diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm
index 8759aef079f..a46f6bac8a5 100644
--- a/code/game/gamemodes/cult/cult_items.dm
+++ b/code/game/gamemodes/cult/cult_items.dm
@@ -43,7 +43,6 @@
/obj/item/clothing/head/culthood/alt
icon_state = "cult_hoodalt"
item_state = "cult_hoodalt"
- loose = 5 // one size fits all
/obj/item/clothing/suit/cultrobes/alt
icon_state = "cultrobesalt"
@@ -69,7 +68,6 @@
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
armor = list(melee = 30, bullet = 30, laser = 30,energy = 20, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0
- loose = 6 // mostly one size fits all
/obj/item/clothing/suit/magusred
name = "magus robes"
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index 19ab6d2a366..29cef1026b6 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -245,7 +245,6 @@ BLIND // can't see anything
icon = 'icons/obj/clothing/hats.dmi'
body_parts_covered = HEAD
slot_flags = SLOT_HEAD
- var/loose = 10 // probability (0..100) of coming off your head when you fall over or lay down
var/blockTracking // Do we block AI tracking?
var/flash_protect = 0
var/tint = 0
@@ -346,7 +345,6 @@ BLIND // can't see anything
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
siemens_coefficient = 0.9
species_restricted = list("exclude","Diona","Vox","Wryn")
- loose = 0 // What kind of idiot designs a pressurized suit where the helmet can fall off?
flash_protect = 2
/obj/item/clothing/suit/space
diff --git a/code/modules/clothing/head/collectable.dm b/code/modules/clothing/head/collectable.dm
index 1cec0a26bb8..d1376bf3b8a 100644
--- a/code/modules/clothing/head/collectable.dm
+++ b/code/modules/clothing/head/collectable.dm
@@ -9,46 +9,39 @@
name = "ultra rare Pete's hat!"
desc = "It smells faintly of plasma"
icon_state = "petehat"
- loose = 0
/obj/item/clothing/head/collectable/slime
name = "collectable slime cap!"
desc = "It just latches right in place!"
icon_state = "slime"
- loose = 0
/obj/item/clothing/head/collectable/xenom
name = "collectable xenomorph helmet!"
desc = "Hiss hiss hiss!"
icon_state = "xenom"
- loose = 35 // Zoinks! It was old man McGrief all along!
/obj/item/clothing/head/collectable/chef
name = "collectable chef's hat"
desc = "A rare Chef's Hat meant for hat collectors!"
icon_state = "chef"
item_state = "chef"
- loose = 45 // Mama mia!
/obj/item/clothing/head/collectable/paper
name = "collectable paper hat"
desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians."
icon_state = "paper"
- loose = 99 // fucking paper
/obj/item/clothing/head/collectable/tophat
name = "collectable top hat"
desc = "A top hat worn by only the most prestigious hat collectors."
icon_state = "tophat"
item_state = "that"
- loose = 70 // I say!
/obj/item/clothing/head/collectable/captain
name = "collectable captain's hat"
desc = "A Collectable Hat that'll make you look just like a real comdom!"
icon_state = "captain"
item_state = "caphat"
- loose = 55
/obj/item/clothing/head/collectable/police
name = "collectable police officer's hat"
@@ -65,7 +58,6 @@
desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
icon_state = "welding"
item_state = "welding"
- loose = 0
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi'
@@ -76,68 +68,58 @@
desc = "Just like a real Brain Slug!"
icon_state = "headslime"
item_state = "headslime"
- loose = 5
/obj/item/clothing/head/collectable/flatcap
name = "collectable flat cap"
desc = "A Collectible farmer's Flat Cap!"
icon_state = "flat_cap"
item_state = "detective"
- loose = 5
/obj/item/clothing/head/collectable/pirate
name = "collectable pirate hat"
desc = "You'd make a great Dread Syndie Roberts!"
icon_state = "pirate"
item_state = "pirate"
- loose = 55 // yar
/obj/item/clothing/head/collectable/kitty
name = "collectable kitty ears"
desc = "The fur feels.....a bit too realistic."
