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Airlocks now smooth with walls and windows. (#20795)
* Airlocks now smooth with walls and windows. * False wall smoothing * Update false_walls.dm
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@@ -27,8 +27,8 @@
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max_integrity = 100
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS)
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smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_AIRLOCK)
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canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS, SMOOTH_GROUP_AIRLOCK)
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/obj/structure/falsewall/Initialize(mapload)
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. = ..()
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@@ -170,8 +170,8 @@
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walltype = /turf/simulated/wall/r_wall
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mineral = /obj/item/stack/sheet/plasteel
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REINFORCED_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS)
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smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REINFORCED_WALLS, SMOOTH_GROUP_AIRLOCK)
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canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS, SMOOTH_GROUP_AIRLOCK)
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/obj/structure/falsewall/reinforced/examine_status(mob/user)
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. = ..()
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@@ -651,8 +651,8 @@
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fulltile = TRUE
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flags = PREVENT_CLICK_UNDER
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS) //they are not walls but this lets walls smooth with them
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canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE, SMOOTH_GROUP_WALLS)
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smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE, SMOOTH_GROUP_REGULAR_WALLS, SMOOTH_GROUP_REINFORCED_WALLS, SMOOTH_GROUP_AIRLOCK) //they are not walls but this lets walls smooth with them
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canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_WINDOW_FULLTILE, SMOOTH_GROUP_AIRLOCK)
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/obj/structure/window/full/basic
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desc = "It looks thin and flimsy. A few knocks with... anything, really should shatter it."
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