mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 00:23:29 +01:00
Merge branch 'master' into Borg-tweaks-1
This commit is contained in:
@@ -309,6 +309,20 @@ GLOBAL_LIST_EMPTY(asset_datums)
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/datum/asset/chem_master/send(client)
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send_asset_list(client, assets, verify)
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//Cloning pod sprites for UIs
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/datum/asset/cloning
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var/assets = list()
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var/verify = FALSE
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/datum/asset/cloning/register()
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assets["pod_idle.gif"] = icon('icons/obj/cloning.dmi', "pod_idle")
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assets["pod_cloning.gif"] = icon('icons/obj/cloning.dmi', "pod_cloning")
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assets["pod_mess.gif"] = icon('icons/obj/cloning.dmi', "pod_mess")
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for(var/asset_name in assets)
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register_asset(asset_name, assets[asset_name])
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/datum/asset/cloning/send(client)
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send_asset_list(client, assets, verify)
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//Pipe sprites for UIs
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/datum/asset/rpd
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@@ -166,7 +166,3 @@
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/datum/gear/hat/flowerpin
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display_name = "hair flower"
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path = /obj/item/clothing/head/hairflower
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/datum/gear/hat/kitty
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display_name = "kitty headband"
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path = /obj/item/clothing/head/kitty
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@@ -8,21 +8,3 @@
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strip_delay = 15
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put_on_delay = 25
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resistance_flags = FLAMMABLE
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/obj/item/clothing/ears/headphones
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name = "headphones"
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desc = "Unce unce unce unce."
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var/on = 0
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icon_state = "headphones0"
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item_state = null
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actions_types = list(/datum/action/item_action/toggle_headphones)
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/obj/item/clothing/ears/headphones/attack_self(mob/user)
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on = !on
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icon_state = "headphones[on]"
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtonIcon()
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user.update_inv_ears()
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@@ -0,0 +1,113 @@
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/**
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* Get all non admin_only instruments as a list of text ids.
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*/
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/proc/get_allowed_instrument_ids()
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. = list()
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for(var/id in SSinstruments.instrument_data)
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var/datum/instrument/I = SSinstruments.instrument_data[id]
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if(!I.admin_only)
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. += I.id
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/**
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* # Instrument Datums
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*
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* Instrument datums hold the data for any given instrument, as well as data on how to play it and what bounds there are to playing it.
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*
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* The datums themselves are kept in SSinstruments in a list by their unique ID. The reason it uses ID instead of typepath is to support the runtime creation of instruments.
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* Since songs cache them while playing, there isn't realistic issues regarding performance from accessing.
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*/
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/datum/instrument
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/// Name of the instrument
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var/name = "Generic instrument"
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/// Uniquely identifies this instrument so runtime changes are possible as opposed to paths. If this is unset, things will use path instead.
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var/id
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/// Category
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var/category = "Unsorted"
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/// Used for categorization subtypes
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var/abstract_type = /datum/instrument
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/// Write here however many samples, follow this syntax: "%note num%"='%sample file%' eg. "27"='synthesizer/e2.ogg'. Key must never be lower than 0 and higher than 127
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var/list/real_samples
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/// assoc list key = /datum/instrument_key. do not fill this yourself!
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var/list/samples
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/// See __DEFINES/flags/instruments.dm
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var/instrument_flags = NONE
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/// For legacy instruments, the path to our notes
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var/legacy_instrument_path
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/// For legacy instruments, our file extension
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var/legacy_instrument_ext
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/// What songs are using us
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var/list/datum/song/songs_using = list()
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/// Don't touch this
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var/static/HIGHEST_KEY = 127
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/// Don't touch this x2
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var/static/LOWEST_KEY = 0
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/// Oh no - For truly troll instruments.
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var/admin_only = FALSE
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/// Volume multiplier. Synthesized instruments are quite loud and I don't like to cut off potential detail via editing. (someone correct me if this isn't a thing)
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var/volume_multiplier = 0.33
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/datum/instrument/New()
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if(isnull(id))
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id = "[type]"
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/datum/instrument/Destroy()
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SSinstruments.instrument_data -= id
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for(var/i in songs_using)
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var/datum/song/S = i
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S.set_instrument(null)
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real_samples = null
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samples = null
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songs_using = null
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return ..()
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/**
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* Initializes the instrument, calculating its samples if necessary.
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*/
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/datum/instrument/proc/Initialize()
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if(instrument_flags & (INSTRUMENT_LEGACY | INSTRUMENT_DO_NOT_AUTOSAMPLE))
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return
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calculate_samples()
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/**
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* Checks if this instrument is ready to play.
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*/
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/datum/instrument/proc/is_ready()
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if(instrument_flags & INSTRUMENT_LEGACY)
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return legacy_instrument_path && legacy_instrument_ext
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else if(instrument_flags & INSTRUMENT_DO_NOT_AUTOSAMPLE)
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return length(samples)
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return length(samples) >= 128
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/**
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* For synthesized instruments, this is how the instrument generates the "keys" that a [/datum/song] uses to play notes.
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* Calculating them on the fly would be unperformant, so we do it during init and keep it all cached in a list.
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*/
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/datum/instrument/proc/calculate_samples()
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if(!length(real_samples))
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CRASH("No real samples defined for [id] [type] on calculate_samples() call.")
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var/list/real_keys = list()
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samples = list()
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for(var/key in real_samples)
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real_keys += text2num(key)
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sortTim(real_keys, /proc/cmp_numeric_asc, associative = FALSE)
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for(var/i in 1 to (length(real_keys) - 1))
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var/from_key = real_keys[i]
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var/to_key = real_keys[i + 1]
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var/sample1 = real_samples[num2text(from_key)]
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var/sample2 = real_samples[num2text(to_key)]
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var/pivot = FLOOR((from_key + to_key) / 2, 1) //original code was a round but I replaced it because that's effectively a floor, thanks Baystation! who knows what was intended.
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for(var/key in from_key to pivot)
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samples[num2text(key)] = new /datum/instrument_key(sample1, key, key - from_key)
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for(var/key in (pivot + 1) to to_key)
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samples[num2text(key)] = new /datum/instrument_key(sample2, key, key - to_key)
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// Fill in 0 to first key and last key to 127
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var/first_key = real_keys[1]
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var/last_key = real_keys[length(real_keys)]
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var/first_sample = real_samples[num2text(first_key)]
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var/last_sample = real_samples[num2text(last_key)]
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for(var/key in LOWEST_KEY to (first_key - 1))
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samples[num2text(key)] = new /datum/instrument_key(first_sample, key, key - first_key)
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for(var/key in last_key to HIGHEST_KEY)
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samples[num2text(key)] = new /datum/instrument_key(last_sample, key, key - last_key)
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@@ -0,0 +1,33 @@
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#define KEY_TWELTH (1/12)
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||||
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/**
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* Instrument key datums contain everything needed to know how to play a specific
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* note of an instrument.*
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*/
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/datum/instrument_key
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/// The numerical key of what this is, from 1 to 127 on a standard piano keyboard.
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var/key
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/// The actual sample file that will be loaded when playing.
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var/sample
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/// The frequency to play the sample to get our desired note.
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var/frequency
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/// Deviation up/down from the pivot point that uses its sample. Used to calculate frequency.
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var/deviation
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/datum/instrument_key/New(sample, key, deviation, frequency)
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src.sample = sample
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src.key = key
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src.deviation = deviation
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src.frequency = frequency
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if(!frequency && deviation)
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calculate()
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/**
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* Calculates and stores our deviation.
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*/
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/datum/instrument_key/proc/calculate()
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if(!deviation)
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CRASH("Invalid calculate call: No deviation or sample in instrument_key")
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frequency = 2 ** (KEY_TWELTH * deviation)
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#undef KEY_TWELTH
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@@ -0,0 +1,26 @@
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/datum/instrument/brass
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name = "Generic brass instrument"
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category = "Brass"
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abstract_type = /datum/instrument/brass
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/datum/instrument/brass/crisis_section
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name = "Crisis Brass Section"
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id = "crbrass"
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real_samples = list("36"='sound/instruments/synthesis_samples/brass/crisis_brass/c2.ogg',
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"48"='sound/instruments/synthesis_samples/brass/crisis_brass/c3.ogg',
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"60"='sound/instruments/synthesis_samples/brass/crisis_brass/c4.ogg',
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"72"='sound/instruments/synthesis_samples/brass/crisis_brass/c5.ogg')
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/datum/instrument/brass/crisis_trombone
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name = "Crisis Trombone"
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id = "crtrombone"
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real_samples = list("36"='sound/instruments/synthesis_samples/brass/crisis_trombone/c2.ogg',
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"48"='sound/instruments/synthesis_samples/brass/crisis_trombone/c3.ogg',
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"60"='sound/instruments/synthesis_samples/brass/crisis_trombone/c4.ogg',
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"72"='sound/instruments/synthesis_samples/brass/crisis_trombone/c5.ogg')
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/datum/instrument/brass/crisis_trumpet
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name = "Crisis Trumpet"
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id = "crtrumpet"
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real_samples = list("60"='sound/instruments/synthesis_samples/brass/crisis_trumpet/c4.ogg',
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"72"='sound/instruments/synthesis_samples/brass/crisis_trumpet/c5.ogg')
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@@ -0,0 +1,31 @@
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/datum/instrument/chromatic
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name = "Generic chromatic percussion instrument"
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category = "Chromatic percussion"
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abstract_type = /datum/instrument/chromatic
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/datum/instrument/chromatic/vibraphone1
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name = "Crisis Vibraphone"
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id = "crvibr"
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real_samples = list("36"='sound/instruments/synthesis_samples/chromatic/vibraphone1/c2.ogg',
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"48"='sound/instruments/synthesis_samples/chromatic/vibraphone1/c3.ogg',
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"60"='sound/instruments/synthesis_samples/chromatic/vibraphone1/c4.ogg',
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"72"='sound/instruments/synthesis_samples/chromatic/vibraphone1/c5.ogg')
|
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|
||||
/datum/instrument/chromatic/musicbox1
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name = "SGM Music Box"
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id = "sgmmbox"
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real_samples = list("36"='sound/instruments/synthesis_samples/chromatic/sgmbox/c2.ogg',
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"48"='sound/instruments/synthesis_samples/chromatic/sgmbox/c3.ogg',
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"60"='sound/instruments/synthesis_samples/chromatic/sgmbox/c4.ogg',
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"72"='sound/instruments/synthesis_samples/chromatic/sgmbox/c5.ogg')
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||||
/datum/instrument/chromatic/fluid_celeste
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name = "FluidR3 Celeste"
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id = "r3celeste"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c2.ogg',
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||||
"48"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c5.ogg',
|
||||
"84"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c6.ogg',
|
||||
"96"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c7.ogg',
|
||||
"108"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c8.ogg')
|
||||
@@ -0,0 +1,19 @@
|
||||
/datum/instrument/fun
|
||||
name = "Generic Fun Instrument"
|
||||
category = "Fun"
|
||||
abstract_type = /datum/instrument/fun
|
||||
|
||||
/datum/instrument/fun/honk
|
||||
name = "!!HONK!!"
|
||||
id = "honk"
|
||||
real_samples = list("74"='sound/items/bikehorn.ogg') // Cluwne Heaven
|
||||
|
||||
/datum/instrument/fun/signal
|
||||
name = "Ping"
|
||||
id = "ping"
|
||||
real_samples = list("79"='sound/machines/ping.ogg')
|
||||
|
||||
/datum/instrument/fun/chime
|
||||
name = "Chime"
|
||||
id = "chime"
|
||||
real_samples = list("79"='sound/machines/chime.ogg')
|
||||
@@ -0,0 +1,36 @@
|
||||
/datum/instrument/guitar
|
||||
name = "Generic guitar-like instrument"
|
||||
category = "Guitar"
|
||||
abstract_type = /datum/instrument/guitar
|
||||
|
||||
/datum/instrument/guitar/steel_crisis
|
||||
name = "Crisis Steel String Guitar"
|
||||
id = "csteelgt"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/guitar/crisis_steel/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/guitar/crisis_steel/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/guitar/crisis_steel/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/guitar/crisis_steel/c5.ogg')
|
||||
|
||||
/datum/instrument/guitar/nylon_crisis
|
||||
name = "Crisis Nylon String Guitar"
|
||||
id = "cnylongt"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/guitar/crisis_nylon/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/guitar/crisis_nylon/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/guitar/crisis_nylon/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/guitar/crisis_nylon/c5.ogg')
|
||||
|
||||
/datum/instrument/guitar/clean_crisis
|
||||
name = "Crisis Clean Guitar"
|
||||
id = "ccleangt"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/guitar/crisis_clean/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/guitar/crisis_clean/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/guitar/crisis_clean/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/guitar/crisis_clean/c5.ogg')
|
||||
|
||||
/datum/instrument/guitar/muted_crisis
|
||||
name = "Crisis Muted Guitar"
|
||||
id = "cmutedgt"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/guitar/crisis_muted/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/guitar/crisis_muted/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/guitar/crisis_muted/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/guitar/crisis_muted/c5.ogg')
|
||||
@@ -0,0 +1,86 @@
|
||||
//THESE ARE HARDCODED INSTRUMENT SAMPLES.
|
||||
//SONGS WILL BE AUTOMATICALLY SWITCHED TO LEGACY MODE IF THEY USE THIS KIND OF INSTRUMENT!
