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https://github.com/ParadiseSS13/Paradise.git
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@@ -326,7 +326,7 @@
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mineral = /obj/item/stack/sheet/mineral/plastitanium
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walltype = /turf/simulated/wall/mineral/plastitanium
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smooth = SMOOTH_MORE
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canSmoothWith = list(/turf/simulated/wall/mineral/plastitanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/full/shuttle, /obj/structure/shuttle/engine/heater)
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canSmoothWith = list(/turf/simulated/wall/mineral/plastitanium, /turf/simulated/wall/mineral/plastitanium/nodiagonal, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/full/shuttle, /obj/structure/shuttle/engine/heater)
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/obj/structure/falsewall/brass
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name = "clockwork wall"
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@@ -346,4 +346,3 @@
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var/turf/T = get_turf(src)
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new /obj/effect/temp_visual/ratvar/wall/false(T)
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new /obj/effect/temp_visual/ratvar/beam/falsewall(T)
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