TG: Not a whole lot going on in this commit, just more work on preparation for the

traitor factions update. Added some new sprites and weapons.

New weapon: Delivery grenade. Can spawn an x amount of mob/object y in a
constant radius. It is currently used for carp and manhack delivery grenades.

!! Important !!: Certain telecomms computers were causing very nasty machine
disruption through some very silly mishap involving re-programming a computer's
network. Basically, it was breaking machine procs every time you messed with
them. This should hopefully make telecomms a lot more stable.

Fixed a bug where the reflexes nanoaug would not actually dodge the projectile
if the person was clicking directly inside the target's 32x32 border.

I changed around some core PDA messaging functions in preparation to PDA
Chatrooms (yes Legality it's happening). However I'm going to hold off actually
implementing it until Messycakes is either completed with his PDA UI overhaul or
just stops working on it.

Committed two patches from separate people in the forums. Chemical Cigarettes by
Neek (http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8775) and Clicking
genetics blocks by Willox
(http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8857). Check their respective
threads for more details. Sorry I couldn't get this earlier, guys!
Revision: r3755
Author: 	 vageyenaman
This commit is contained in:
Erthilo
2012-06-23 14:59:54 +01:00
parent c35bec8fc5
commit dfb6676ebb
19 changed files with 443 additions and 88 deletions
+112 -53
View File
@@ -243,6 +243,7 @@
dat += "<li><a href='byond://?src=\ref[src];choice=1'><img src=pda_notes.png> Notekeeper</a></li>"
dat += "<li><a href='byond://?src=\ref[src];choice=2'><img src=pda_mail.png> Messenger</a></li>"
dat += "<li><a href='byond://?src=\ref[src];choice=41'><img src=pda_notes.png> View Crew Manifest</a></li>"
//dat += "<li><a href='byond://?src=\red[src];choice=chatroom'><img src=pda_chatroom.png> Nanotrasen Relay Chat</a></li>"
if (cartridge)
if (cartridge.access_clown)
@@ -382,6 +383,17 @@
dat += "OTHER: [round(unknown_level)]%<br>"
dat += "Temperature: [round(environment.temperature-T0C)]&deg;C<br>"
dat += "<br>"
if (5)
dat += "<h4><img src=pda_chatroom.png> Nanotrasen Relay Chat</h4>"
dat += "<h4><img src=pda_menu.png> Detected Channels</h4>: <li>"
for(var/datum/chatroom/C in chatrooms)
dat += "<a href='byond://?src=\ref[src];pdachannel=[C.name]'>#[html_encode(lowertext(C.name))]"
if(C.password != "")
dat += " <img src=pda_locked.png>"
dat += "</li>"
if (41) //crew manifest
dat += "<h4><img src=pda_notes.png> Crew Manifest</h4>"
@@ -454,12 +466,14 @@
mode = 2
if("21")//Read messeges
mode = 21
if("41")//Read messeges
if("41")//Check Manifest
mode = 41
if("3")//Atmos scan
mode = 3
if("4")//Redirects to hub
mode = 0
if("chatroom") // chatroom hub
mode = 5
//MAIN FUNCTIONS===================================
@@ -555,70 +569,84 @@
return
last_text = world.time
// check if telecomms I/O route 1459 is stable
//var/telecomms_intact = telecomms_process(P.owner, owner, t)
var/obj/machinery/message_server/useMS = null
if(message_servers)
for (var/obj/machinery/message_server/MS in message_servers)
//PDAs are now dependant on the Message Server.