|
||||
//I'd prefer these stayed. They sound different from the mechanical synthesis of synthed instruments, and I quite like them that way. It's not legacy, it's hardcoded, old style. - kevinz000
|
||||
/datum/instrument/hardcoded
|
||||
abstract_type = /datum/instrument/hardcoded
|
||||
category = "Non-Synthesized"
|
||||
instrument_flags = INSTRUMENT_LEGACY
|
||||
volume_multiplier = 1 //not as loud as synth'd
|
||||
|
||||
/datum/instrument/hardcoded/accordion
|
||||
name = "Accordion"
|
||||
id = "accordion"
|
||||
legacy_instrument_ext = "mid"
|
||||
legacy_instrument_path = "accordion"
|
||||
|
||||
/datum/instrument/hardcoded/bikehorn
|
||||
name = "Bike Horn"
|
||||
id = "bikehorn"
|
||||
legacy_instrument_ext = "ogg"
|
||||
legacy_instrument_path = "bikehorn"
|
||||
|
||||
/datum/instrument/hardcoded/eguitar
|
||||
name = "Electric Guitar"
|
||||
id = "eguitar"
|
||||
legacy_instrument_ext = "ogg"
|
||||
legacy_instrument_path = "eguitar"
|
||||
|
||||
/datum/instrument/hardcoded/glockenspiel
|
||||
name = "Glockenspiel"
|
||||
id = "glockenspiel"
|
||||
legacy_instrument_ext = "mid"
|
||||
legacy_instrument_path = "glockenspiel"
|
||||
|
||||
/datum/instrument/hardcoded/guitar
|
||||
name = "Guitar"
|
||||
id = "guitar"
|
||||
legacy_instrument_ext = "ogg"
|
||||
legacy_instrument_path = "guitar"
|
||||
|
||||
/datum/instrument/hardcoded/harmonica
|
||||
name = "Harmonica"
|
||||
id = "harmonica"
|
||||
legacy_instrument_ext = "mid"
|
||||
legacy_instrument_path = "harmonica"
|
||||
|
||||
/datum/instrument/hardcoded/piano
|
||||
name = "Piano"
|
||||
id = "piano"
|
||||
legacy_instrument_ext = "ogg"
|
||||
legacy_instrument_path = "piano"
|
||||
|
||||
/datum/instrument/hardcoded/recorder
|
||||
name = "Recorder"
|
||||
id = "recorder"
|
||||
legacy_instrument_ext = "mid"
|
||||
legacy_instrument_path = "recorder"
|
||||
|
||||
/datum/instrument/hardcoded/saxophone
|
||||
name = "Saxophone"
|
||||
id = "saxophone"
|
||||
legacy_instrument_ext = "mid"
|
||||
legacy_instrument_path = "saxophone"
|
||||
|
||||
/datum/instrument/hardcoded/trombone
|
||||
name = "Trombone"
|
||||
id = "trombone"
|
||||
legacy_instrument_ext = "mid"
|
||||
legacy_instrument_path = "trombone"
|
||||
|
||||
/datum/instrument/hardcoded/violin
|
||||
name = "Violin"
|
||||
id = "violin"
|
||||
legacy_instrument_ext = "mid"
|
||||
legacy_instrument_path = "violin"
|
||||
|
||||
/datum/instrument/hardcoded/xylophone
|
||||
name = "Xylophone"
|
||||
id = "xylophone"
|
||||
legacy_instrument_ext = "mid"
|
||||
legacy_instrument_path = "xylophone"
|
||||
|
||||
/datum/instrument/hardcoded/banjo
|
||||
name = "Banjo"
|
||||
id = "banjo"
|
||||
legacy_instrument_ext = "ogg"
|
||||
legacy_instrument_path = "banjo"
|
||||
@@ -0,0 +1,53 @@
|
||||
//copy pasta of the space piano, don't hurt me -Pete
|
||||
/obj/item/instrument
|
||||
name = "generic instrument"
|
||||
force = 10
|
||||
max_integrity = 100
|
||||
resistance_flags = FLAMMABLE
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
|
||||
/// Our song datum.
|
||||
var/datum/song/handheld/song
|
||||
/// Our allowed list of instrument ids. This is nulled on initialize.
|
||||
var/list/allowed_instrument_ids
|
||||
/// How far away our song datum can be heard.
|
||||
var/instrument_range = 15
|
||||
|
||||
/obj/item/instrument/Initialize(mapload)
|
||||
. = ..()
|
||||
song = new(src, allowed_instrument_ids, instrument_range)
|
||||
allowed_instrument_ids = null //We don't need this clogging memory after it's used.
|
||||
|
||||
/obj/item/instrument/Destroy()
|
||||
QDEL_NULL(song)
|
||||
return ..()
|
||||
|
||||
/obj/item/instrument/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/instrument/attack_self(mob/user)
|
||||
tgui_interact(user)
|
||||
|
||||
/obj/item/instrument/tgui_data(mob/user)
|
||||
return song.tgui_data(user)
|
||||
|
||||
/obj/item/instrument/tgui_interact(mob/user)
|
||||
if(!isliving(user) || user.incapacitated())
|
||||
return
|
||||
song.tgui_interact(user)
|
||||
|
||||
/obj/item/instrument/tgui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
return song.tgui_act(action, params)
|
||||
|
||||
/**
|
||||
* Whether the instrument should stop playing
|
||||
*
|
||||
* Arguments:
|
||||
* * user - The user
|
||||
*/
|
||||
/obj/item/instrument/proc/should_stop_playing(mob/user)
|
||||
return !(src in user) || !isliving(user) || user.incapacitated()
|
||||
@@ -0,0 +1,80 @@
|
||||
/obj/item/clothing/ears/headphones
|
||||
name = "headphones"
|
||||
desc = "Unce unce unce unce."
|
||||
icon_state = "headphones0"
|
||||
item_state = "headphones0"
|
||||
actions_types = list(/datum/action/item_action/change_headphones_song)
|
||||
var/datum/song/headphones/song
|
||||
|
||||
/obj/item/clothing/ears/headphones/Initialize(mapload)
|
||||
. = ..()
|
||||
song = new(src, "piano") // Piano is the default instrument but all instruments are allowed
|
||||
song.instrument_range = 0
|
||||
song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids
|
||||
// To update the icon
|
||||
RegisterSignal(src, COMSIG_SONG_START, .proc/start_playing)
|
||||
RegisterSignal(src, COMSIG_SONG_END, .proc/stop_playing)
|
||||
|
||||
/obj/item/clothing/ears/headphones/Destroy()
|
||||
QDEL_NULL(song)
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/ears/headphones/attack_self(mob/user)
|
||||
tgui_interact(user)
|
||||
|
||||
/obj/item/clothing/ears/headphones/tgui_data(mob/user)
|
||||
return song.tgui_data(user)
|
||||
|
||||
/obj/item/clothing/ears/headphones/tgui_interact(mob/user)
|
||||
if(should_stop_playing(user) || user.incapacitated())
|
||||
return
|
||||
song.tgui_interact(user)
|
||||
|
||||
/obj/item/clothing/ears/headphones/tgui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
return song.tgui_act(action, params)
|
||||
|
||||
/obj/item/clothing/ears/headphones/update_icon()
|
||||
var/mob/living/carbon/human/user = loc
|
||||
if(istype(user))
|
||||
user.update_action_buttons_icon()
|
||||
user.update_inv_ears()
|
||||
..()
|
||||
|
||||
/obj/item/clothing/ears/headphones/item_action_slot_check(slot)
|
||||
if(slot == slot_l_ear || slot == slot_r_ear)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Called by a component signal when our song starts playing.
|
||||
*/
|
||||
/obj/item/clothing/ears/headphones/proc/start_playing()
|
||||
icon_state = item_state = "headphones1"
|
||||
update_icon()
|
||||
|
||||
/**
|
||||
* Called by a component signal when our song stops playing.
|
||||
*/
|
||||
/obj/item/clothing/ears/headphones/proc/stop_playing()
|
||||
icon_state = item_state = "headphones0"
|
||||
update_icon()
|
||||
|
||||
/**
|
||||
* Whether the headphone's song should stop playing
|
||||
*
|
||||
* Arguments:
|
||||
* * user - The user
|
||||
*/
|
||||
/obj/item/clothing/ears/headphones/proc/should_stop_playing(mob/living/carbon/human/user)
|
||||
return !(src in user) || !istype(user) || !((src == user.l_ear) || (src == user.r_ear))
|
||||
|
||||
// special subtype so it uses the correct item type
|
||||
/datum/song/headphones
|
||||
|
||||
/datum/song/headphones/should_stop_playing(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
var/obj/item/clothing/ears/headphones/I = parent
|
||||
return I.should_stop_playing(user)
|
||||
@@ -0,0 +1,216 @@
|
||||
/obj/item/instrument/violin
|
||||
name = "space violin"
|
||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
hitsound = "swing_hit"
|
||||
allowed_instrument_ids = "violin"
|
||||
|
||||
/obj/item/instrument/violin/golden
|
||||
name = "golden violin"
|
||||
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "golden_violin"
|
||||
item_state = "golden_violin"
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/instrument/piano_synth
|
||||
name = "synthesizer"
|
||||
desc = "An advanced electronic synthesizer that can be used as various instruments."
|
||||
icon_state = "synth"
|
||||
item_state = "synth"
|
||||
allowed_instrument_ids = "piano"
|
||||
|
||||
/obj/item/instrument/piano_synth/Initialize(mapload)
|
||||
. = ..()
|
||||
song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids
|
||||
|
||||
/obj/item/instrument/banjo
|
||||
name = "banjo"
|
||||
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
|
||||
icon_state = "banjo"
|
||||
item_state = "banjo"
|
||||
attack_verb = list("scruggs-styled", "hum-diggitied", "shin-digged", "clawhammered")
|
||||
hitsound = 'sound/weapons/banjoslap.ogg'
|
||||
allowed_instrument_ids = "banjo"
|
||||
|
||||
/obj/item/instrument/guitar
|
||||
name = "guitar"
|
||||
desc = "It's made of wood and has bronze strings."
|
||||
icon_state = "guitar"
|
||||
item_state = "guitar"
|
||||
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/guitarslam.ogg'
|
||||
allowed_instrument_ids = "guitar"
|
||||
|
||||
/obj/item/instrument/eguitar
|
||||
name = "electric guitar"
|
||||
desc = "Makes all your shredding needs possible."
|
||||
icon_state = "eguitar"
|
||||
item_state = "eguitar"
|
||||
force = 12
|
||||
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
allowed_instrument_ids = "eguitar"
|
||||
|
||||
/obj/item/instrument/glockenspiel
|
||||
name = "glockenspiel"
|
||||
desc = "Smooth metal bars perfect for any marching band."
|
||||
icon_state = "glockenspiel"
|
||||
item_state = "glockenspiel"
|
||||
allowed_instrument_ids = "glockenspiel"
|
||||
|
||||
/obj/item/instrument/accordion
|
||||
name = "accordion"
|
||||
desc = "Pun-Pun not included."
|
||||
icon_state = "accordion"
|
||||
item_state = "accordion"
|
||||
allowed_instrument_ids = "accordion"
|
||||
|
||||
/obj/item/instrument/trumpet
|
||||
name = "trumpet"
|
||||
desc = "To announce the arrival of the king!"
|
||||
icon_state = "trumpet"
|
||||
item_state = "trumpet"
|
||||
allowed_instrument_ids = "trombone"
|
||||
|
||||
/obj/item/instrument/trumpet/spectral
|
||||
name = "spectral trumpet"
|
||||
desc = "Things are about to get spooky!"
|
||||
icon_state = "spectral_trumpet"
|
||||
item_state = "spectral_trumpet"
|
||||
force = 0
|
||||
attack_verb = list("played", "jazzed", "trumpeted", "mourned", "dooted", "spooked")
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound(src, 'sound/instruments/trombone/En4.mid', 100, 1, -1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/saxophone
|
||||
name = "saxophone"
|
||||
desc = "This soothing sound will be sure to leave your audience in tears."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
allowed_instrument_ids = "saxophone"
|
||||
|
||||
/obj/item/instrument/saxophone/spectral
|
||||
name = "spectral saxophone"
|
||||
desc = "This spooky sound will be sure to leave mortals in bones."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
force = 0
|
||||
attack_verb = list("played", "jazzed", "saxxed", "mourned", "dooted", "spooked")
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound(src, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/trombone
|
||||
name = "trombone"
|
||||
desc = "How can any pool table ever hope to compete?"
|
||||
icon_state = "trombone"
|
||||
allowed_instrument_ids = "trombone"
|
||||
item_state = "trombone"
|
||||
|
||||
/obj/item/instrument/trombone/spectral
|
||||
name = "spectral trombone"
|
||||
desc = "A skeleton's favorite instrument. Apply directly on the mortals."
|
||||
icon_state = "trombone"
|
||||
item_state = "trombone"
|
||||
force = 0
|
||||
attack_verb = list("played", "jazzed", "tromboned", "mourned", "dooted", "spooked")
|
||||
|
||||
/obj/item/instrument/trombone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (src, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/recorder
|
||||
name = "recorder"
|
||||
desc = "Just like in school, playing ability and all."
|
||||
force = 5
|
||||
icon_state = "recorder"
|
||||
item_state = "recorder"
|
||||
allowed_instrument_ids = "recorder"
|
||||
|
||||
/obj/item/instrument/harmonica
|
||||
name = "harmonica"
|
||||
desc = "For when you get a bad case of the space blues."
|
||||
icon_state = "harmonica"
|
||||
item_state = "harmonica"
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
allowed_instrument_ids = "harmonica"
|
||||
|
||||
/obj/item/instrument/xylophone
|
||||
name = "xylophone"
|
||||
desc = "A percussion instrument with a bright tone."
|
||||
icon_state = "xylophone"
|
||||
item_state = "xylophone"
|
||||
allowed_instrument_ids = "bikehorn"
|
||||
|
||||
/obj/item/instrument/bikehorn
|
||||
name = "gilded bike horn"
|
||||
desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
|
||||
icon_state = "bike_horn"
|
||||
item_state = "bike_horn"
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
attack_verb = list("beautifully honks")
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
force = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
hitsound = 'sound/items/bikehorn.ogg'
|
||||
allowed_instrument_ids = "bikehorn"
|
||||
|
||||
// Crafting recipes
|
||||
/datum/crafting_recipe/violin
|
||||
name = "Violin"
|
||||
result = /obj/item/instrument/violin
|
||||
reqs = list(/obj/item/stack/sheet/wood = 5,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
time = 8 SECONDS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/guitar
|
||||
name = "Guitar"
|
||||
result = /obj/item/instrument/guitar
|
||||
reqs = list(/obj/item/stack/sheet/wood = 5,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
time = 8 SECONDS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/eguitar
|
||||
name = "Electric Guitar"
|
||||
result = /obj/item/instrument/eguitar
|
||||
reqs = list(/obj/item/stack/sheet/metal = 5,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
time = 8 SECONDS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/banjo
|
||||
name = "Banjo"
|
||||
result = /obj/item/instrument/banjo
|
||||
reqs = list(/obj/item/stack/sheet/wood = 5,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
time = 8 SECONDS
|
||||
category = CAT_MISC
|
||||
@@ -0,0 +1,47 @@
|
||||
/obj/structure/musician
|
||||
name = "Not A Piano"
|
||||
desc = "Something broke!"
