Airlocks now smooth with walls and windows. (#20795)

* Airlocks now smooth with walls and windows.

* False wall smoothing

* Update false_walls.dm
This commit is contained in:
QuacksQ
2023-04-25 21:13:14 +02:00
committed by GitHub
parent 6826d2ba7b
commit df6d8dc0fa
4 changed files with 10 additions and 10 deletions
+4 -4
View File
@@ -27,8 +27,8 @@
max_integrity = 100
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS)
canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS)
smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_AIRLOCK)
canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS, SMOOTH_GROUP_AIRLOCK)
/obj/structure/falsewall/Initialize(mapload)
. = ..()
@@ -170,8 +170,8 @@
walltype = /turf/simulated/wall/r_wall
mineral = /obj/item/stack/sheet/plasteel
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REINFORCED_WALLS)
canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS)
smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REINFORCED_WALLS, SMOOTH_GROUP_AIRLOCK)
canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS, SMOOTH_GROUP_AIRLOCK)
/obj/structure/falsewall/reinforced/examine_status(mob/user)
. = ..()
+2 -2
View File
@@ -651,8 +651,8 @@
fulltile = TRUE
flags = PREVENT_CLICK_UNDER
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS) //they are not walls but this lets walls smooth with them
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE, SMOOTH_GROUP_WALLS)
smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS, SMOOTH_GROUP_AIRLOCK) //they are not walls but this lets walls smooth with them
canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_WINDOW_FULLTILE, SMOOTH_GROUP_AIRLOCK)
/obj/structure/window/full/basic
desc = "It looks thin and flimsy. A few knocks with... anything, really should shatter it."