Depot Fixes & Tweaks (#11677)

* Depot Fixes & Tweaks
This commit is contained in:
Kyep
2019-09-16 22:55:54 -04:00
committed by variableundefined
parent 53646c6a1c
commit dfd83d822a
15 changed files with 582 additions and 448 deletions
@@ -186,7 +186,7 @@
name = "common loot"
icon_state = "x3"
spawn_inside = /obj/structure/closet/secure_closet/syndicate/depot
// Loot schema: costumes, toys, useless gimmick items, trapped items
// Loot schema: costumes, toys, useless gimmick items
result = list(/datum/nothing = 13,
/obj/item/storage/toolbox/syndicate = 1,
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 1,
@@ -201,6 +201,16 @@
/obj/item/coin/antagtoken/syndicate = 1,
/obj/item/storage/box/syndie_kit/cutouts = 1)
/obj/effect/spawner/random_spawners/syndicate/loot/stetchkin
name = "20pc stetchkin"
icon_state = "x3"
spawn_inside = null
result = list(/datum/nothing = 1,
/obj/item/wrench = 1,
/obj/item/reagent_containers/food/snacks/syndicake = 1,
/obj/item/coin/antagtoken/syndicate = 1,
/obj/item/gun/projectile/automatic/pistol = 1)
/obj/effect/spawner/random_spawners/syndicate/loot/level2
name = "rare loot"
// Loot schema: space gear, basic armor, basic ammo (10mm, rcd), drugs, more dangerous/useful gimmick items, lower-value minerals
@@ -291,18 +301,18 @@
/obj/effect/spawner/random_spawners/syndicate/layout/door
name = "50pc door 25pc falsewall 25pc wall"
result = list(/obj/machinery/door/airlock/hatch/syndicate = 6,
/turf/simulated/wall/r_wall = 2,
/obj/structure/falsewall/reinforced = 2)
/turf/simulated/wall/mineral/plastitanium/nodiagonal = 2,
/obj/structure/falsewall/plastitanium = 2)
/obj/effect/spawner/random_spawners/syndicate/layout/door/secret
name = "50pc falsewall 50pc wall"
result = list(/turf/simulated/wall/r_wall = 1,
/obj/structure/falsewall/reinforced = 1)
result = list(/turf/simulated/wall/mineral/plastitanium/nodiagonal = 1,
/obj/structure/falsewall/plastitanium = 1)
/obj/effect/spawner/random_spawners/syndicate/layout/door/vault
name = "80pc vaultdoor 20pc wall"
result = list(/obj/machinery/door/airlock/hatch/syndicate/vault = 4,
/turf/simulated/wall/r_wall = 1)
/turf/simulated/wall/mineral/plastitanium/nodiagonal = 1)
/obj/effect/spawner/random_spawners/syndicate/layout/spacepod
+1 -2
View File
@@ -326,7 +326,7 @@
mineral = /obj/item/stack/sheet/mineral/plastitanium
walltype = /turf/simulated/wall/mineral/plastitanium
smooth = SMOOTH_MORE
canSmoothWith = list(/turf/simulated/wall/mineral/plastitanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/full/shuttle, /obj/structure/shuttle/engine/heater)
canSmoothWith = list(/turf/simulated/wall/mineral/plastitanium, /turf/simulated/wall/mineral/plastitanium/nodiagonal, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/full/shuttle, /obj/structure/shuttle/engine/heater)
/obj/structure/falsewall/brass
name = "clockwork wall"
@@ -346,4 +346,3 @@
var/turf/T = get_turf(src)
new /obj/effect/temp_visual/ratvar/wall/false(T)
new /obj/effect/temp_visual/ratvar/beam/falsewall(T)