|
||||
var/can_play_unanchored = FALSE
|
||||
var/list/allowed_instrument_ids
|
||||
var/datum/song/song
|
||||
|
||||
/obj/structure/musician/Initialize(mapload)
|
||||
. = ..()
|
||||
song = new(src, allowed_instrument_ids)
|
||||
allowed_instrument_ids = null
|
||||
|
||||
/obj/structure/musician/Destroy()
|
||||
QDEL_NULL(song)
|
||||
return ..()
|
||||
|
||||
/obj/structure/musician/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
tgui_interact(user)
|
||||
|
||||
/obj/structure/musician/tgui_data(mob/user)
|
||||
return song.tgui_data(user)
|
||||
|
||||
/obj/structure/musician/tgui_interact(mob/user)
|
||||
song.tgui_interact(user)
|
||||
|
||||
/obj/structure/musician/tgui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
return song.tgui_act(action, params)
|
||||
|
||||
/obj/structure/musician/wrench_act(mob/living/user, obj/item/I)
|
||||
default_unfasten_wrench(user, I, 40)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Whether the instrument should stop playing
|
||||
*
|
||||
* Arguments:
|
||||
* * user - The user
|
||||
*/
|
||||
/obj/structure/musician/proc/should_stop_playing(mob/user)
|
||||
if(!(anchored || can_play_unanchored))
|
||||
return TRUE
|
||||
if(!user)
|
||||
return FALSE
|
||||
return !CanUseTopic(user, GLOB.physical_state)
|
||||
@@ -0,0 +1,22 @@
|
||||
/obj/structure/piano
|
||||
parent_type = /obj/structure/musician // TODO: Can't edit maps right now due to a freeze, remove and update path when it's done
|
||||
name = "space minimoog"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "minimoog"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
allowed_instrument_ids = "piano"
|
||||
|
||||
/obj/structure/piano/unanchored
|
||||
anchored = FALSE
|
||||
|
||||
/obj/structure/piano/Initialize(mapload)
|
||||
. = ..()
|
||||
if(prob(50) && icon_state == initial(icon_state))
|
||||
name = "space minimoog"
|
||||
desc = "This is a minimoog, like a space piano, but more spacey!"
|
||||
icon_state = "minimoog"
|
||||
else
|
||||
name = "space piano"
|
||||
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon_state = "piano"
|
||||
@@ -0,0 +1,43 @@
|
||||
/datum/instrument/organ
|
||||
name = "Generic organ"
|
||||
category = "Organ"
|
||||
abstract_type = /datum/instrument/organ
|
||||
|
||||
/datum/instrument/organ/crisis_church
|
||||
name = "Crisis Church Organ"
|
||||
id = "crichugan"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/organ/crisis_church/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/organ/crisis_church/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/organ/crisis_church/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/organ/crisis_church/c5.ogg')
|
||||
|
||||
/datum/instrument/organ/crisis_hammond
|
||||
name = "Crisis Hammond Organ"
|
||||
id = "crihamgan"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/organ/crisis_hammond/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/organ/crisis_hammond/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/organ/crisis_hammond/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/organ/crisis_hammond/c5.ogg')
|
||||
|
||||
/datum/instrument/organ/crisis_accordian
|
||||
name = "Crisis Accordion"
|
||||
id = "crack"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/organ/crisis_accordian/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/organ/crisis_accordian/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/organ/crisis_accordian/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/organ/crisis_accordian/c5.ogg')
|
||||
|
||||
/datum/instrument/organ/crisis_harmonica
|
||||
name = "Crisis Harmonica"
|
||||
id = "crharmony"
|
||||
real_samples = list("48"='sound/instruments/synthesis_samples/organ/crisis_harmonica/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/organ/crisis_harmonica/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/organ/crisis_harmonica/c5.ogg')
|
||||
|
||||
/datum/instrument/organ/crisis_tango_accordian
|
||||
name = "Crisis Tango Accordion"
|
||||
id = "crtango"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/organ/crisis_tangaccordian/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/organ/crisis_tangaccordian/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/organ/crisis_tangaccordian/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/organ/crisis_tangaccordian/c5.ogg')
|
||||
@@ -0,0 +1,56 @@
|
||||
/datum/instrument/piano
|
||||
name = "Generic piano"
|
||||
category = "Piano"
|
||||
abstract_type = /datum/instrument/piano
|
||||
|
||||
/datum/instrument/piano/fluid_piano
|
||||
name = "FluidR3 Grand Piano"
|
||||
id = "r3grand"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/piano/fluid_piano/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/piano/fluid_piano/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/piano/fluid_piano/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/piano/fluid_piano/c5.ogg',
|
||||
"84"='sound/instruments/synthesis_samples/piano/fluid_piano/c6.ogg',
|
||||
"96"='sound/instruments/synthesis_samples/piano/fluid_piano/c7.ogg',
|
||||
"108"='sound/instruments/synthesis_samples/piano/fluid_piano/c8.ogg')
|
||||
|
||||
/datum/instrument/piano/fluid_harpsichord
|
||||
name = "FluidR3 Harpsichord"
|
||||
id = "r3harpsi"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c5.ogg',
|
||||
"84"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c6.ogg',
|
||||
"96"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c7.ogg',
|
||||
"108"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c8.ogg')
|
||||
|
||||
/datum/instrument/piano/crisis_harpsichord
|
||||
name = "Crisis Harpsichord"
|
||||
id = "crharpsi"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/piano/crisis_harpsichord/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/piano/crisis_harpsichord/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/piano/crisis_harpsichord/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/piano/crisis_harpsichord/c5.ogg')
|
||||
|
||||
/datum/instrument/piano/crisis_grandpiano_uni
|
||||
name = "Crisis Grand Piano One"
|
||||
id = "crgrand1"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c5.ogg',
|
||||
"84"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c6.ogg',
|
||||
"96"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c7.ogg',
|
||||
"108"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c8.ogg')
|
||||
|
||||
/datum/instrument/piano/crisis_brightpiano_uni
|
||||
name = "Crisis Bright Piano One"
|
||||
id = "crbright1"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c5.ogg',
|
||||
"84"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c6.ogg',
|
||||
"96"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c7.ogg',
|
||||
"108"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c8.ogg')
|
||||
@@ -0,0 +1,410 @@
|
||||
#define MUSICIAN_HEARCHECK_MINDELAY 4
|
||||
#define MUSIC_MAXLINES 1000
|
||||
#define MUSIC_MAXLINECHARS 300
|
||||
|
||||
/**
|
||||
* # Song datum
|
||||
*
|
||||
* These are the actual backend behind instruments.
|
||||
* They attach to an atom and provide the editor + playback functionality.
|
||||
*/
|
||||
/datum/song
|
||||
/// Name of the song
|
||||
var/name = "Untitled"
|
||||
|
||||
/// The atom we're attached to/playing from
|
||||
var/atom/parent
|
||||
|
||||
/// Our song lines
|
||||
var/list/lines
|
||||
|
||||
/// delay between notes in deciseconds
|
||||
var/tempo = 5
|
||||
|
||||
/// How far we can be heard
|
||||
var/instrument_range = 15
|
||||
|
||||
/// Are we currently playing?
|
||||
var/playing = FALSE
|
||||
|
||||
/// Are we currently editing?
|
||||
var/editing = TRUE
|
||||
/// Is the help screen open?
|
||||
var/help = FALSE
|
||||
|
||||
/// Repeats left
|
||||
var/repeat = 0
|
||||
/// Maximum times we can repeat
|
||||
var/max_repeats = 10
|
||||
|
||||
/// Our volume
|
||||
var/volume = 75
|
||||
/// Max volume
|
||||
var/max_volume = 75
|
||||
/// Min volume - This is so someone doesn't decide it's funny to set it to 0 and play invisible songs.
|
||||
var/min_volume = 1
|
||||
|
||||
/// What instruments our built in picker can use. The picker won't show unless this is longer than one.
|
||||
var/list/allowed_instrument_ids
|
||||
|
||||
//////////// Cached instrument variables /////////////
|
||||
/// Instrument we are currently using
|
||||
var/datum/instrument/using_instrument
|
||||
/// Cached legacy ext for legacy instruments
|
||||
var/cached_legacy_ext
|
||||
/// Cached legacy dir for legacy instruments
|
||||
var/cached_legacy_dir
|
||||
/// Cached list of samples, referenced directly from the instrument for synthesized instruments
|
||||
var/list/cached_samples
|
||||
/// Are we operating in legacy mode (so if the instrument is a legacy instrument)
|
||||
var/legacy = FALSE
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
/////////////////// Playing variables ////////////////
|
||||
/**
|
||||
* Build by compile_chords()
|
||||
* Must be rebuilt on instrument switch.
|
||||
* Compilation happens when we start playing and is cleared after we finish playing.
|
||||
* Format: list of chord lists, with chordlists having (key1, key2, key3, tempodiv)
|
||||
*/
|
||||
var/list/compiled_chords
|
||||
/// Current section of a long chord we're on, so we don't need to make a billion chords, one for every unit ticklag.
|
||||
var/elapsed_delay
|
||||
/// Amount of delay to wait before playing the next chord
|
||||
var/delay_by
|
||||
/// Current chord we're on.
|
||||
var/current_chord
|
||||
/// Channel as text = current volume percentage but it's 0 to 100 instead of 0 to 1.
|
||||
var/list/channels_playing
|
||||
/// List of channels that aren't being used, as text. This is to prevent unnecessary freeing and reallocations from SSsounds/SSinstruments.
|
||||
var/list/channels_idle
|
||||
/// Person playing us
|
||||
var/mob/user_playing
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
/// Last world.time we checked for who can hear us
|
||||
var/last_hearcheck = 0
|
||||
/// The list of mobs that can hear us
|
||||
var/list/hearing_mobs
|
||||
/// If this is enabled, some things won't be strictly cleared when they usually are (liked compiled_chords on play stop)
|
||||
var/debug_mode = FALSE
|
||||
/// Max sound channels to occupy
|
||||
var/max_sound_channels = CHANNELS_PER_INSTRUMENT
|
||||
/// Current channels, so we can save a length() call.
|
||||
var/using_sound_channels = 0
|
||||
/// Last channel to play. text.
|
||||
var/last_channel_played
|
||||
/// Should we not decay our last played note?
|
||||
var/full_sustain_held_note = TRUE
|
||||
|
||||
/////////////////////// DO NOT TOUCH THESE ///////////////////
|
||||
var/octave_min = INSTRUMENT_MIN_OCTAVE
|
||||
var/octave_max = INSTRUMENT_MAX_OCTAVE
|
||||
var/key_min = INSTRUMENT_MIN_KEY
|
||||
var/key_max = INSTRUMENT_MAX_KEY
|
||||
var/static/list/note_offset_lookup
|
||||
var/static/list/accent_lookup
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
///////////// !!FUN!! - Only works in synthesized mode! /////////////////
|
||||
/// Note numbers to shift.
|
||||
var/note_shift = 0
|
||||
var/note_shift_min = -100
|
||||
var/note_shift_max = 100
|
||||
var/can_noteshift = TRUE
|
||||
/// The kind of sustain we're using
|
||||
var/sustain_mode = SUSTAIN_LINEAR
|
||||
/// When a note is considered dead if it is below this in volume
|
||||
var/sustain_dropoff_volume = INSTRUMENT_MIN_SUSTAIN_DROPOFF
|
||||
/// Total duration of linear sustain for 100 volume note to get to SUSTAIN_DROPOFF
|
||||
var/sustain_linear_duration = 5
|
||||
/// Exponential sustain dropoff rate per decisecond
|
||||
var/sustain_exponential_dropoff = 1.4
|
||||
////////// DO NOT DIRECTLY SET THESE!
|
||||
/// Do not directly set, use update_sustain()
|
||||
var/cached_linear_dropoff = 10
|
||||
/// Do not directly set, use update_sustain()
|
||||
var/cached_exponential_dropoff = 1.045
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var/static/list/valid_files[0] // Cache to avoid running fexists() every time
|
||||
|
||||
/datum/song/New(atom/parent, list/instrument_ids, new_range)
|
||||
SSinstruments.on_song_new(src)
|
||||
lines = list()
|
||||
tempo = sanitize_tempo(tempo)
|
||||
src.parent = parent
|
||||
if(instrument_ids)
|
||||
allowed_instrument_ids = islist(instrument_ids) ? instrument_ids : list(instrument_ids)
|
||||
if(length(allowed_instrument_ids))
|
||||
set_instrument(allowed_instrument_ids[1])
|
||||
hearing_mobs = list()
|
||||
volume = clamp(volume, min_volume, max_volume)
|
||||
channels_playing = list()
|
||||
channels_idle = list()
|
||||
if(!note_offset_lookup)
|
||||
note_offset_lookup = list(9, 11, 0, 2, 4, 5, 7)
|
||||
accent_lookup = list("b" = -1, "s" = 1, "#" = 1, "n" = 0)
|
||||
update_sustain()
|
||||
if(new_range)
|
||||
instrument_range = new_range
|
||||
|
||||
/datum/song/Destroy()
|
||||
stop_playing()
|
||||
SSinstruments.on_song_del(src)
|
||||
lines = null
|
||||
using_instrument = null
|
||||
allowed_instrument_ids = null
|
||||
parent = null
|
||||
return ..()
|
||||
|
||||
/**
|
||||
* Checks and stores which mobs can hear us. Terminates sounds for mobs that leave our range.
|
||||
*/
|
||||
/datum/song/proc/do_hearcheck()
|
||||
last_hearcheck = world.time
|
||||
var/list/old = hearing_mobs.Copy()
|
||||
hearing_mobs.len = 0
|
||||
var/turf/source = get_turf(parent)
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
var/dist = get_dist(M, source)
|
||||
if(dist > instrument_range) // Distance check
|
||||
continue
|
||||
if(!isInSight(M, source)) // Visibility check (direct line of sight)
|
||||
continue
|
||||
hearing_mobs[M] = dist
|
||||
var/list/exited = old - hearing_mobs
|
||||
for(var/i in exited)
|
||||
terminate_sound_mob(i)
|
||||
|
||||
/**
|
||||
* Sets our instrument, caching anything necessary for faster accessing. Accepts an ID, typepath, or instantiated instrument datum.
