From df656ed43f3a9e392e344f6cc3a102b985285a98 Mon Sep 17 00:00:00 2001 From: Sean Williams <12197162+S34NW@users.noreply.github.com> Date: Wed, 14 Apr 2021 14:02:33 +0100 Subject: [PATCH] Fixes surgical table moving anchored things (#15886) * stinky table no longer moves anchoreds * Update code/game/objects/structures/tables_racks.dm Co-authored-by: Farie82 Co-authored-by: Farie82 --- code/game/objects/structures/tables_racks.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index d287c2f5bbf..5bce42875fe 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -591,7 +591,7 @@ verbs -= /obj/structure/table/verb/do_flip typecache_can_hold = typecacheof(typecache_can_hold) for(var/atom/movable/held in get_turf(src)) - if(is_type_in_typecache(held, typecache_can_hold)) + if(!held.anchored && held.move_resist != INFINITY && is_type_in_typecache(held, typecache_can_hold)) held_items += held.UID() /obj/structure/table/tray/Move(NewLoc, direct)