Fixes air initialization for away missions

Away missions' turfs will now actually have their air initialize after
being loaded
This commit is contained in:
Krausus
2015-05-21 04:56:05 -04:00
parent 6543ba8e36
commit e0349a17d0
2 changed files with 5 additions and 2 deletions
+3
View File
@@ -40,6 +40,9 @@ proc/createRandomZlevel()
var/file = file(map)
if(isfile(file))
maploader.load_map(file)
// Initialize air for the away mission's turfs
if(air_master)
air_master.setup_allturfs(block(locate(1, 1, world.maxz), locate(world.maxx, world.maxy, world.maxz)))
world.log << "away mission loaded: [map]"
for(var/obj/effect/landmark/L in landmarks_list)