|
||||
*/
|
||||
/datum/song/proc/set_instrument(datum/instrument/I)
|
||||
terminate_all_sounds()
|
||||
var/old_legacy
|
||||
if(using_instrument)
|
||||
using_instrument.songs_using -= src
|
||||
old_legacy = (using_instrument.instrument_flags & INSTRUMENT_LEGACY)
|
||||
using_instrument = null
|
||||
cached_samples = null
|
||||
cached_legacy_ext = null
|
||||
cached_legacy_dir = null
|
||||
legacy = null
|
||||
if(istext(I) || ispath(I))
|
||||
I = SSinstruments.instrument_data[I]
|
||||
if(istype(I))
|
||||
using_instrument = I
|
||||
I.songs_using += src
|
||||
var/instrument_legacy = (I.instrument_flags & INSTRUMENT_LEGACY)
|
||||
if(instrument_legacy)
|
||||
cached_legacy_ext = I.legacy_instrument_ext
|
||||
cached_legacy_dir = I.legacy_instrument_path
|
||||
legacy = TRUE
|
||||
else
|
||||
cached_samples = I.samples
|
||||
legacy = FALSE
|
||||
if(isnull(old_legacy) || (old_legacy != instrument_legacy))
|
||||
if(playing)
|
||||
compile_chords()
|
||||
|
||||
/**
|
||||
* Attempts to start playing our song.
|
||||
*/
|
||||
/datum/song/proc/start_playing(mob/user)
|
||||
if(playing)
|
||||
return
|
||||
if(!using_instrument?.is_ready())
|
||||
to_chat(user, "<span class='warning'>An error has occured with [src]. Please reset the instrument.</span>")
|
||||
return
|
||||
compile_chords()
|
||||
if(!length(compiled_chords))
|
||||
to_chat(user, "<span class='warning'>Song is empty.</span>")
|
||||
return
|
||||
playing = TRUE
|
||||
SStgui.update_uis(parent)
|
||||
//we can not afford to runtime, since we are going to be doing sound channel reservations and if we runtime it means we have a channel allocation leak.
|
||||
//wrap the rest of the stuff to ensure stop_playing() is called.
|
||||
do_hearcheck()
|
||||
SEND_SIGNAL(parent, COMSIG_SONG_START)
|
||||
elapsed_delay = 0
|
||||
delay_by = 0
|
||||
current_chord = 1
|
||||
user_playing = user
|
||||
START_PROCESSING(SSinstruments, src)
|
||||
|
||||
/**
|
||||
* Stops playing, terminating all sounds if in synthesized mode. Clears hearing_mobs.
|
||||
*/
|
||||
/datum/song/proc/stop_playing()
|
||||
if(!playing)
|
||||
return
|
||||
playing = FALSE
|
||||
if(!debug_mode)
|
||||
compiled_chords = null
|
||||
STOP_PROCESSING(SSinstruments, src)
|
||||
SEND_SIGNAL(parent, COMSIG_SONG_END)
|
||||
terminate_all_sounds(TRUE)
|
||||
hearing_mobs.len = 0
|
||||
SStgui.update_uis(parent)
|
||||
user_playing = null
|
||||
|
||||
/**
|
||||
* Processes our song.
|
||||
*/
|
||||
/datum/song/proc/process_song(wait)
|
||||
if(!length(compiled_chords) || current_chord > length(compiled_chords) || should_stop_playing(user_playing))
|
||||
stop_playing()
|
||||
return
|
||||
var/list/chord = compiled_chords[current_chord]
|
||||
if(++elapsed_delay >= delay_by)
|
||||
play_chord(chord)
|
||||
elapsed_delay = 0
|
||||
delay_by = tempodiv_to_delay(chord[length(chord)])
|
||||
current_chord++
|
||||
if(current_chord > length(compiled_chords))
|
||||
if(repeat)
|
||||
repeat--
|
||||
current_chord = 1
|
||||
SStgui.update_uis(parent)
|
||||
return
|
||||
else
|
||||
stop_playing()
|
||||
return
|
||||
|
||||
/**
|
||||
* Converts a tempodiv to ticks to elapse before playing the next chord, taking into account our tempo.
|
||||
*/
|
||||
/datum/song/proc/tempodiv_to_delay(tempodiv)
|
||||
tempodiv = tempodiv || world.tick_lag // Default to world.tick_lag in case someone's trying to be smart
|
||||
return max(1, round((tempo / tempodiv) / world.tick_lag, 1))
|
||||
|
||||
/**
|
||||
* Compiles chords.
|
||||
*/
|
||||
/datum/song/proc/compile_chords()
|
||||
legacy ? compile_legacy() : compile_synthesized()
|
||||
|
||||
/**
|
||||
* Plays a chord.
|
||||
*/
|
||||
/datum/song/proc/play_chord(list/chord)
|
||||
// last value is timing information
|
||||
for(var/i in 1 to (length(chord) - 1))
|
||||
legacy? playkey_legacy(chord[i][1], chord[i][2], chord[i][3], user_playing) : playkey_synth(chord[i], user_playing)
|
||||
|
||||
/**
|
||||
* Checks if we should halt playback.
|
||||
*/
|
||||
/datum/song/proc/should_stop_playing(mob/user)
|
||||
return QDELETED(parent) || !using_instrument || !playing
|
||||
|
||||
/**
|
||||
* Sanitizes tempo to a value that makes sense and fits the current world.tick_lag.
|
||||
*/
|
||||
/datum/song/proc/sanitize_tempo(new_tempo)
|
||||
new_tempo = abs(new_tempo)
|
||||
return clamp(round(new_tempo, world.tick_lag), world.tick_lag, 5 SECONDS)
|
||||
|
||||
/**
|
||||
* Gets our beats per minute based on our tempo.
|
||||
*/
|
||||
/datum/song/proc/get_bpm()
|
||||
return 600 / tempo
|
||||
|
||||
/**
|
||||
* Sets our tempo from a beats-per-minute, sanitizing it to a valid number first.
|
||||
*/
|
||||
/datum/song/proc/set_bpm(bpm)
|
||||
tempo = sanitize_tempo(600 / bpm)
|
||||
|
||||
/datum/song/process(wait)
|
||||
if(!playing)
|
||||
return PROCESS_KILL
|
||||
// it's expected this ticks at every world.tick_lag. if it lags, do not attempt to catch up.
|
||||
process_song(world.tick_lag)
|
||||
process_decay(world.tick_lag)
|
||||
|
||||
/**
|
||||
* Updates our cached linear/exponential falloff stuff, saving calculations down the line.
|
||||
*/
|
||||
/datum/song/proc/update_sustain()
|
||||
// Exponential is easy
|
||||
cached_exponential_dropoff = sustain_exponential_dropoff
|
||||
// Linear, not so much, since it's a target duration from 100 volume rather than an exponential rate.
|
||||
var/target_duration = sustain_linear_duration
|
||||
var/volume_diff = max(0, 100 - sustain_dropoff_volume)
|
||||
var/volume_decrease_per_decisecond = volume_diff / target_duration
|
||||
cached_linear_dropoff = volume_decrease_per_decisecond
|
||||
|
||||
/**
|
||||
* Setter for setting output volume.
|
||||
*/
|
||||
/datum/song/proc/set_volume(volume)
|
||||
src.volume = clamp(volume, max(0, min_volume), min(100, max_volume))
|
||||
update_sustain()
|
||||
// We don't want to send the whole payload (song included) just for volume
|
||||
var/datum/tgui/ui = SStgui.get_open_ui(usr, parent, "main")
|
||||
if(ui)
|
||||
ui.push_data(list("volume" = volume), force = TRUE)
|
||||
|
||||
/**
|
||||
* Setter for setting how low the volume has to get before a note is considered "dead" and dropped
|
||||
*/
|
||||
/datum/song/proc/set_dropoff_volume(volume, no_refresh = FALSE)
|
||||
sustain_dropoff_volume = clamp(volume, INSTRUMENT_MIN_SUSTAIN_DROPOFF, 100)
|
||||
update_sustain()
|
||||
if(!no_refresh)
|
||||
SStgui.update_uis(parent)
|
||||
|
||||
/**
|
||||
* Setter for setting exponential falloff factor.
|
||||
*/
|
||||
/datum/song/proc/set_exponential_drop_rate(drop, no_refresh = FALSE)
|
||||
sustain_exponential_dropoff = clamp(drop, INSTRUMENT_EXP_FALLOFF_MIN, INSTRUMENT_EXP_FALLOFF_MAX)
|
||||
update_sustain()
|
||||
if(!no_refresh)
|
||||
SStgui.update_uis(parent)
|
||||
|
||||
/**
|
||||
* Setter for setting linear falloff duration.
|
||||
*/
|
||||
/datum/song/proc/set_linear_falloff_duration(duration, no_refresh = FALSE)
|
||||
sustain_linear_duration = clamp(duration, 0.1, INSTRUMENT_MAX_TOTAL_SUSTAIN)
|
||||
update_sustain()
|
||||
if(!no_refresh)
|
||||
SStgui.update_uis(parent)
|
||||
|
||||
/datum/song/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
if(.)
|
||||
switch(var_name)
|
||||
if(NAMEOF(src, volume))
|
||||
set_volume(var_value)
|
||||
if(NAMEOF(src, sustain_dropoff_volume))
|
||||
set_dropoff_volume(var_value)
|
||||
if(NAMEOF(src, sustain_exponential_dropoff))
|
||||
set_exponential_drop_rate(var_value)
|
||||
if(NAMEOF(src, sustain_linear_duration))
|
||||
set_linear_falloff_duration(var_value)
|
||||
|
||||
// subtype for handheld instruments, like violin
|
||||
/datum/song/handheld
|
||||
|
||||
/datum/song/handheld/should_stop_playing(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
var/obj/item/instrument/I = parent
|
||||
return I.should_stop_playing(user)
|
||||
|
||||
// subtype for stationary structures, like pianos
|
||||
/datum/song/stationary
|
||||
|
||||
/datum/song/stationary/should_stop_playing(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
var/obj/structure/musician/M = parent
|
||||
return M.should_stop_playing(user)
|
||||
|
||||
@@ -0,0 +1,179 @@
|
||||
/datum/song/tgui_data(mob/user)
|
||||
var/data[0]
|
||||
|
||||
// General
|
||||
data["playing"] = playing
|
||||
data["repeat"] = repeat
|
||||
data["maxRepeats"] = max_repeats
|
||||
data["editing"] = editing
|
||||
data["lines"] = lines
|
||||
data["tempo"] = tempo
|
||||
data["minTempo"] = world.tick_lag
|
||||
data["maxTempo"] = 5 SECONDS
|
||||
data["tickLag"] = world.tick_lag
|
||||
data["help"] = help
|
||||
|
||||
// Status
|
||||
var/list/allowed_instrument_names = list()
|
||||
for(var/i in allowed_instrument_ids)
|
||||
var/datum/instrument/I = SSinstruments.get_instrument(i)
|
||||
if(I)
|
||||
allowed_instrument_names += I.name
|
||||
data["allowedInstrumentNames"] = allowed_instrument_names
|
||||
data["instrumentLoaded"] = !isnull(using_instrument)
|
||||
if(using_instrument)
|
||||
data["instrument"] = using_instrument.name
|
||||
data["canNoteShift"] = can_noteshift
|
||||
if(can_noteshift)
|
||||
data["noteShift"] = note_shift
|
||||
data["noteShiftMin"] = note_shift_min
|
||||
data["noteShiftMax"] = note_shift_max
|
||||
data["sustainMode"] = sustain_mode
|
||||
switch(sustain_mode)
|
||||
if(SUSTAIN_LINEAR)
|
||||
data["sustainLinearDuration"] = sustain_linear_duration
|
||||
if(SUSTAIN_EXPONENTIAL)
|
||||
data["sustainExponentialDropoff"] = sustain_exponential_dropoff
|
||||
data["ready"] = using_instrument?.is_ready()
|
||||
data["legacy"] = legacy
|
||||
data["volume"] = volume
|
||||
data["minVolume"] = min_volume
|
||||
data["maxVolume"] = max_volume
|
||||
data["sustainDropoffVolume"] = sustain_dropoff_volume
|
||||
data["sustainHeldNote"] = full_sustain_held_note
|
||||
|
||||
return data
|
||||
|
||||
/datum/song/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
|
||||
ui = SStgui.try_update_ui(user, parent, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, parent, ui_key, "Instrument", parent?.name || "Instrument", 700, 500)
|
||||
ui.open()
|
||||
ui.set_autoupdate(FALSE) // NO!!! Don't auto-update this!!
|
||||
|
||||
/datum/song/tgui_act(action, params)
|
||||
. = TRUE
|
||||
switch(action)
|
||||
if("newsong")
|
||||
lines = new()
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
name = ""
|
||||
if("import")
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
|
||||
if(!in_range(parent, usr))
|
||||
return
|
||||
|
||||
if(length_char(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(length_char(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
parse_song(t)
|
||||
return FALSE
|
||||
if("help")
|
||||
help = !help
|
||||
if("edit")
|
||||
editing = !editing
|
||||
if("repeat") //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing)
|
||||
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
repeat = clamp(round(text2num(params["new"])), 0, max_repeats)
|
||||
if("tempo")
|
||||
tempo = sanitize_tempo(text2num(params["new"]))
|
||||
if("play")
|
||||
INVOKE_ASYNC(src, .proc/start_playing, usr)
|
||||
if("newline")
|
||||
var/newline = html_encode(input("Enter your line: ", parent.name) as text|null)
|
||||
if(!newline || !in_range(parent, usr))
|
||||
return
|
||||
if(length(lines) > MUSIC_MAXLINES)
|
||||
return
|
||||
if(length(newline) > MUSIC_MAXLINECHARS)
|
||||
newline = copytext(newline, 1, MUSIC_MAXLINECHARS)
|
||||
lines.Add(newline)
|
||||
if("deleteline")
|
||||
var/num = round(text2num(params["line"]))
|
||||
if(num > length(lines) || num < 1)
|
||||
return
|
||||
lines.Cut(num, num + 1)
|
||||
if("modifyline")
|
||||
var/num = round(text2num(params["line"]))
|
||||
var/content = stripped_input(usr, "Enter your line: ", parent.name, lines[num], MUSIC_MAXLINECHARS)
|
||||
if(!content || !in_range(parent, usr))
|
||||
return
|
||||
if(num > length(lines) || num < 1)
|
||||
return
|
||||
lines[num] = content
|
||||
if("stop")
|
||||
stop_playing()
|
||||
if("setlinearfalloff")
|
||||
set_linear_falloff_duration(round(text2num(params["new"]) * 10, world.tick_lag), TRUE)
|
||||
if("setexpfalloff")
|
||||
set_exponential_drop_rate(round(text2num(params["new"]), 0.00001), TRUE)
|
||||
if("setvolume")
|
||||
set_volume(round(text2num(params["new"]), 1))
|
||||
if("setdropoffvolume")
|
||||
set_dropoff_volume(round(text2num(params["new"]), 0.01), TRUE)
|
||||
if("switchinstrument")
|
||||
if(!length(allowed_instrument_ids))
|
||||
return
|
||||
else if(length(allowed_instrument_ids) == 1)
|
||||
set_instrument(allowed_instrument_ids[1])
|
||||
return
|
||||
var/choice = params["name"]
|
||||
for(var/i in allowed_instrument_ids)
|
||||
var/datum/instrument/I = SSinstruments.get_instrument(i)
|
||||
if(I && I.name == choice)
|
||||
set_instrument(I)
|
||||
if("setnoteshift")
|
||||
note_shift = clamp(round(text2num(params["new"])), note_shift_min, note_shift_max)
|
||||
if("setsustainmode")
|
||||
var/static/list/sustain_modes
|
||||
if(!length(sustain_modes))
|
||||
sustain_modes = list("Linear" = SUSTAIN_LINEAR, "Exponential" = SUSTAIN_EXPONENTIAL)
|
||||
var/choice = params["new"]
|
||||
sustain_mode = sustain_modes[choice] || sustain_mode
|
||||
if("togglesustainhold")
|
||||
full_sustain_held_note = !full_sustain_held_note
|
||||
if("reset")
|
||||
var/default_instrument = allowed_instrument_ids[1]
|
||||
if(using_instrument != SSinstruments.instrument_data[default_instrument])
|
||||
set_instrument(default_instrument)
|
||||
note_shift = initial(note_shift)
|
||||
sustain_mode = initial(sustain_mode)
|
||||
set_linear_falloff_duration(initial(sustain_linear_duration), TRUE)
|
||||
set_exponential_drop_rate(initial(sustain_exponential_dropoff), TRUE)
|
||||
set_dropoff_volume(initial(sustain_dropoff_volume), TRUE)
|
||||
else
|
||||
return FALSE
|
||||
parent.add_fingerprint(usr)
|
||||
|
||||
/**
|
||||
* Parses a song the user has input into lines and stores them.
