diff --git a/code/game/objects/items/weapons/batons.dm b/code/game/objects/items/weapons/batons.dm index 692e0b7d63e..4f04dc56fef 100644 --- a/code/game/objects/items/weapons/batons.dm +++ b/code/game/objects/items/weapons/batons.dm @@ -139,6 +139,7 @@ /obj/item/melee/classic_baton/telescopic name = "telescopic baton" desc = "A compact yet robust personal defense weapon. Can be concealed when folded." + icon_state = "telebaton_0" // For telling what it is when mapping item_state = null slot_flags = SLOT_BELT w_class = WEIGHT_CLASS_SMALL diff --git a/code/modules/antagonists/traitor/contractor/items/contractor_baton.dm b/code/modules/antagonists/traitor/contractor/items/contractor_baton.dm index fc94e31373b..b23c4a05033 100644 --- a/code/modules/antagonists/traitor/contractor/items/contractor_baton.dm +++ b/code/modules/antagonists/traitor/contractor/items/contractor_baton.dm @@ -1,6 +1,7 @@ /obj/item/melee/classic_baton/telescopic/contractor name = "contractor baton" desc = "A compact, specialised baton issued to Syndicate contractors. Applies light electrical shocks to targets." + icon_state = "contractor_baton_0" // For telling what it is when mapping // Overrides affect_silicon = TRUE knockdown_duration = 4 SECONDS