icon_state = "kitty"
item_state = "kitty"
- loose = 2 // meow
/obj/item/clothing/head/collectable/rabbitears
name = "collectable rabbit ears"
desc = "Not as lucky as the feet!"
icon_state = "bunny"
item_state = "bunny"
- loose = 4 // little bunny foo foo
/obj/item/clothing/head/collectable/wizard
name = "collectable wizard's hat"
desc = "NOTE:Any magical powers gained from wearing this hat are purely coincidental."
icon_state = "wizard"
- loose = 4
/obj/item/clothing/head/collectable/hardhat
name = "collectable hard hat"
desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!"
icon_state = "hardhat0_yellow"
item_state = "hardhat0_yellow"
- loose = 9
/obj/item/clothing/head/collectable/HoS
name = "collectable HoS hat"
desc = "Now you can beat prisoners, set silly sentences and arrest for no reason too!"
icon_state = "hoscap"
- loose = 29
/obj/item/clothing/head/collectable/thunderdome
name = "collectable Thunderdome helmet"
desc = "Go Red! I mean Green! I mean Red! No Green!"
icon_state = "thunderdome"
item_state = "thunderdome"
- loose = 6
/obj/item/clothing/head/collectable/swat
name = "collectable SWAT helmet"
desc = "Now you can be in the Deathsquad too!"
icon_state = "swat"
item_state = "swat"
- loose = 3
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm
index ca24ab55d80..27afdc3ac0b 100644
--- a/code/modules/clothing/head/hardhat.dm
+++ b/code/modules/clothing/head/hardhat.dm
@@ -11,7 +11,6 @@
flags_inv = 0
action_button_name = "Toggle Helmet Light"
siemens_coefficient = 0.9
- loose = 4
attack_self(mob/user)
if(!isturf(user.loc))
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index 3925c983f30..5a98a894fee 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -11,7 +11,6 @@
heat_protection = HEAD
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
siemens_coefficient = 0.7
- loose = 4 // generally well seated
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
@@ -126,7 +125,6 @@
item_state = "gladiator"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
siemens_coefficient = 1
- loose = 0 // full head, won't fall off
obj/item/clothing/head/helmet/redtaghelm
name = "red laser tag helmet"
diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm
index 7eedccf7345..69e6cf767e5 100644
--- a/code/modules/clothing/head/jobs.dm
+++ b/code/modules/clothing/head/jobs.dm
@@ -7,7 +7,6 @@
item_state = "chef"
desc = "The commander in chef's head wear."
siemens_coefficient = 0.9
- loose = 35 // why-a do people always push-a me over
//Captain
/obj/item/clothing/head/caphat
@@ -17,7 +16,6 @@
item_state = "caphat"
siemens_coefficient = 0.9
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
- loose = 43 // not the answer
//Captain: no longer space-worthy
/obj/item/clothing/head/caphat/parade
@@ -32,7 +30,6 @@
desc = "The symbol of true bureaucratic micromanagement."
siemens_coefficient = 0.9
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
- loose = 43 // not the answer
//Nanotrasen Representative
/obj/item/clothing/head/ntrep
@@ -48,7 +45,6 @@
icon_state = "chaplain_hood"
flags = HEADCOVERSEYES | BLOCKHAIR
siemens_coefficient = 0.9
- loose = 2
//Chaplain
/obj/item/clothing/head/nun_hood
@@ -57,7 +53,6 @@
icon_state = "nun_hood"
flags = HEADCOVERSEYES | BLOCKHAIR
siemens_coefficient = 0.9
- loose = 2
/obj/item/clothing/head/det_hat
name = "hat"
@@ -73,7 +68,6 @@
desc = "A beret, an artists favorite headwear."
icon_state = "beret"
siemens_coefficient = 0.9
- loose = 16
//Security
/obj/item/clothing/head/HoS
@@ -128,7 +122,6 @@
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
icon_state = "surgcap_blue"
flags = BLOCKHEADHAIR
- loose = 13
/obj/item/clothing/head/surgery/purple
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm
index a4209c48722..d3dcbcdd561 100644
--- a/code/modules/clothing/head/misc.dm
+++ b/code/modules/clothing/head/misc.dm
@@ -18,14 +18,12 @@
icon_state = "hairflowerp"
item_state = "hairflowerp"
item_state = "that"
- loose = 0 // centcom
/obj/item/clothing/head/powdered_wig
name = "powdered wig"
desc = "A powdered wig."