|
||||
*/
|
||||
/datum/song/proc/parse_song(text)
|
||||
set waitfor = FALSE
|
||||
//split into lines
|
||||
stop_playing()
|
||||
lines = splittext(text, "\n")
|
||||
if(length(lines))
|
||||
var/bpm_string = "BPM: "
|
||||
if(findtext(lines[1], bpm_string, 1, length(bpm_string) + 1))
|
||||
var/divisor = text2num(copytext(lines[1], length(bpm_string) + 1)) || 120 // default
|
||||
tempo = sanitize_tempo(600 / round(divisor, 1))
|
||||
lines.Cut(1, 2)
|
||||
else
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
if(length(lines) > MUSIC_MAXLINES)
|
||||
to_chat(usr, "Too many lines!")
|
||||
lines.Cut(MUSIC_MAXLINES + 1)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(length_char(l) > MUSIC_MAXLINECHARS)
|
||||
to_chat(usr, "Line [linenum] too long!")
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
SStgui.update_uis(parent)
|
||||
@@ -0,0 +1,95 @@
|
||||
/**
|
||||
* Compiles our lines into "chords" with filenames for legacy playback. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.
|
||||
*/
|
||||
/datum/song/proc/compile_legacy()
|
||||
if(!length(src.lines))
|
||||
return
|
||||
var/list/lines = src.lines //cache for hyepr speed!
|
||||
compiled_chords = list()
|
||||
var/list/octaves = list(3, 3, 3, 3, 3, 3, 3)
|
||||
var/list/accents = list("n", "n", "n", "n", "n", "n", "n")
|
||||
for(var/line in lines)
|
||||
var/list/chords = splittext(lowertext(line), ",")
|
||||
for(var/chord in chords)
|
||||
var/list/compiled_chord = list()
|
||||
var/tempodiv = 1
|
||||
var/list/notes_tempodiv = splittext(chord, "/")
|
||||
var/len = length(notes_tempodiv)
|
||||
if(len >= 2)
|
||||
tempodiv = text2num(notes_tempodiv[2])
|
||||
if(len) //some dunkass is going to do ,,,, to make 3 rests instead of ,/1 because there's no standardization so let's be prepared for that.
|
||||
var/list/notes = splittext(notes_tempodiv[1], "-")
|
||||
for(var/note in notes)
|
||||
if(length(note) == 0)
|
||||
continue
|
||||
// 1-7, A-G
|
||||
var/key = text2ascii(note) - 96
|
||||
if((key < 1) || (key > 7))
|
||||
continue
|
||||
for(var/i in 2 to length(note))
|
||||
var/oct_acc = copytext(note, i, i + 1)
|
||||
var/num = text2num(oct_acc)
|
||||
if(!num) //it's an accidental
|
||||
accents[key] = oct_acc //if they misspelled it/fucked up that's on them lmao, no safety checks.
|
||||
else //octave
|
||||
octaves[key] = clamp(num, octave_min, octave_max)
|
||||
compiled_chord[++compiled_chord.len] = list(key, accents[key], octaves[key])
|
||||
compiled_chord += tempodiv //this goes last
|
||||
if(length(compiled_chord))
|
||||
compiled_chords[++compiled_chords.len] = compiled_chord
|
||||
|
||||
/**
|
||||
* Proc to play a legacy note. Just plays the sound to hearing mobs (and does hearcheck if necessary), no fancy channel/sustain/management.
|
||||
*
|
||||
* Arguments:
|
||||
* * note - number from 1-7 for A-G
|
||||
* * acc - either "b", "n", or "#"
|
||||
* * oct - 1-8 (or 9 for C)
|
||||
*/
|
||||
/datum/song/proc/playkey_legacy(note, acc as text, oct, mob/user)
|
||||
// handle accidental -> B<>C of E<>F
|
||||
if(acc == "b" && (note == 3 || note == 6)) // C or F
|
||||
if(note == 3)
|
||||
oct--
|
||||
note--
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 2 || note == 5)) // B or E
|
||||
if(note == 2)
|
||||
oct++
|
||||
note++
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 7)) //G#
|
||||
note = 1
|
||||
acc = "b"
|
||||
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
|
||||
acc = "b"
|
||||
note++
|
||||
|
||||
// check octave, C is allowed to go to 9
|
||||
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
|
||||
return
|
||||
|
||||
// now generate name
|
||||
var/filename = "sound/instruments/[cached_legacy_dir]/[ascii2text(note + 64)][acc][oct].[cached_legacy_ext]"
|
||||
var/soundfile = file(filename)
|
||||
// make sure the note exists
|
||||
var/cached_fexists = valid_files[filename]
|
||||
if(!isnull(cached_fexists))
|
||||
if(!cached_fexists)
|
||||
return
|
||||
else if(!fexists(soundfile))
|
||||
valid_files[filename] = FALSE
|
||||
return
|
||||
else
|
||||
valid_files[filename] = TRUE
|
||||
// and play
|
||||
var/turf/source = get_turf(parent)
|
||||
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
|
||||
do_hearcheck()
|
||||
var/sound/music_played = sound(soundfile)
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
if(!(M.client?.prefs?.sound & SOUND_INSTRUMENTS))
|
||||
continue
|
||||
M.playsound_local(source, null, volume * using_instrument.volume_multiplier, falloff = 5, S = music_played)
|
||||
// Could do environment and echo later but not for now
|
||||
@@ -0,0 +1,134 @@
|
||||
/**
|
||||
* Compiles our lines into "chords" with numbers. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.
|
||||
*/
|
||||
/datum/song/proc/compile_synthesized()
|
||||
if(!length(src.lines))
|
||||
return
|
||||
var/list/lines = src.lines //cache for hyepr speed!
|
||||
compiled_chords = list()
|
||||
var/list/octaves = list(3, 3, 3, 3, 3, 3, 3)
|
||||
var/list/accents = list("n", "n", "n", "n", "n", "n", "n")
|
||||
for(var/line in lines)
|
||||
var/list/chords = splittext(lowertext(line), ",")
|
||||
for(var/chord in chords)
|
||||
var/list/compiled_chord = list()
|
||||
var/tempodiv = 1
|
||||
var/list/notes_tempodiv = splittext(chord, "/")
|
||||
var/len = length(notes_tempodiv)
|
||||
if(len >= 2)
|
||||
tempodiv = text2num(notes_tempodiv[2])
|
||||
if(len) //some dunkass is going to do ,,,, to make 3 rests instead of ,/1 because there's no standardization so let's be prepared for that.
|
||||
var/list/notes = splittext(notes_tempodiv[1], "-")
|
||||
for(var/note in notes)
|
||||
if(length(note) == 0)
|
||||
continue
|
||||
// 1-7, A-G
|
||||
var/key = text2ascii(note) - 96
|
||||
if((key < 1) || (key > 7))
|
||||
continue
|
||||
for(var/i in 2 to length(note))
|
||||
var/oct_acc = copytext(note, i, i + 1)
|
||||
var/num = text2num(oct_acc)
|
||||
if(!num) //it's an accidental
|
||||
accents[key] = oct_acc //if they misspelled it/fucked up that's on them lmao, no safety checks.
|
||||
else //octave
|
||||
octaves[key] = clamp(num, octave_min, octave_max)
|
||||
compiled_chord += clamp((note_offset_lookup[key] + octaves[key] * 12 + accent_lookup[accents[key]]), key_min, key_max)
|
||||
compiled_chord += tempodiv //this goes last
|
||||
if(length(compiled_chord))
|
||||
compiled_chords[++compiled_chords.len] = compiled_chord
|
||||
|
||||
/**
|
||||
* Plays a specific numerical key from our instrument to anyone who can hear us.
|
||||
* Does a hearing check if enough time has passed.
|
||||
*/
|
||||
/datum/song/proc/playkey_synth(key, mob/user)
|
||||
if(can_noteshift)
|
||||
key = clamp(key + note_shift, key_min, key_max)
|
||||
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
|
||||
do_hearcheck()
|
||||
var/datum/instrument_key/K = using_instrument.samples[num2text(key)] //See how fucking easy it is to make a number text? You don't need a complicated 9 line proc!
|
||||
//Should probably add channel limiters here at some point but I don't care right now.
|
||||
var/channel = pop_channel()
|
||||
if(isnull(channel))
|
||||
return FALSE
|
||||
. = TRUE
|
||||
var/sound/copy = sound(K.sample)
|
||||
var/volume = src.volume * using_instrument.volume_multiplier
|
||||
copy.frequency = K.frequency
|
||||
copy.volume = volume
|
||||
var/channel_text = num2text(channel)
|
||||
channels_playing[channel_text] = 100
|
||||
last_channel_played = channel_text
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
if(!(M.client?.prefs?.sound & SOUND_INSTRUMENTS))
|
||||
continue
|
||||
M.playsound_local(get_turf(parent), null, volume, FALSE, K.frequency, INSTRUMENT_DISTANCE_NO_FALLOFF, channel, null, copy, distance_multiplier = INSTRUMENT_DISTANCE_FALLOFF_BUFF)
|
||||
// Could do environment and echo later but not for now
|
||||
|
||||
/**
|
||||
* Stops all sounds we are "responsible" for. Only works in synthesized mode.
|
||||
*/
|
||||
/datum/song/proc/terminate_all_sounds(clear_channels = TRUE)
|
||||
for(var/i in hearing_mobs)
|
||||
terminate_sound_mob(i)
|
||||
if(clear_channels && channels_playing)
|
||||
channels_playing.len = 0
|
||||
channels_idle.len = 0
|
||||
SSinstruments.current_instrument_channels -= using_sound_channels
|
||||
using_sound_channels = 0
|
||||
SSsounds.free_datum_channels(src)
|
||||
|
||||
/**
|
||||
* Stops all sounds we are responsible for in a given person. Only works in synthesized mode.
|
||||
*/
|
||||
/datum/song/proc/terminate_sound_mob(mob/M)
|
||||
for(var/channel in channels_playing)
|
||||
M.stop_sound_channel(text2num(channel))
|
||||
|
||||
/**
|
||||
* Pops a channel we have reserved so we don't have to release and re-request them from SSsounds every time we play a note. This is faster.
|
||||
*/
|
||||
/datum/song/proc/pop_channel()
|
||||
if(length(channels_idle)) //just pop one off of here if we have one available
|
||||
. = text2num(channels_idle[1])
|
||||
channels_idle.Cut(1, 2)
|
||||
return
|
||||
if(using_sound_channels >= max_sound_channels)
|
||||
return
|
||||
. = SSinstruments.reserve_instrument_channel(src)
|
||||
if(!isnull(.))
|
||||
using_sound_channels++
|
||||
|
||||
/**
|
||||
* Decays our channels and updates their volumes to mobs who can hear us.
|
||||
*
|
||||
* Arguments:
|
||||
* * wait_ds - the deciseconds we should decay by. This is to compensate for any lag, as otherwise songs would get pretty nasty during high time dilation.
|
||||
*/
|
||||
/datum/song/proc/process_decay(wait_ds)
|
||||
var/linear_dropoff = cached_linear_dropoff * wait_ds
|
||||
var/exponential_dropoff = cached_exponential_dropoff ** wait_ds
|
||||
for(var/channel in channels_playing)
|
||||
if(full_sustain_held_note && (channel == last_channel_played))
|
||||
continue
|
||||
var/current_volume = channels_playing[channel]
|
||||
switch(sustain_mode)
|
||||
if(SUSTAIN_LINEAR)
|
||||
current_volume -= linear_dropoff
|
||||
if(SUSTAIN_EXPONENTIAL)
|
||||
current_volume /= exponential_dropoff
|
||||
channels_playing[channel] = current_volume
|
||||
var/dead = current_volume <= sustain_dropoff_volume
|
||||
var/channelnumber = text2num(channel)
|
||||
if(dead)
|
||||
channels_playing -= channel
|
||||
channels_idle += channel
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
M.stop_sound_channel(channelnumber)
|
||||
else
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
M.set_sound_channel_volume(channelnumber, (current_volume * 0.01) * volume * using_instrument.volume_multiplier)
|
||||
@@ -0,0 +1,19 @@
|
||||
/datum/instrument/tones
|
||||
name = "Ideal tone"
|
||||
category = "Tones"
|
||||
abstract_type = /datum/instrument/tones
|
||||
|
||||
/datum/instrument/tones/square_wave
|
||||
name = "Ideal square wave"
|
||||
id = "square"
|
||||
real_samples = list("81"='sound/instruments/synthesis_samples/tones/Square.ogg')
|
||||
|
||||
/datum/instrument/tones/sine_wave
|
||||
name = "Ideal sine wave"
|
||||
id = "sine"
|
||||
real_samples = list("81"='sound/instruments/synthesis_samples/tones/Sine.ogg')
|
||||
|
||||
/datum/instrument/tones/saw_wave
|
||||
name = "Ideal sawtooth wave"
|
||||
id = "saw"
|
||||
real_samples = list("81"='sound/instruments/synthesis_samples/tones/Sawtooth.ogg')
|
||||
@@ -74,7 +74,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
|
||||
var/viewalerts = 0
|
||||
var/modtype = "Default"
|
||||
var/lower_mod = 0
|
||||
var/datum/effect_system/spark_spread/spark_system//So they can initialize sparks whenever/N
|
||||
var/datum/effect_system/spark_spread/spark_system //So they can initialize sparks whenever/N
|
||||
var/jeton = 0
|
||||
var/low_power_mode = 0 //whether the robot has no charge left.
