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Guillotine no longer nullspaces people upon being destroyed. (#26337)
* Nullspace fix * Update code/game/objects/structures/guillotine.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com> * Update code/game/objects/structures/guillotine.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com> --------- Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -32,6 +32,11 @@
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LAZYINITLIST(buckled_mobs)
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return ..()
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/obj/structure/guillotine/Destroy()
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if(has_buckled_mobs())
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unbuckle_all_mobs()
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return ..()
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/obj/structure/guillotine/examine(mob/user)
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. = ..()
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