icon_state = "pwig"
item_state = "pwig"
- loose = 90 // fucking whigs
/obj/item/clothing/head/that
name = "top-hat"
@@ -33,19 +31,16 @@
icon_state = "tophat"
item_state = "that"
siemens_coefficient = 0.9
- loose = 70
/obj/item/clothing/head/redcoat
name = "redcoat's hat"
icon_state = "redcoat"
desc = "'I guess it's a redhead.'"
- loose = 45
/obj/item/clothing/head/mailman
name = "mailman's hat"
icon_state = "mailman"
desc = "'Right-on-time' mail service head wear."
- loose = 65
/obj/item/clothing/head/plaguedoctorhat
name = "plague doctor's hat"
@@ -53,21 +48,18 @@
icon_state = "plaguedoctor"
permeability_coefficient = 0.01
siemens_coefficient = 0.9
- loose = 30
/obj/item/clothing/head/hasturhood
name = "hastur's hood"
desc = "It's unspeakably stylish"
icon_state = "hasturhood"
flags = HEADCOVERSEYES | BLOCKHAIR
- loose = 1
/obj/item/clothing/head/nursehat
name = "nurse's hat"
desc = "It allows quick identification of trained medical personnel."
icon_state = "nursehat"
siemens_coefficient = 0.9
- loose = 80 // allowing for awkward come-ons when he/she drops his/her hat and you get it for him/her.
/obj/item/clothing/head/syndicatefake
name = "black and red space-helmet replica"
@@ -77,7 +69,6 @@
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
siemens_coefficient = 2.0
- loose = 15 // not a very good replica
/obj/item/clothing/head/cueball
name = "cueball helmet"
@@ -86,7 +77,6 @@
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
item_state="cueball"
flags_inv = 0
- loose = 0
/obj/item/clothing/head/that
name = "sturdy top-hat"
@@ -94,7 +84,6 @@
icon_state = "tophat"
item_state = "that"
flags_inv = 0
- loose = 70
/obj/item/clothing/head/greenbandana
@@ -103,7 +92,6 @@
icon_state = "greenbandana"
item_state = "greenbandana"
flags_inv = 0
- loose = 1
/obj/item/clothing/head/cardborg
name = "cardborg helmet"
@@ -112,7 +100,6 @@
item_state = "cardborg_h"
flags = HEADCOVERSEYES | HEADCOVERSMOUTH
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
- loose = 20
/obj/item/clothing/head/justice
name = "justice hat"
@@ -120,7 +107,6 @@
icon_state = "justicered"
item_state = "justicered"
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
- loose = 0
/obj/item/clothing/head/justice/blue
icon_state = "justiceblue"
@@ -142,7 +128,6 @@
name = "rabbit ears"
desc = "Wearing these makes you looks useless, and only good for your sex appeal."
icon_state = "bunny"
- loose = 4
/obj/item/clothing/head/flatcap
name = "flat cap"
@@ -150,28 +135,24 @@
icon_state = "flat_cap"
item_state = "detective"
siemens_coefficient = 0.9
- loose = 1
/obj/item/clothing/head/pirate
name = "pirate hat"
desc = "Yarr."
icon_state = "pirate"
item_state = "pirate"
- loose = 18
/obj/item/clothing/head/hgpiratecap
name = "pirate hat"
desc = "Yarr."
icon_state = "hgpiratecap"
item_state = "hgpiratecap"
- loose = 36
/obj/item/clothing/head/bandana
name = "pirate bandana"
desc = "Yarr."