|
||||
var/weapon_lock = 0
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/purple/Life(seconds, times_fired)
|
||||
. = ..()
|
||||
if(.) // if mob is NOT dead
|
||||
if(stat != DEAD) // Can't use if(.) for this due to the fact it can sometimes return FALSE even when mob is alive.
|
||||
if(!degenerate && spider_myqueen)
|
||||
if(dcheck_counter >= 10)
|
||||
dcheck_counter = 0
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/queen/Life(seconds, times_fired)
|
||||
. = ..()
|
||||
if(.) // if mob is NOT dead
|
||||
if(stat != DEAD) // Can't use if(.) for this due to the fact it can sometimes return FALSE even when mob is alive.
|
||||
if(ckey && canlay < 12 && hasnested) // max 12 eggs worth stored at any one time, realistically that's tons.
|
||||
if(world.time > (spider_lastspawn + spider_spawnfrequency))
|
||||
if(eggslaid >= 20)
|
||||
|
||||
@@ -298,7 +298,7 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/Life(seconds, times_fired)
|
||||
. = ..()
|
||||
if(!.) // if mob is dead
|
||||
if(stat == DEAD) // Can't use if(.) for this due to the fact it can sometimes return FALSE even when mob is alive.
|
||||
if(prob(2))
|
||||
// 2% chance every cycle to decompose
|
||||
visible_message("<span class='notice'>\The dead body of the [src] decomposes!</span>")
|
||||
|
||||
+113
-162
@@ -25,6 +25,11 @@
|
||||
|
||||
#define APC_UPDATE_ICON_COOLDOWN 200 // 20 seconds
|
||||
|
||||
// main_status var
|
||||
#define APC_EXTERNAL_POWER_NOTCONNECTED 0
|
||||
#define APC_EXTERNAL_POWER_NOENERGY 1
|
||||
#define APC_EXTERNAL_POWER_GOOD 2
|
||||
|
||||
// APC malf status
|
||||
#define APC_MALF_NOT_HACKED 1
|
||||
#define APC_MALF_HACKED 2 // APC hacked by user, and user is in its core.
|
||||
@@ -75,7 +80,7 @@
|
||||
var/lastused_equip = 0
|
||||
var/lastused_environ = 0
|
||||
var/lastused_total = 0
|
||||
var/main_status = 0
|
||||
var/main_status = APC_EXTERNAL_POWER_NOTCONNECTED
|
||||
powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
|
||||
var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
|
||||
var/mob/living/silicon/ai/malfai = null //See above --NeoFite
|
||||
@@ -213,7 +218,7 @@
|
||||
if(isarea(A))
|
||||
area = A
|
||||
// no-op, keep the name
|
||||
else if(isarea(A) && src.areastring == null)
|
||||
else if(isarea(A) && !areastring)
|
||||
area = A
|
||||
name = "\improper [area.name] APC"
|
||||
else
|
||||
@@ -429,8 +434,8 @@
|
||||
//attack with an item - open/close cover, insert cell, or (un)lock interface
|
||||
/obj/machinery/power/apc/attackby(obj/item/W, mob/living/user, params)
|
||||
|
||||
if(issilicon(user) && get_dist(src,user)>1)
|
||||
return src.attack_hand(user)
|
||||
if(issilicon(user) && get_dist(src, user) > 1)
|
||||
return attack_hand(user)
|
||||
|
||||
else if (istype(W, /obj/item/stock_parts/cell) && opened) // trying to put a cell inside
|
||||
if(cell)
|
||||
@@ -445,7 +450,7 @@
|
||||
W.forceMove(src)
|
||||
cell = W
|
||||
user.visible_message(\
|
||||
"[user.name] has inserted the power cell to [src.name]!",\
|
||||
"[user.name] has inserted the power cell to [name]!",\
|
||||
"<span class='notice'>You insert the power cell.</span>")
|
||||
chargecount = 0
|
||||
update_icon()
|
||||
@@ -474,7 +479,7 @@
|
||||
return
|
||||
user.visible_message("[user.name] adds cables to the APC frame.", \
|
||||
"<span class='notice'>You start adding cables to the APC frame...</span>")
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
|
||||
if(do_after(user, 20, target = src))
|
||||
if(C.get_amount() < 10 || !C)
|
||||
return
|
||||
@@ -499,10 +504,10 @@
|
||||
|
||||
user.visible_message("[user.name] inserts the power control board into [src].", \
|
||||
"<span class='notice'>You start to insert the power control board into the frame...</span>")
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
|
||||
if(do_after(user, 10, target = src))
|
||||
if(has_electronics==0)
|
||||
has_electronics = 1
|
||||
if(!has_electronics)
|
||||
has_electronics = TRUE
|
||||
locked = FALSE
|
||||
to_chat(user, "<span class='notice'>You place the power control board inside the frame.</span>")
|
||||
qdel(W)
|
||||
@@ -549,11 +554,11 @@
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You are trying to remove the power control board...</span>" )
|
||||
if(I.use_tool(src, user, 50, volume = I.tool_volume))
|
||||
if(has_electronics==1)
|
||||
has_electronics = 0
|
||||
if(has_electronics)
|
||||
has_electronics = FALSE
|
||||
if(stat & BROKEN)
|
||||
user.visible_message(\
|
||||
"[user.name] has broken the power control board inside [src.name]!",
|
||||
"[user.name] has broken the power control board inside [name]!",
|
||||
"<span class='notice'>You break the charred power control board and remove the remains.</span>",
|
||||
"<span class='italics'>You hear a crack.</span>")
|
||||
return
|
||||
@@ -561,19 +566,19 @@
|
||||
else if(emagged) // We emag board, not APC's frame
|
||||
emagged = FALSE
|
||||
user.visible_message(
|
||||
"[user.name] has discarded emaged power control board from [src.name]!",
|
||||
"<span class='notice'>You discarded shorten board.</span>")
|
||||
"[user.name] has discarded the shorted power control board from [name]!",
|
||||
"<span class='notice'>You discarded the shorted board.</span>")
|
||||
return
|
||||
else if(malfhack) // AI hacks board, not APC's frame
|
||||
user.visible_message(\
|
||||
"[user.name] has discarded strangely programmed power control board from [src.name]!",
|
||||
"<span class='notice'>You discarded strangely programmed board.</span>")
|
||||
"[user.name] has discarded strangely the programmed power control board from [name]!",
|
||||
"<span class='notice'>You discarded the strangely programmed board.</span>")
|
||||
malfai = null
|
||||
malfhack = 0
|
||||
return
|
||||
else
|
||||
user.visible_message(\
|
||||
"[user.name] has removed the power control board from [src.name]!",
|
||||
"[user.name] has removed the power control board from [name]!",
|
||||
"<span class='notice'>You remove the power control board.</span>")
|
||||
new /obj/item/apc_electronics(loc)
|
||||
return
|
||||
@@ -711,36 +716,29 @@
|
||||
|
||||
// attack with hand - remove cell (if cover open) or interact with the APC
|
||||
/obj/machinery/power/apc/attack_hand(mob/user)
|
||||
// if(!can_use(user)) This already gets called in interact() and in topic()
|
||||
// return
|
||||
if(!user)
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
add_fingerprint(user)
|
||||
|
||||
if(usr == user && opened && (!issilicon(user)))
|
||||
if(usr == user && opened && !issilicon(user))
|
||||
if(cell)
|
||||
if(issilicon(user))
|
||||
cell.loc=src.loc // Drop it, whoops.
|
||||
else
|
||||
user.put_in_hands(cell)
|
||||
user.put_in_hands(cell)
|
||||
cell.add_fingerprint(user)
|
||||
cell.update_icon()
|
||||
|
||||
src.cell = null
|
||||
user.visible_message("<span class='warning'>[user.name] removes the power cell from [src.name]!", "You remove the power cell.</span>")
|
||||
// to_chat(user, "You remove the power cell.")
|
||||
charging = 0
|
||||
src.update_icon()
|
||||
cell = null
|
||||
user.visible_message("<span class='warning'>[user.name] removes [cell] from [src]!", "You remove the [cell].</span>")
|
||||
charging = FALSE
|
||||
update_icon()
|
||||
return
|
||||
if(stat & (BROKEN|MAINT))
|
||||
return
|
||||
|
||||
src.interact(user)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/power/apc/attack_ghost(mob/user)
|
||||
if(panel_open)
|
||||
wires.Interact(user)
|
||||
return ui_interact(user)
|
||||
return tgui_interact(user)
|
||||
|
||||
/obj/machinery/power/apc/interact(mob/user)
|
||||
if(!user)
|
||||
@@ -749,7 +747,7 @@
|
||||
if(panel_open)
|
||||
wires.Interact(user)
|
||||
|
||||
return ui_interact(user)
|
||||
return tgui_interact(user)
|
||||
|
||||
|
||||
/obj/machinery/power/apc/proc/get_malf_status(mob/living/silicon/ai/malf)
|
||||
@@ -770,22 +768,16 @@
|
||||
else
|
||||
return APC_MALF_NOT_HACKED
|
||||
|
||||
/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
if(!user)
|
||||
return
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/power/apc/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
// the ui does not exist, so we'll create a new one
|
||||
ui = new(user, src, ui_key, "apc.tmpl", "[area.name] - APC", 510, issilicon(user) ? 535 : 460)
|
||||
ui = new(user, src, ui_key, "APC", name, 510, 460, master_ui, state)
|
||||
ui.open()
|
||||
// Auto update every Master Controller tick
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/machinery/power/apc/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
|
||||
var/data[0]
|
||||
/obj/machinery/power/apc/tgui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["locked"] = is_locked(user)
|
||||
data["normallyLocked"] = locked
|
||||
data["isOperating"] = operating
|
||||
data["externalPower"] = main_status
|
||||
data["powerCellStatus"] = cell ? cell.percent() : null
|
||||
@@ -862,7 +854,7 @@
|
||||
var/mob/living/silicon/ai/AI = user
|
||||
var/mob/living/silicon/robot/robot = user
|
||||
if( \
|
||||
src.aidisabled || \
|
||||
aidisabled || \
|
||||
malfhack && istype(malfai) && \
|
||||
( \
|
||||
(istype(AI) && (malfai!=AI && malfai != AI.parent)) || \
|
||||
@@ -873,21 +865,21 @@
|
||||
to_chat(user, "<span class='danger'>\The [src] has AI control disabled!</span>")
|
||||
user << browse(null, "window=apc")
|
||||
user.unset_machine()
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
if((!in_range(src, user) || !istype(src.loc, /turf)))
|
||||
return 0
|
||||
if((!in_range(src, user) || !istype(loc, /turf)))
|
||||
return FALSE
|
||||
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(istype(H))
|
||||
if(H.getBrainLoss() >= 60)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
to_chat(M, "<span class='danger'>[H] stares cluelessly at [src] and drools.</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
else if(prob(H.getBrainLoss()))
|
||||
to_chat(user, "<span class='danger'>You momentarily forget how to use [src].</span>")
|
||||
return 0
|
||||
return 1
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/power/apc/proc/is_authenticated(mob/user as mob)
|
||||
if(user.can_admin_interact())
|
||||
@@ -905,104 +897,59 @@
|
||||
else
|
||||
return locked
|
||||
|
||||
/obj/machinery/power/apc/Topic(href, href_list, var/usingUI = 1)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(!can_use(usr, 1))
|
||||
return 1
|
||||
|
||||
if(href_list["lock"])
|
||||
if(!is_authenticated(usr))
|
||||
return
|
||||
|
||||
coverlocked = !coverlocked
|
||||
|
||||
else if(href_list["breaker"])
|
||||
if(!is_authenticated(usr))
|
||||
return
|
||||
|
||||
toggle_breaker()
|
||||
|
||||
else if(href_list["toggle_nightshift"])
|
||||
if(!is_authenticated(usr))
|
||||
return
|
||||
|
||||
if(last_nightshift_switch > world.time + 100) // don't spam...
|
||||
to_chat(usr, "<span class='warning'>[src]'s night lighting circuit breaker is still cycling!</span>")
|
||||
return
|
||||
last_nightshift_switch = world.time
|
||||
set_nightshift(!nightshift_lights)
|
||||
|
||||
else if(href_list["cmode"])
|
||||
if(!is_authenticated(usr))
|
||||
return
|
||||
|
||||
chargemode = !chargemode
|
||||
if(!chargemode)
|
||||
charging = 0
|
||||
update_icon()
|
||||
|
||||
else if(href_list["eqp"])
|
||||
if(!is_authenticated(usr))
|
||||
return
|
||||
|
||||
var/val = text2num(href_list["eqp"])
|
||||
equipment = setsubsystem(val)
|
||||
update_icon()
|
||||
update()
|
||||
|
||||
else if(href_list["lgt"])
|
||||
if(!is_authenticated(usr))
|
||||
return
|
||||
|
||||
var/val = text2num(href_list["lgt"])
|
||||
lighting = setsubsystem(val)
|
||||
update_icon()
|
||||
update()
|
||||
|
||||
else if(href_list["env"])
|
||||
if(!is_authenticated(usr))
|
||||
return
|
||||
|
||||
var/val = text2num(href_list["env"])
|
||||
environ = setsubsystem(val)
|
||||
update_icon()
|
||||
update()
|
||||
else if( href_list["close"] )
|
||||
SSnanoui.close_user_uis(usr, src)
|
||||
|
||||
return 0
|
||||
else if(href_list["close2"])
|
||||
usr << browse(null, "window=apcwires")
|
||||
|
||||
return 0
|
||||
|
||||
else if(href_list["overload"])
|
||||
if(issilicon(usr) && !aidisabled)
|
||||
overload_lighting()
|
||||
|
||||
else if(href_list["malfhack"])
|
||||
if(get_malf_status(usr))
|
||||
malfhack(usr)
|
||||
|
||||
else if(href_list["occupyapc"])
|
||||
if(get_malf_status(usr))
|
||||
malfoccupy(usr)
|
||||
|
||||
else if(href_list["deoccupyapc"])
|
||||
if(get_malf_status(usr))
|
||||
malfvacate()
|
||||
|
||||
else if(href_list["toggleaccess"])
|
||||
if(istype(usr, /mob/living/silicon))
|
||||
if(emagged || aidisabled || (stat & (BROKEN|MAINT)))
|
||||
to_chat(usr, "The APC does not respond to the command.")