if(MS.active)
useMS = MS
break
if(useMS) // only send the message if it's stable
useMS.send_pda_message("[P.owner]","[owner]","[t]")
tnote += "<i><b>&rarr; To [P.owner]:</b></i><br>[t]<br>"
P.tnote += "<i><b>&larr; From <a href='byond://?src=\ref[P];choice=Message;target=\ref[src]'>[owner]</a> ([ownjob]):</b></i><br>[t]<br>"
var/AnsweringMS = 0
for (var/obj/machinery/message_server/MS in world)
MS.send_pda_message("[P.owner]","[owner]","[t]")
if(MS.active)
AnsweringMS++
// Give every ghost the ability to see all messages
for (var/mob/dead/observer/G in world)
G.show_message("<i>PDA message from <b>[src.owner]</b> to <b>[P:owner]</b>: [t]</i>")
if (prob(15)) //Give the AI a chance of intercepting the message
var/who = src.owner
if(prob(50))
who = P:owner
for(var/mob/living/silicon/ai/ai in world)
ai.show_message("<i>Intercepted message from <b>[who]</b>: [t]</i>")
if(!AnsweringMS)
return
tnote += "<i><b>&rarr; To [P.owner]:</b></i><br>[t]<br>"
P.tnote += "<i><b>&larr; From <a href='byond://?src=\ref[P];choice=Message;target=\ref[src]'>[owner]</a> ([ownjob]):</b></i><br>[t]<br>"
// Give every ghost the ability to see all messages
for (var/mob/dead/observer/G in world)
G.show_message("<i>PDA message from <b>[src.owner]</b> to <b>[P:owner]</b>: [t]</i>")
if (prob(15)) //Give the AI a chance of intercepting the message
var/who = src.owner
if(prob(50))
who = P:owner
for(var/mob/living/silicon/ai/ai in world)
ai.show_message("<i>Intercepted message from <b>[who]</b>: [t]</i>")
if (!P.silent)
playsound(P.loc, 'twobeep.ogg', 50, 1)
for (var/mob/O in hearers(3, P.loc))
O.show_message(text("\icon[P] *[P.ttone]*"))
if( P.loc && ishuman(P.loc) )
var/mob/living/carbon/human/H = P.loc
H << "\icon[P] <b>Message from [src.owner] ([ownjob]), </b>\"[t]\" (<a href='byond://?src=\ref[P];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)"
P.overlays = null
P.overlays += image('pda.dmi', "pda-r")
if (!P.silent)
playsound(P.loc, 'twobeep.ogg', 50, 1)
for (var/mob/O in hearers(3, P.loc))
O.show_message(text("\icon[P] *[P.ttone]*"))
if( P.loc && ishuman(P.loc) )
var/mob/living/carbon/human/H = P.loc
H << "\icon[P] <b>Message from [src.owner] ([ownjob]), </b>\"[t]\" (<a href='byond://?src=\ref[P];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)"
log_pda("[usr] (PDA: [src.name]) sent \"[t]\" to [P.name]")
P.overlays = null
P.overlays += image('pda.dmi', "pda-r")
else
U << "ERROR: Server isn't responding."
// pAI Message
else
var/AnsweringMS = 0
for (var/obj/machinery/message_server/MS in world)
MS.send_pda_message("[P]","[src]","[t]")
if(MS.active)
AnsweringMS++
//var/telecomms_intact = telecomms_process(P.owner, owner, t)
var/obj/machinery/message_server/useMS = null
if(message_servers)
for (var/obj/machinery/message_server/MS in message_servers)
//PDAs are now dependant on the Message Server.
if(MS.active)
useMS = MS
break
if(useMS) // only send the message if it's stable
useMS.send_pda_message("[P.owner]","[owner]","[t]")
tnote += "<i><b>&rarr; To [P]:</b></i><br>[t]<br>"
P.tnote += "<i><b>&larr; From <a href='byond://?src=\ref[P];soft=pdamessage;target=\ref[src]'>[src]</a>:</b></i><br>[t]<br>"
if(!AnsweringMS)
return
// Give every ghost the ability to see all messages
for (var/mob/dead/observer/G in world)
G.show_message("<i>PDA message from <b>[src.owner]</b> to <b>[P:owner]</b>: [t]</i>")
if (prob(15)) //Give the AI a chance of intercepting the message
var/who = src
if(prob(50))
who = P
for (var/mob/living/silicon/ai/ai in world)
ai.show_message("<i>Intercepted message from <b>[who]</b>: [t]</i>")
tnote += "<i><b>&rarr; To [P]:</b></i><br>[t]<br>"
P.tnote += "<i><b>&larr; From <a href='byond://?src=\ref[P];soft=pdamessage;target=\ref[src]'>[src]</a>:</b></i><br>[t]<br>"
if (!P.silent)
playsound(P.loc, 'twobeep.ogg', 50, 1)
for (var/mob/O in hearers(3, P.loc))
O.show_message(text("\icon[P] *[P.ttone]*"))
if( P.loc && ishuman(P.loc) )
var/mob/living/carbon/human/H = P.loc
H << "\icon[P] <b>Message from [src.owner] ([ownjob]), </b>\"[t]\" (<a href='byond://?src=\ref[P];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)"
log_pda("[usr] (PDA: [src.name]) sent \"[t]\" to [P.name]")
else
U << "ERROR: Server isn't responding."