icon_state = "bandana"
item_state = "bandana"
- loose = 0
//stylish bs12 hats
@@ -222,7 +203,6 @@
item_state = "witch"
flags = BLOCKHAIR
siemens_coefficient = 2.0
- loose = 1
/obj/item/clothing/head/chicken
name = "chicken suit head"
@@ -251,7 +231,6 @@
item_state = "bearpelt"
flags = BLOCKHAIR
siemens_coefficient = 2.0
- loose = 0 // grrrr
/obj/item/clothing/head/xenos
name = "xenos helmet"
@@ -281,7 +260,6 @@
/obj/item/clothing/head/fedora/brownfedora
name = "brown fedora"
icon_state = "bfedora"
- loose = 35
/obj/item/clothing/head/stalhelm
name = "Clown Stalhelm"
diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm
index 7ca5f2ce444..430b1a54341 100644
--- a/code/modules/clothing/head/misc_special.dm
+++ b/code/modules/clothing/head/misc_special.dm
@@ -25,7 +25,6 @@
flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
action_button_name = "flip welding helmet"
siemens_coefficient = 0.9
- loose = 4
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
@@ -84,7 +83,6 @@
var/status = 0
var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage
var/processing = 0 //I dont think this is used anywhere.
- loose = 60
/obj/item/clothing/head/cakehat/process()
if(!onfire)
@@ -126,7 +124,6 @@
flags_inv = HIDEEARS
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
- loose = 1 // too warm, your head doesn't want to leave
/obj/item/clothing/head/ushanka/attack_self(mob/user as mob)
if(src.icon_state == "ushankadown")
@@ -153,7 +150,6 @@
action_button_name = "Toggle Pumpkin Light"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
brightness_on = 2 //luminosity when on
- loose = 80
/obj/item/clothing/head/hardhat/reindeer
@@ -177,7 +173,6 @@
icon_state = "kitty"
var/icon/mob
siemens_coefficient = 1.5
- loose = 33
/obj/item/clothing/head/kitty/update_icon(var/mob/living/carbon/human/user)
if(!istype(user)) return
diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm
index 6764838430b..57f61d34bbc 100644
--- a/code/modules/clothing/suits/bio.dm
+++ b/code/modules/clothing/suits/bio.dm
@@ -8,7 +8,6 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
siemens_coefficient = 0.9
- loose = 7
/obj/item/clothing/suit/bio_suit
name = "bio suit"
diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm
index c56779b1b6a..45e44128ccb 100644
--- a/code/modules/clothing/suits/miscellaneous.dm
+++ b/code/modules/clothing/suits/miscellaneous.dm
@@ -445,7 +445,6 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
siemens_coefficient = 0.9
- loose = 7
/obj/item/clothing/suit/jacket
name = "bomber jacket"
@@ -505,11 +504,10 @@
icon_state = "lordadmiral"
item_state = "lordadmiral"
allowed = list (/obj/item/weapon/gun)
-
+
/obj/item/clothing/suit/fluff/noble_coat
name = "noble coat"
desc = "The livid blues, purples and greens are awesome enough to evoke a visceral response in you; it is not dissimilar to indigestion."