|
||||
/obj/machinery/power/apc/tgui_act(action, params)
|
||||
if(..() || !can_use(usr, TRUE) || (locked && !usr.has_unlimited_silicon_privilege && (action != "toggle_nightshift") && !usr.can_admin_interact()))
|
||||
return
|
||||
. = TRUE
|
||||
switch(action)
|
||||
if("lock")
|
||||
if(usr.has_unlimited_silicon_privilege)
|
||||
if(emagged || stat & BROKEN)
|
||||
to_chat(usr, "<span class='warning'>The APC does not respond to the command!</span>")
|
||||
return FALSE
|
||||
else
|
||||
locked = !locked
|
||||
update_icon()
|
||||
else
|
||||
locked = !locked
|
||||
to_chat(usr, "<span class='warning'>Access Denied!</span>")
|
||||
return FALSE
|
||||
if("cover")
|
||||
coverlocked = !coverlocked
|
||||
if("breaker")
|
||||
toggle_breaker(usr)
|
||||
if("toggle_nightshift")
|
||||
if(last_nightshift_switch > world.time + 100) // don't spam...
|
||||
to_chat(usr, "<span class='warning'>[src]'s night lighting circuit breaker is still cycling!</span>")
|
||||
return FALSE
|
||||
last_nightshift_switch = world.time
|
||||
set_nightshift(!nightshift_lights)
|
||||
if("charge")
|
||||
chargemode = !chargemode
|
||||
if("channel")
|
||||
if(params["eqp"])
|
||||
equipment = setsubsystem(text2num(params["eqp"]))
|
||||
update_icon()
|
||||
|
||||
return 0
|
||||
update()
|
||||
else if(params["lgt"])
|
||||
lighting = setsubsystem(text2num(params["lgt"]))
|
||||
update_icon()
|
||||
update()
|
||||
else if(params["env"])
|
||||
environ = setsubsystem(text2num(params["env"]))
|
||||
update_icon()
|
||||
update()
|
||||
if("overload")
|
||||
if(usr.has_unlimited_silicon_privilege)
|
||||
overload_lighting()
|
||||
if("hack")
|
||||
if(get_malf_status(usr))
|
||||
malfhack(usr)
|
||||
if("occupy")
|
||||
if(get_malf_status(usr))
|
||||
malfoccupy(usr)
|
||||
if("deoccupy")
|
||||
if(get_malf_status(usr))
|
||||
malfvacate()
|
||||
|
||||
/obj/machinery/power/apc/proc/toggle_breaker()
|
||||
operating = !operating
|
||||
@@ -1033,7 +980,7 @@
|
||||
if(!malf.can_shunt)
|
||||
to_chat(malf, "<span class='warning'>You cannot shunt!</span>")
|
||||
return
|
||||
if(!is_station_level(src.z))
|
||||
if(!is_station_level(z))
|
||||
return
|
||||
occupier = new /mob/living/silicon/ai(src,malf.laws,null,1)
|
||||
occupier.adjustOxyLoss(malf.getOxyLoss())
|
||||
@@ -1080,21 +1027,21 @@
|
||||
|
||||
/obj/machinery/power/apc/proc/ion_act()
|
||||
//intended to be exactly the same as an AI malf attack
|
||||
if(!src.malfhack && is_station_level(src.z))
|
||||
if(!malfhack && is_station_level(z))
|
||||
if(prob(3))
|
||||
src.locked = 1
|
||||
if(src.cell.charge > 0)
|
||||
src.cell.charge = 0
|
||||
locked = TRUE
|
||||
if(cell.charge > 0)
|
||||
cell.charge = 0
|
||||
cell.corrupt()
|
||||
src.malfhack = 1
|
||||
malfhack = TRUE
|
||||
update_icon()
|
||||
var/datum/effect_system/smoke_spread/smoke = new
|
||||
smoke.set_up(3, 0, src.loc)
|
||||
smoke.set_up(3, 0, loc)
|
||||
smoke.attach(src)
|
||||
smoke.start()
|
||||
do_sparks(3, 1, src)
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("<span class='danger'>The [src.name] suddenly lets out a blast of smoke and some sparks!", 3, "<span class='danger'>You hear sizzling electronics.</span>", 2)
|
||||
M.show_message("<span class='danger'>The [name] suddenly lets out a blast of smoke and some sparks!", 3, "<span class='danger'>You hear sizzling electronics.</span>", 2)
|
||||
|
||||
|
||||
/obj/machinery/power/apc/surplus()
|
||||
@@ -1137,12 +1084,12 @@
|
||||
|
||||
var/excess = surplus()
|
||||
|
||||
if(!src.avail())
|
||||
main_status = 0
|
||||
if(!avail())
|
||||
main_status = APC_EXTERNAL_POWER_NOTCONNECTED
|
||||
else if(excess < 0)
|
||||
main_status = 1
|
||||
main_status = APC_EXTERNAL_POWER_NOENERGY
|
||||
else
|
||||
main_status = 2
|
||||
main_status = APC_EXTERNAL_POWER_GOOD
|
||||
|
||||
if(debug)
|
||||
log_debug("Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light] - Longterm: [longtermpower]")
|
||||
@@ -1257,7 +1204,7 @@
|
||||
if(shock_mobs.len)
|
||||
var/mob/living/L = pick(shock_mobs)
|
||||
L.electrocute_act(rand(5, 25), "electrical arc")
|
||||
playsound(get_turf(L), 'sound/effects/eleczap.ogg', 75, 1)
|
||||
playsound(get_turf(L), 'sound/effects/eleczap.ogg', 75, TRUE)
|
||||
Beam(L, icon_state = "lightning[rand(1, 12)]", icon = 'icons/effects/effects.dmi', time = 5)
|
||||
|
||||
else // no cell, switch everything off
|
||||
@@ -1383,3 +1330,7 @@
|
||||
updateDialog()
|
||||
|
||||
#undef APC_UPDATE_ICON_COOLDOWN
|
||||
|
||||
#undef APC_EXTERNAL_POWER_NOTCONNECTED
|
||||
#undef APC_EXTERNAL_POWER_NOENERGY
|
||||
#undef APC_EXTERNAL_POWER_GOOD
|
||||
|
||||
@@ -310,16 +310,25 @@ field_generator power level display
|
||||
//This is here to help fight the "hurr durr, release singulo cos nobody will notice before the
|
||||
//singulo eats the evidence". It's not fool-proof but better than nothing.
|
||||
//I want to avoid using global variables.
|
||||
spawn(1)
|
||||
var/temp = 1 //stops spam
|
||||
for(var/thing in GLOB.singularities)
|
||||
var/obj/singularity/O = thing
|
||||
if(O.last_warning && temp)
|
||||
if((world.time - O.last_warning) > 50) //to stop message-spam
|
||||
temp = 0
|
||||
message_admins("A singulo exists and a containment field has failed. Location: [get_area(src)] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</A>)",1)
|
||||
investigate_log("has <font color='red'>failed</font> whilst a singulo exists.","singulo")
|
||||
O.last_warning = world.time
|
||||
INVOKE_ASYNC(src, .proc/admin_alert)
|
||||
|
||||
/obj/machinery/field/generator/proc/admin_alert()
|
||||
var/temp = TRUE //stops spam
|
||||
for(var/thing in GLOB.singularities)
|
||||
var/obj/singularity/O = thing
|
||||
if(O.last_warning && temp && atoms_share_level(O, src))
|
||||
if((world.time - O.last_warning) > 50) //to stop message-spam
|
||||
temp = FALSE
|
||||
// To the person who asks "Hey affected, why are you using this massive operator when you can use AREACOORD?" Well, ill tell you
|
||||
// get_area_name is fucking broken and uses a for(x in world) search
|
||||
// It doesnt even work, is expensive, and returns 0
|
||||
// Im not refactoring one thing which could risk breaking all admin location logs
|
||||
// Fight me
|
||||
// [src ? "[get_location_name(src, TRUE)] [COORD(src)]" : "nonexistent location"] [ADMIN_JMP(src)] works much better and actually works at all
|
||||
// Oh and yes, this exact comment was pasted from the exact same thing I did to tcomms code. Dont at me.
|
||||
message_admins("A singularity exists and a containment field has failed on the same Z-Level. Singulo location: [O ? "[get_location_name(O, TRUE)] [COORD(O)]" : "nonexistent location"] [ADMIN_JMP(O)] | Field generator location: [src ? "[get_location_name(src, TRUE)] [COORD(src)]" : "nonexistent location"] [ADMIN_JMP(src)]")
|
||||
investigate_log("has <font color='red'>failed</font> whilst a singulo exists.","singulo")
|
||||
O.last_warning = world.time
|
||||
|
||||
/obj/machinery/field/generator/shock_field(mob/living/user)
|
||||
if(fields.len)
|
||||
|
||||
@@ -123,6 +123,7 @@
|
||||
if(keep)
|
||||
stored_ammo.Insert(1,b)
|
||||
update_mat_value()
|
||||
update_icon()
|
||||
return b
|
||||
|
||||
/obj/item/ammo_box/proc/give_round(obj/item/ammo_casing/R, replace_spent = 0)
|
||||
|
||||
@@ -383,10 +383,7 @@
|
||||
origin_tech = "combat=3;syndicate=1"
|
||||
caliber = "shotgun"
|
||||
max_ammo = 8
|
||||
|
||||
/obj/item/ammo_box/magazine/m12g/update_icon()
|
||||
..()
|
||||
icon_state = "[initial(icon_state)]-[CEILING(ammo_count(0)/8, 1)*8]"
|
||||
multiple_sprites = 2
|
||||
|
||||
/obj/item/ammo_box/magazine/m12g/buckshot
|
||||
name = "shotgun magazine (12g buckshot slugs)"
|
||||
@@ -414,6 +411,24 @@
|
||||
icon_state = "m12gbc"
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/breaching
|
||||
|
||||
/obj/item/ammo_box/magazine/m12g/XtrLrg
|
||||
name = "\improper XL shotgun magazine (12g slugs)"
|
||||
desc = "An extra large drum magazine."
|
||||
icon_state = "m12gXlSl"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
ammo_type = /obj/item/ammo_casing/shotgun
|
||||
max_ammo = 16
|
||||
|
||||
/obj/item/ammo_box/magazine/m12g/XtrLrg/buckshot
|
||||
name = "\improper XL shotgun magazine (12g buckshot)"
|
||||
icon_state = "m12gXlBs"
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
|
||||
|
||||
/obj/item/ammo_box/magazine/m12g/XtrLrg/dragon
|
||||
name = "\improper XL shotgun magazine (12g dragon's breath)"
|
||||
icon_state = "m12gXlDb"
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
|
||||
|
||||
/obj/item/ammo_box/magazine/toy
|
||||
name = "foam force META magazine"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
|
||||
|
||||
@@ -275,13 +275,27 @@
|
||||
if(magazine)
|
||||
overlays.Cut()
|
||||
overlays += "[magazine.icon_state]"
|
||||
return
|
||||
if(istype(magazine, /obj/item/ammo_box/magazine/m12g/XtrLrg))
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
else
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
else
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/gun/projectile/automatic/shotgun/bulldog/update_icon()
|
||||
overlays.Cut()
|
||||
update_magazine()
|
||||
icon_state = "bulldog[chambered ? "" : "-e"]"
|
||||
|
||||
/obj/item/gun/projectile/automatic/shotgun/bulldog/attackby(var/obj/item/A as obj, mob/user as mob, params)
|
||||
if(istype(A, /obj/item/ammo_box/magazine/m12g/XtrLrg))
|
||||
if(istype(loc, /obj/item/storage)) // To prevent inventory exploits
|
||||
var/obj/item/storage/Strg = loc
|
||||
if(Strg.max_w_class < WEIGHT_CLASS_BULKY)
|
||||
to_chat(user, "<span class='warning'>You can't reload [src], with a XL mag, while it's in a normal bag.</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/projectile/automatic/shotgun/bulldog/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
|
||||
..()
|
||||
empty_alarm()
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
var/list/hacked_reagents = list("toxin")
|
||||
var/hack_message = "You disable the safety safeguards, enabling the \"Mad Scientist\" mode."
|
||||
var/unhack_message = "You re-enable the safety safeguards, enabling the \"NT Standard\" mode."
|
||||
var/is_drink = FALSE
|
||||
|
||||
/obj/machinery/chem_dispenser/get_cell()
|
||||
return cell
|
||||
@@ -120,7 +121,6 @@
|
||||
var/usedpower = cell.give(recharge_amount)
|
||||
if(usedpower)
|
||||
use_power(15 * recharge_amount)
|
||||
SSnanoui.update_uis(src) // update all UIs attached to src
|
||||
recharge_counter = 0
|
||||
return
|
||||
recharge_counter++
|
||||
@@ -131,7 +131,6 @@
|
||||
else
|
||||
spawn(rand(0, 15))
|
||||
stat |= NOPOWER
|
||||
SSnanoui.update_uis(src) // update all UIs attached to src
|
||||
|
||||
/obj/machinery/chem_dispenser/ex_act(severity)
|
||||
if(severity < 3)
|
||||
@@ -145,19 +144,17 @@
|
||||
beaker = null
|
||||
overlays.Cut()
|
||||
|
||||
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
|
||||
/obj/machinery/chem_dispenser/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "chem_dispenser.tmpl", ui_title, 390, 655)
|
||||
// open the new ui window
|
||||
ui = new(user, src, ui_key, "ChemDispenser", ui_title, 390, 655)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/chem_dispenser/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
|
||||
/obj/machinery/chem_dispenser/tgui_data(mob/user)
|
||||
var/data[0]
|
||||
|
||||
data["glass"] = is_drink
|
||||
data["amount"] = amount
|
||||
data["energy"] = cell.charge ? cell.charge * powerefficiency : "0" //To prevent NaN in the UI.
