Position a uranium sheet inside to fix it."
options[/obj/item/stack/sheet/mineral/plasma] = "Enter a block of plasma to fix it."
options[/obj/item/stack/sheet/mineral/silver] = "Cover the internals with a silver lining to fix it."
options[/obj/item/stack/sheet/mineral/gold] = "Wire a golden filament to fix it."
options[/obj/item/weapon/stock_parts/matter_bin/super] = "Give it a super matter bin to fix it."
options[/obj/item/weapon/cell/super] = "Replace the reagent synthesizer with a super capacity cell to fix it."
options[/obj/item/device/mass_spectrometer/adv] = "Replace the reagent scanner with an advanced mass spectrometer to fix it"
options[/obj/item/weapon/stock_parts/micro_laser/ultra] = "Repair the reagent synthesizer with an ultra-high-power micro-laser to fix it"
options[/obj/item/device/reagent_scanner/adv] = "Replace the reagent scanner with an advanced reagent scanner to fix it"
options[/obj/item/stack/nanopaste] = "Apply some nanopaste to the broken nozzles to fix it."
options[/obj/item/stack/sheet/plasteel] = "Surround the outside with a plasteel cover to fix it."
options[/obj/item/stack/sheet/rglass] = "Insert a pane of reinforced glass to fix it."
@@ -882,6 +882,7 @@
/obj/item/stack/sheet/mineral/gold = list("gold" = 20),
/obj/item/weapon/grown/nettle = list("sacid" = 0),
/obj/item/weapon/grown/deathnettle = list("pacid" = 0),
/obj/item/weapon/grown/novaflower = list("capsaicin" = 0),
//Blender Stuff
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans = list("soymilk" = 0),
@@ -541,6 +541,44 @@
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/koibeans
seed = "/obj/item/seeds/koiseed"
name = "koibean"
desc = "Something about these seems fishy."
icon_state = "koibeans"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
reagents.add_reagent("nutriment", 1+round((potency / 30), 1))
reagents.add_reagent("carpotoxin", 1+round((potency / 20), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower
seed = "/obj/item/seeds/moonflowerseed"
name = "moonflower"
desc = "Store in a location at least 50 yards away from werewolves."
icon_state = "moonflower"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
reagents.add_reagent("moonshine", 1+round((potency / 10), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chilli
seed = "/obj/item/seeds/chillighost"
name = "ghost chili"
desc = "It seems to be vibrating gently."
icon_state = "ghostchilipepper"
var/mob/held_mob
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
reagents.add_reagent("nutriment", 1+round((potency / 25), 1))
reagents.add_reagent("capsaicin", 8+round(potency / 2, 1))
reagents.add_reagent("condensedcapsaicin", 4+round(potency / 4, 1))
bitesize = 1+round(reagents.total_volume / 4, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato
seed = "/obj/item/seeds/tomatoseed"
name = "tomato"
@@ -13,9 +13,10 @@
artifact_id = "[pick("kappa","sigma","antaeres","beta","omicron","iota","epsilon","omega","gamma","delta","tau","alpha")]-[rand(100,999)]"
artifact_find_type = pick(\
5;/obj/structure/largecrate/ninja,\
5;/obj/machinery/power/supermatter,\
5;/obj/structure/constructshell,\
5;/obj/machinery/syndicate_beacon,\
5;/obj/machinery/wish_granter,\
25;/obj/machinery/power/supermatter/shard,\
50;/obj/structure/cult/pylon,\
100;/obj/machinery/auto_cloner,\