if (prob(15)) //Give the AI a chance of intercepting the message
var/who = src
if(prob(50))
who = P
for (var/mob/living/silicon/ai/ai in world)
ai.show_message("<i>Intercepted message from <b>[who]</b>: [t]</i>")
playsound(P.loc, 'twobeep.ogg', 50, 1)
log_pda("[usr] (PDA: [src.name]) sent \"[t]\" to [P.name]")
if("Send Honk")//Honk virus
if(istype(cartridge, /obj/item/weapon/cartridge/clown))//Cartridge checks are kind of unnecessary since everything is done through switch.
@@ -756,6 +784,37 @@
id.loc = get_turf(src)
id = null
/obj/item/device/pda/proc/telecomms_process(var/receipent, var/originator, var/data)
var/telecomms_intact = 0
/* Make sure telecomms is intact */
for (var/obj/machinery/telecomms/receiver/R in world)
if((1459 in R.freq_listening) && R.on)
for (var/obj/machinery/telecomms/bus/B in R.links)
if((1459 in B.freq_listening) && B.on)
for(var/obj/machinery/telecomms/server/S in B.links)
if((1459 in S.freq_listening) && S.on)
// Add a log
S.add_entry("[originator] sent to [receipent]: \"[data]\"", "PDA log")
for(var/obj/machinery/telecomms/broadcaster/C in S.links)
if(((1459 in C.freq_listening || C.freq_listening.len == 0)) && C.on)
telecomms_intact = 1
break
break
break
break
return telecomms_intact
/obj/item/device/pda/verb/verb_remove_id()
set category = "Object"
set name = "Remove id"
@@ -122,9 +122,17 @@ ZIPPO
var/icon_butt = "cigbutt"
var/lastHolder = null
var/smoketime = 300
var/chem_volume = 15
var/butt_count = 5 //count of butt sprite variations
/obj/item/clothing/mask/cigarette/New()
..()
flags |= NOREACT // so it doesn't react until you light it
create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 15
/obj/item/clothing/mask/cigarette/Del()
..()
del(reagents)
/obj/item/clothing/mask/cigarette/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
@@ -155,10 +163,37 @@ ZIPPO
return
/obj/item/clothing/mask/cigarette/afterattack(obj/item/weapon/reagent_containers/glass/glass, mob/user as mob)
..()
if(istype(glass)) // you can dip cigarettes into beakers
var/transfered = glass.reagents.trans_to(src, chem_volume)
if(transfered) // if reagents were transfered, show the message
user << "\blue You dip \the [src] into \the [glass]."
else // if not, either the beaker was empty, or the cigarette was full
if(!glass.reagents.total_volume)
user << "\red [glass] is empty."
else
user << "\red [src] is full."
/obj/item/clothing/mask/cigarette/proc/light(var/flavor_text = "[usr] lights the [name].")
