diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index 5bccda3c61d..a1a68ff5cf7 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -547,5 +547,4 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
/obj/item/proc/on_trip(mob/living/carbon/human/H)
if(H.slip(src, trip_stun, trip_weaken, trip_tiles, trip_walksafe, trip_any, trip_verb))
- H.visible_message("[H] [trip_verb]s on [src]!")
return TRUE
diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm
index cc3266c7dee..841d8fa1cda 100644
--- a/code/game/objects/items/weapons/clown_items.dm
+++ b/code/game/objects/items/weapons/clown_items.dm
@@ -5,45 +5,6 @@
* Bike Horns
*/
-/*
- * Soap
- */
-
-/obj/item/weapon/soap/afterattack(atom/target, mob/user, proximity)
- if(!proximity) return
- //I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
- //So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
- if(user.client && (target in user.client.screen))
- to_chat(user, "You need to take that [target.name] off before cleaning it.")
- else if(target == user && user.a_intent == INTENT_GRAB && ishuman(target))
- var/mob/living/carbon/human/muncher = user
- if(muncher && muncher.get_species() == "Drask")
- to_chat(user, "You take a bite of the [src.name]. Delicious!")
- playsound(user.loc, 'sound/items/eatfood.ogg', 50, 0)
- user.nutrition += 2
- else if(istype(target,/obj/effect/decal/cleanable))
- user.visible_message("[user] begins to scrub \the [target.name] out with [src].")
- if(do_after(user, src.cleanspeed, target = target) && target)
- to_chat(user, "You scrub \the [target.name] out.")
- qdel(target)
- else
- user.visible_message("[user] begins to clean \the [target.name] with [src].")
- if(do_after(user, src.cleanspeed, target = target))
- to_chat(user, "You clean \the [target.name].")
- var/obj/effect/decal/cleanable/C = locate() in target
- qdel(C)
- target.clean_blood()
- if(istype(target, /turf/simulated))
- var/turf/simulated/T = target
- T.dirt = 0
- return
-
-/obj/item/weapon/soap/attack(mob/target as mob, mob/user as mob)
- if(target && user && ishuman(target) && ishuman(user) && !target.stat && !user.stat && user.zone_sel &&user.zone_sel.selecting == "mouth" )
- user.visible_message("\the [user] washes \the [target]'s mouth out with [src.name]!")
- return
- ..()
-
/*
* Bike Horns
*/
diff --git a/code/game/objects/items/weapons/grenades/clowngrenade.dm b/code/game/objects/items/weapons/grenades/clowngrenade.dm
index f56cec52862..a9d6c20011a 100644
--- a/code/game/objects/items/weapons/grenades/clowngrenade.dm
+++ b/code/game/objects/items/weapons/grenades/clowngrenade.dm
@@ -61,9 +61,8 @@
/obj/item/weapon/grown/bananapeel/traitorpeel/on_trip(mob/living/carbon/human/H)
. = ..()
if(.)
- var/burned = rand(2,5)
to_chat(H, "Your feet feel like they're on fire!")
- H.take_overall_damage(0, max(0, 2*burned - 2))
+ H.take_overall_damage(0, rand(2,8))
H.take_organ_damage(2) // Was 5 -- TLE
/obj/item/weapon/grown/bananapeel/traitorpeel/throw_impact(atom/hit_atom)