icon_state = "noble_coat"
item_state = "noble_coat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
-
\ No newline at end of file
diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm
index f1dde170997..9b30dafcf12 100644
--- a/code/modules/clothing/suits/utility.dm
+++ b/code/modules/clothing/suits/utility.dm
@@ -63,7 +63,6 @@
heat_protection = HEAD
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
siemens_coefficient = 0
- loose = 5
/obj/item/clothing/suit/bomb_suit
@@ -105,7 +104,6 @@
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR|THICKMATERIAL
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
- loose = 8
/obj/item/clothing/suit/radiation
name = "Radiation suit"
diff --git a/code/modules/clothing/suits/wiz_robe.dm b/code/modules/clothing/suits/wiz_robe.dm
index beb206e4864..4a631cb7e10 100644
--- a/code/modules/clothing/suits/wiz_robe.dm
+++ b/code/modules/clothing/suits/wiz_robe.dm
@@ -6,7 +6,6 @@
permeability_coefficient = 0.01
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 20, bio = 20, rad = 20)
unacidable = 1
- loose = 0 // magic
//Not given any special protective value since the magic robes are full-body protection --NEO
siemens_coefficient = 0.8
diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm
index 09bca41ed3f..25d47867e2b 100644
--- a/code/modules/mob/living/carbon/human/human_attackhand.dm
+++ b/code/modules/mob/living/carbon/human/human_attackhand.dm
@@ -192,16 +192,6 @@
log_attack("[M.name] ([M.ckey]) pushed [src.name] ([src.ckey])")
return
- /* if(randn <= 45 && !lying)
- if(head)
- var/obj/item/clothing/head/H = head
- if(!istype(H) || prob(H.loose))
- if(unEquip(H))
- if(prob(60))
- step_away(H,M)
- visible_message("[M] has knocked [src]'s [H] off!",
- "[M] knocked \the [H] clean off your head!") */
-
var/talked = 0 // BubbleWrap
if(randn <= 60)
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index 6f0f4f22626..4af3cf88499 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -54,38 +54,6 @@ emp_act
return (..(P , def_zone))
-/mob/living/carbon/human/stun_effect_act(var/stun_amount, var/agony_amount, var/def_zone, var/used_weapon = null)
- var/obj/item/organ/external/affected = get_organ(check_zone(def_zone))
- var/siemens_coeff = get_siemens_coefficient_organ(affected)
- stun_amount *= siemens_coeff
- agony_amount *= siemens_coeff
-
- switch (def_zone)
- if("head")
- agony_amount *= 1.50
- if("l_hand", "r_hand")
- var/c_hand
- if (def_zone == "l_hand")
- c_hand = l_hand
- else
- c_hand = r_hand
-
- if(c_hand && (stun_amount || agony_amount > 10))
- msg_admin_attack("[src.name] ([src.ckey]) was disarmed by a stun effect")
-
- unEquip(c_hand)
- if (affected.status & ORGAN_ROBOT)
- custom_emote(1, "drops what they were holding, their [affected.name] malfunctioning!")
- else
- var/emote_scream = pick("screams in pain and", "lets out a sharp cry and", "cries out and")
- custom_emote(1, "[(species && species.flags & NO_PAIN) ? "" : emote_scream ] drops what they were holding in their [affected.name]!")
-
- if(used_weapon)
- var/obj/item/W = used_weapon
- affected.add_autopsy_data(W.name, agony_amount) // Add the weapon's name to the autopsy data
-
- ..(stun_amount, agony_amount, def_zone, used_weapon)
-
/mob/living/carbon/human/getarmor(var/def_zone, var/type)
var/armorval = 0
var/organnum = 0
diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm
index 916b5b80195..08be473c4a7 100644
--- a/code/modules/mob/living/living_defense.dm
+++ b/code/modules/mob/living/living_defense.dm
@@ -65,21 +65,6 @@
apply_damage(P.damage, P.damage_type, def_zone, armor)
return P.on_hit(src, armor, def_zone)
-//Handles the effects of "stun" weapons
-/mob/living/proc/stun_effect_act(var/stun_amount, var/agony_amount, var/def_zone, var/used_weapon=null)
- flash_pain()
-
- if (stun_amount)
- Stun(stun_amount)
- Weaken(stun_amount)
- apply_effect(STUTTER, stun_amount)
- apply_effect(EYE_BLUR, stun_amount)
-
- if (agony_amount)
- apply_damage(agony_amount, HALLOSS, def_zone, 0, used_weapon)
- apply_effect(STUTTER, agony_amount/10)
- apply_effect(EYE_BLUR, agony_amount/10)
-
/mob/living/proc/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null)
return 0 //only carbon liveforms have this proc
diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm
index c78721f8357..986f6b3c7e1 100644
--- a/code/modules/mob/living/silicon/silicon.dm
+++ b/code/modules/mob/living/silicon/silicon.dm
@@ -64,8 +64,6 @@
src << "\red Warning: Electromagnetic pulse detected."
..()
-/mob/living/silicon/stun_effect_act(var/stun_amount, var/agony_amount)
- return //immune
/mob/living/silicon/proc/damage_mob(var/brute = 0, var/fire = 0, var/tox = 0)
return