if(!src.lit)
src.lit = 1
src.damtype = "fire"
if(reagents.get_reagent_amount("plasma")) // the plasma explodes when exposed to fire
var/datum/effect/effect/system/reagents_explosion/e = new()
e.set_up(round (src.reagents.get_reagent_amount("plasma")/2.5, 1), get_turf(src), 0, 0)
e.start()
del(src)
return
if(reagents.get_reagent_amount("fuel")) // the fuel explodes, too, but much less violently
var/datum/effect/effect/system/reagents_explosion/e = new()
e.set_up(round (src.reagents.get_reagent_amount("fuel")/5, 1), get_turf(src), 0, 0)
e.start()
del(src)
return
src.flags &= ~NOREACT // allowing reagents to react after being lit
src.reagents.handle_reactions()
src.icon_state = icon_on
src.item_state = icon_on
for(var/mob/O in viewers(usr, null))
@@ -181,6 +216,14 @@ ZIPPO
return
if(location)
location.hotspot_expose(700, 5)
if(reagents && reagents.total_volume) // check if it has any reagents at all
if( iscarbon(src.loc) && (src == loc:wear_mask) ) // if it's in the human/monkey mouth, transfer reagents to the mob
var/mob/living/carbon/C = loc
if(prob(15)) // so it's not an instarape in case of acid
reagents.reaction(C, INGEST)
reagents.trans_to(C, REAGENTS_METABOLISM)
else // else just remove some of the reagents
reagents.remove_any(REAGENTS_METABOLISM)
return
@@ -214,6 +257,7 @@ ZIPPO
throw_speed = 0.5
item_state = "cigaroff"
smoketime = 1500
chem_volume = 20
butt_count = 0
/obj/item/clothing/mask/cigarette/cigar/cohiba
@@ -230,6 +274,7 @@ ZIPPO
icon_on = "cigar2on"
icon_off = "cigar2off"
smoketime = 7200
chem_volume = 30
/obj/item/weapon/cigbutt
name = "cigarette butt"
@@ -360,6 +405,14 @@ ZIPPO
slot_flags = SLOT_BELT
var/cigcount = 6
New()
..()
flags |= NOREACT
create_reagents(15)//so people can inject cigarettes without opening a packet
Del()
..()
del(reagents)
update_icon()
icon_state = "[initial(icon_state)][cigcount]"
@@ -375,6 +428,7 @@ ZIPPO
else
cigcount--
var/obj/item/clothing/mask/cigarette/W = new /obj/item/clothing/mask/cigarette(user)
reagents.trans_to(W, reagents.total_volume)
user.put_in_hand(W)
else
return ..()
+156 -1
View File
@@ -2,6 +2,7 @@
CONTAINS:
EMP GRENADE
FLASHBANG
CRITTER GRENADE
*/
@@ -231,6 +232,7 @@ FLASHBANG
else
if (M.ear_damage >= 5)
M << "\red Your ears start to ring!"
M.update_icons()
prime() // Prime now just handles the two loops that query for people in lockers and people who can see it.
var/turf/T = get_turf(src)
@@ -289,7 +291,7 @@ FLASHBANG
/obj/item/weapon/flashbang/clusterbang
desc = "Use of this weapon may constiute a war crime in your area, consult your local captain."
name = "Clusterbang"
name = "clusterbang"
icon = 'grenade.dmi'
icon_state = "clusterbang"
var/child = 0
@@ -367,6 +369,159 @@ FLASHBANG
/****************************Critter Grenades***********************************************/
/obj/item/weapon/spawnergrenade
desc = "It is set to detonate in 3 seconds. It will unleash unleash an unspecified anomaly into the vicinity."
name = "delivery grenade"
icon = 'grenade.dmi'
icon_state = "delivery"
w_class = 2.0
item_state = "flashbang"
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
origin_tech = "materials=3;magnets=4"
var/active = 0
var/det_time = 30
var/banglet = 0
var/spawner_type = null // must be an object path
var/deliveryamt = 1 // amount of type to deliver
proc/prime()
return
proc/clown_check(var/mob/living/user)
return
attackby(obj/item/weapon/W as obj, mob/user as mob)
if (isscrewdriver(W))
switch(src.det_time)
if ("1")
src.det_time = 30
user.show_message("\blue You set the delivery grenade for 3 second detonation time.")
src.desc = "It is set to detonate in 3 seconds."
if ("30")
src.det_time = 100
user.show_message("\blue You set the delivery grenade for 10 second detonation time.")
src.desc = "It is set to detonate in 10 seconds."
if ("100")
src.det_time = 1
user.show_message("\blue You set the delivery grenade for instant detonation.")
src.desc = "It is set to detonate instantly."
src.add_fingerprint(user)
..()
return
afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
if (istype(target, /obj/item/weapon/storage)) return ..() // Trying to put it in a full container
if (istype(target, /obj/item/weapon/gun/grenadelauncher)) return ..()
if((user.equipped() == src)&&(!active)&&(clown_check(user)))
user << "\red You prime the delivery grenade! [det_time/10] seconds!"
src.active = 1
src.icon_state = "delivery1"
playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
spawn(src.det_time)
prime()
return
user.dir = get_dir(user, target)
user.drop_item()
var/t = (isturf(target) ? target : target.loc)
walk_towards(src, t, 3)
return
attack_paw(mob/user as mob)
return src.attack_hand(user)
attack_hand()
walk(src, null, null)
..()
return
prime() // Prime now just handles the two loops that query for people in lockers and people who can see it.
if(spawner_type && deliveryamt)
// Make a quick flash
var/turf/T = get_turf(src)
playsound(T, 'phasein.ogg', 100, 1)
for(var/mob/living/carbon/human/M in viewers(T, null))
if(M:eyecheck() <= 0)
flick("e_flash", M.flash) // flash dose faggots
for(var/i=1, i<=deliveryamt, i++)
var/atom/movable/x = new spawner_type
x.loc = T
if(prob(50))
for(var/j = 1, j <= rand(1, 3), j++)
step(x, pick(NORTH,SOUTH,EAST,WEST))
// Spawn some hostile syndicate critters
if(istype(x, /obj/effect/critter))
var/obj/effect/critter/C = x
C.atkcarbon = 1
C.atksilicon = 1
C.atkmech = 0
C.atksynd = 0
C.aggressive = 1
del(src)
return
attack_self(mob/user as mob)
if(!active)
if(clown_check(user))
user << "\red You prime the delivery grenade! [det_time/10] seconds!"
src.active = 1
src.icon_state = "delivery1"
add_fingerprint(user)
spawn( src.det_time )
prime()
return
return
attack_hand()
walk(src, null, null)
..()
return
clown_check(var/mob/living/user)
if ((CLUMSY in user.mutations) && prob(50))
user << "\red Huh? How does this thing work?!"
src.active = 1
src.icon_state = "delivery1"
playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
spawn( 5 )
prime()
return 0
return 1
/obj/item/weapon/spawnergrenade/manhacks
name = "manhack delivery grenade"
spawner_type = /obj/effect/critter/manhack
deliveryamt = 5
origin_tech = "materials=3;magnets=4;syndicate=4"
/obj/item/weapon/spawnergrenade/spesscarp
name = "carp delivery grenade"
spawner_type = /obj/effect/critter/spesscarp
deliveryamt = 5
origin_tech = "materials=3;magnets=4;syndicate=4"
/obj/item/weapon/spawnergrenade/elitespesscarp
name = "elite carp delivery grenade"
spawner_type = /obj/effect/critter/spesscarp/elite
deliveryamt = 2
origin_tech = "materials=3;magnets=4;syndicate=4"
@@ -1,5 +1,3 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/obj/item/weapon/implant
name = "implant"
desc = "An implant. Not usually seen outside a body."
@@ -240,6 +238,44 @@ the implant may become unstable and either pre-maturely inject the subject or si
H << "\blue You feel a surge of loyalty towards NanoTrasen."
return
/obj/item/weapon/implant/adrenalin
name = "adrenalin"
desc = "Removes all stuns and knockdowns."
var/uses
get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> Cybersun Industries Adrenalin Implant<BR>
<b>Life:</b> Five days.<BR>
<b>Important Notes:</b> <font color='red'>Illegal</font><BR>
<HR>
<b>Implant Details:</b> Subjects injected with implant can activate a massive injection of adrenalin.<BR>
<b>Function:</b> Contains nanobots to stimulate body to mass-produce Adrenalin.<BR>
<b>Special Features:</b> Will prevent and cure most forms of brainwashing.<BR>
<b>Integrity:</b> Implant can only be used three times before the nanobots are depleted."}
return dat
trigger(emote, mob/source as mob)
if (src.uses < 1) return 0
if (emote == "pale")
src.uses--
source << "\blue You feel a sudden surge of energy!"
source.SetStunned(0)
source.SetWeakened(0)
source.SetParalysis(0)
return
implanted(mob/source as mob)
source.mind.store_memory("A implant can be activated by using the pale emote, <B>say *pale</B> to attempt to activate.", 0, 0)
source << "The implanted freedom implant can be activated by using the pale emote, <B>say *pale</B> to attempt to activate."
return
//BS12 Explosive
/obj/item/weapon/implant/explosive
name = "explosive implant"
@@ -74,6 +74,15 @@
update()
return
/obj/item/weapon/implanter/adrenalin
name = "implanter-adrenalin"
/obj/item/weapon/implanter/adrenalin/New()
src.imp = new /obj/item/weapon/implant/adrenalin(src)
..()
update()
return
/obj/item/weapon/implanter/compressed
name = "implanter (C)"
icon_state = "cimplanter0"