|
||||
data["maxEnergy"] = cell.maxcharge * powerefficiency
|
||||
@@ -187,63 +184,59 @@
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/chem_dispenser/Topic(href, href_list)
|
||||
/obj/machinery/chem_dispenser/tgui_act(actions, params)
|
||||
if(..())
|
||||
return TRUE
|
||||
return
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
if(href_list["amount"])
|
||||
amount = round(text2num(href_list["amount"]), 1) // round to nearest 1
|
||||
if(amount < 0) // Since the user can actually type the commands himself, some sanity checking
|
||||
amount = 0
|
||||
if(amount > 100)
|
||||
amount = 100
|
||||
|
||||
if(href_list["dispense"])
|
||||
if(!is_operational() || QDELETED(cell))
|
||||
return
|
||||
if(beaker && dispensable_reagents.Find(href_list["dispense"]))
|
||||
. = TRUE
|
||||
switch(actions)
|
||||
if("amount")
|
||||
amount = clamp(round(text2num(params["amount"]), 1), 0, 50) // round to nearest 1 and clamp to 0 - 50
|
||||
if("dispense")
|
||||
if(!is_operational() || QDELETED(cell))
|
||||
return
|
||||
if(!beaker || !dispensable_reagents.Find(params["reagent"]))
|
||||
return
|
||||
var/datum/reagents/R = beaker.reagents
|
||||
var/free = R.maximum_volume - R.total_volume
|
||||
var/actual = min(amount, (cell.charge * powerefficiency) * 10, free)
|
||||
|
||||
if(!cell.use(actual / powerefficiency))
|
||||
atom_say("Not enough energy to complete operation!")
|
||||
return
|
||||
|
||||
R.add_reagent(href_list["dispense"], actual)
|
||||
R.add_reagent(params["reagent"], actual)
|
||||
overlays.Cut()
|
||||
if(!icon_beaker)
|
||||
icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position.
|
||||
icon_beaker = mutable_appearance('icons/obj/chemical.dmi', "disp_beaker") //randomize beaker overlay position.
|
||||
icon_beaker.pixel_x = rand(-10, 5)
|
||||
overlays += icon_beaker
|
||||
|
||||
if(href_list["remove"])
|
||||
if(beaker)
|
||||
if(href_list["removeamount"])
|
||||
var/amount = text2num(href_list["removeamount"])
|
||||
if(isnum(amount) && (amount > 0))
|
||||
var/datum/reagents/R = beaker.reagents
|
||||
var/id = href_list["remove"]
|
||||
R.remove_reagent(id, amount)
|
||||
else if(isnum(amount) && (amount == -1)) //Isolate instead
|
||||
var/datum/reagents/R = beaker.reagents
|
||||
var/id = href_list["remove"]
|
||||
R.isolate_reagent(id)
|
||||
|
||||
if(href_list["ejectBeaker"])
|
||||
if(beaker)
|
||||
if("remove")
|
||||
var/amount = text2num(params["amount"])
|
||||
if(!beaker || !amount)
|
||||
return
|
||||
var/datum/reagents/R = beaker.reagents
|
||||
var/id = params["reagent"]
|
||||
if(amount > 0)
|
||||
R.remove_reagent(id, amount)
|
||||
else if(amount == -1) //Isolate instead
|
||||
R.isolate_reagent(id)
|
||||
if("ejectBeaker")
|
||||
if(!beaker)
|
||||
return
|
||||
beaker.forceMove(loc)
|
||||
if(Adjacent(usr) && !issilicon(usr))
|
||||
usr.put_in_hands(beaker)
|
||||
beaker = null
|
||||
overlays.Cut()
|
||||
else
|
||||
return FALSE
|
||||
|
||||
add_fingerprint(usr)
|
||||
return TRUE // update UIs attached to this object
|
||||
|
||||
/obj/machinery/chem_dispenser/attackby(obj/item/I, mob/user, params)
|
||||
if(exchange_parts(user, I))
|
||||
SSnanoui.update_uis(src)
|
||||
SStgui.update_uis(src)
|
||||
return
|
||||
|
||||
if(isrobot(user))
|
||||
@@ -263,9 +256,9 @@
|
||||
beaker = I
|
||||
I.forceMove(src)
|
||||
to_chat(user, "<span class='notice'>You set [I] on the machine.</span>")
|
||||
SSnanoui.update_uis(src) // update all UIs attached to src
|
||||
SStgui.update_uis(src) // update all UIs attached to src
|
||||
if(!icon_beaker)
|
||||
icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position.
|
||||
icon_beaker = mutable_appearance('icons/obj/chemical.dmi', "disp_beaker") //randomize beaker overlay position.
|
||||
icon_beaker.pixel_x = rand(-10, 5)
|
||||
overlays += icon_beaker
|
||||
return
|
||||
@@ -299,8 +292,7 @@
|
||||
to_chat(user, unhack_message)
|
||||
dispensable_reagents -= hacked_reagents
|
||||
hackedcheck = FALSE
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
SStgui.update_uis(src)
|
||||
|
||||
/obj/machinery/chem_dispenser/screwdriver_act(mob/user, obj/item/I)
|
||||
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", "[initial(icon_state)]", I))
|
||||
@@ -321,14 +313,14 @@
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/chem_dispenser/attack_ghost(mob/user)
|
||||
if(user.can_admin_interact())
|
||||
return attack_hand(user)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
tgui_interact(user)
|
||||
|
||||
/obj/machinery/chem_dispenser/attack_hand(mob/user)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
|
||||
ui_interact(user)
|
||||
tgui_interact(user)
|
||||
|
||||
/obj/machinery/chem_dispenser/soda
|
||||
icon_state = "soda_dispenser"
|
||||
@@ -342,6 +334,7 @@
|
||||
hacked_reagents = list("thirteenloko")
|
||||
hack_message = "You change the mode from 'McNano' to 'Pizza King'."
|
||||
unhack_message = "You change the mode from 'Pizza King' to 'McNano'."
|
||||
is_drink = TRUE
|
||||
|
||||
/obj/machinery/chem_dispenser/soda/New()
|
||||
..()
|
||||
@@ -377,6 +370,7 @@
|
||||
hacked_reagents = list("goldschlager", "patron", "absinthe", "ethanol", "nothing", "sake")
|
||||
hack_message = "You disable the 'nanotrasen-are-cheap-bastards' lock, enabling hidden and very expensive boozes."
|
||||
unhack_message = "You re-enable the 'nanotrasen-are-cheap-bastards' lock, disabling hidden and very expensive boozes."
|
||||
is_drink = TRUE
|
||||
|
||||
/obj/machinery/chem_dispenser/beer/New()
|
||||
..()
|
||||
|
||||
@@ -1,15 +1,19 @@
|
||||
/obj/machinery/chem_heater
|
||||
name = "chemical heater"
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "mixer0b"
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 40
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
resistance_flags = FIRE_PROOF|ACID_PROOF
|
||||
var/obj/item/reagent_containers/beaker = null
|
||||
var/desired_temp = T0C
|
||||
var/on = FALSE
|
||||
/// Whether this should auto-eject the beaker once done heating/cooling.
|
||||
var/auto_eject = FALSE
|
||||
/// The higher this number, the faster reagents will heat/cool.
|
||||
var/speed_increase = 0
|
||||
|
||||
/obj/machinery/chem_heater/New()
|
||||
..()
|
||||
@@ -19,35 +23,36 @@
|
||||
component_parts += new /obj/item/stack/sheet/glass(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/chem_heater/RefreshParts()
|
||||
speed_increase = initial(speed_increase)
|
||||
for(var/obj/item/stock_parts/micro_laser/M in component_parts)
|
||||
speed_increase += 5 * (M.rating - 1)
|
||||
|
||||
/obj/machinery/chem_heater/process()
|
||||
..()
|
||||
if(stat & NOPOWER)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
var/state_change = FALSE
|
||||
if(on)
|
||||
if(beaker)
|
||||
if(!beaker.reagents.total_volume)
|
||||
on = FALSE
|
||||
SSnanoui.update_uis(src)
|
||||
return
|
||||
beaker.reagents.temperature_reagents(desired_temp)
|
||||
beaker.reagents.temperature_reagents(desired_temp)
|
||||
if(abs(beaker.reagents.chem_temp - desired_temp) <= 3)
|
||||
beaker.reagents.temperature_reagents(desired_temp, max(1, 35 - speed_increase))
|
||||
if(round(beaker.reagents.chem_temp) == round(desired_temp))
|
||||
playsound(loc, 'sound/machines/ding.ogg', 50, 1)
|
||||
on = FALSE
|
||||
state_change = TRUE
|
||||
|
||||
if(state_change)
|
||||
SSnanoui.update_uis(src)
|
||||
if(auto_eject)
|
||||
eject_beaker()
|
||||
|
||||
/obj/machinery/chem_heater/proc/eject_beaker(mob/user)
|
||||
if(beaker)
|
||||
beaker.forceMove(get_turf(src))
|
||||
if(Adjacent(user) && !issilicon(user))
|
||||
if(user && Adjacent(user) && !issilicon(user))
|
||||
user.put_in_hands(beaker)
|
||||
beaker = null
|
||||
icon_state = "mixer0b"
|
||||
on = FALSE
|
||||
SSnanoui.update_uis(src)
|
||||
SStgui.update_uis(src)
|
||||
|
||||
/obj/machinery/chem_heater/power_change()
|
||||
if(powered())
|
||||
@@ -55,7 +60,6 @@
|
||||
else
|
||||
spawn(rand(0, 15))
|
||||
stat |= NOPOWER
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
/obj/machinery/chem_heater/attackby(obj/item/I, mob/user)
|
||||
if(isrobot(user))
|
||||
@@ -71,7 +75,7 @@
|
||||
I.forceMove(src)
|
||||
to_chat(user, "<span class='notice'>You add the beaker to the machine!</span>")
|
||||
icon_state = "mixer1b"
|
||||
SSnanoui.update_uis(src)
|
||||
SStgui.update_uis(src)
|
||||
return
|
||||
|
||||
if(exchange_parts(user, I))
|
||||
@@ -95,62 +99,62 @@
|
||||
default_deconstruction_crowbar(user, I)
|
||||
|
||||
/obj/machinery/chem_heater/attack_hand(mob/user)
|
||||
ui_interact(user)
|
||||
tgui_interact(user)
|
||||
|
||||
/obj/machinery/chem_heater/attack_ghost(mob/user)
|
||||
if(user.can_admin_interact())
|
||||
return attack_hand(user)
|
||||
tgui_interact(user)
|
||||
|
||||
/obj/machinery/chem_heater/attack_ai(mob/user)
|
||||
add_hiddenprint(user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/chem_heater/Topic(href, href_list)
|
||||
/obj/machinery/chem_heater/tgui_act(action, params)
|
||||
if(..())
|
||||
return FALSE
|
||||
return
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
if(href_list["toggle_on"])
|
||||
if(!beaker.reagents.total_volume)
|
||||
return FALSE
|
||||
on = !on
|
||||
. = 1
|
||||
|
||||
if(href_list["adjust_temperature"])
|
||||
var/val = href_list["adjust_temperature"]
|
||||
if(isnum(val))
|
||||
desired_temp = clamp(desired_temp+val, 0, 1000)
|
||||
else if(val == "input")
|
||||
var/target = input("Please input the target temperature", name) as num
|
||||
desired_temp = clamp(target, 0, 1000)
|
||||
. = TRUE
|
||||
switch(action)
|
||||
if("toggle_on")
|
||||
on = !on
|
||||
if("adjust_temperature")
|
||||
desired_temp = clamp(text2num(params["target"]), 0, 1000)
|
||||
if("eject_beaker")
|
||||
eject_beaker(usr)
|
||||
. = FALSE
|
||||
if("toggle_autoeject")
|
||||
auto_eject = !auto_eject
|
||||
else
|
||||
return FALSE
|
||||
. = 1
|
||||
add_fingerprint(usr)
|
||||
|
||||
if(href_list["eject_beaker"])
|
||||
eject_beaker(usr)
|
||||
. = 0 //updated in eject_beaker() already
|
||||
|
||||
/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null)
|
||||
/obj/machinery/chem_heater/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
|
||||
if(user.stat || user.restrained())
|
||||
return
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "chem_heater.tmpl", "ChemHeater", 350, 270)
|
||||
ui = new(user, src, ui_key, "ChemHeater", "Chemical Heater", 350, 270, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/chem_heater/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
|
||||
/obj/machinery/chem_heater/tgui_data(mob/user)
|
||||
var/data[0]
|
||||
var/cur_temp = beaker ? beaker.reagents.chem_temp : null
|
||||
|
||||
data["targetTemp"] = desired_temp
|
||||
data["targetTempReached"] = FALSE
|
||||
data["autoEject"] = auto_eject
|
||||
data["isActive"] = on
|
||||
data["isBeakerLoaded"] = beaker ? 1 : 0
|
||||
data["isBeakerLoaded"] = beaker ? TRUE : FALSE
|
||||
|
||||
data["currentTemp"] = beaker ? beaker.reagents.chem_temp : null
|
||||
data["currentTemp"] = cur_temp
|
||||
data["beakerCurrentVolume"] = beaker ? beaker.reagents.total_volume : null
|
||||
data["beakerMaxVolume"] = beaker ? beaker.volume : null
|
||||
|
||||
if(cur_temp)
|
||||
data["targetTempReached"] = round(cur_temp) == round(desired_temp)
|
||||
|
||||
//copy-pasted from chem dispenser
|
||||
var/beakerContents[0]
|
||||
if(beaker)
|
||||
|
||||
@@ -1,3 +1,9 @@
|
||||
#define MAX_PILL_SPRITE 20 //max icon state of the pill sprites
|
||||
#define MAX_MULTI_AMOUNT 20 // Max number of pills/patches that can be made at once
|
||||
#define MAX_UNITS_PER_PILL 100 // Max amount of units in a pill
|
||||
#define MAX_UNITS_PER_PATCH 30 // Max amount of units in a patch
|
||||
#define MAX_CUSTOM_NAME_LEN 64 // Max length of a custom pill/condiment/whatever
|
||||
|
||||
/obj/machinery/chem_master
|
||||
name = "\improper ChemMaster 3000"
|
||||
density = TRUE
|
||||
@@ -14,10 +20,12 @@
|
||||
var/useramount = 30 // Last used amount
|
||||
var/pillamount = 10
|
||||
var/patchamount = 10
|
||||
var/bottlesprite = "bottle"
|
||||
var/pillsprite = "1"
|
||||
var/bottlesprite = 1
|
||||
var/pillsprite = 1
|
||||
var/client/has_sprites = list()
|
||||
var/printing = FALSE
|
||||
var/static/list/pill_bottle_wrappers
|
||||
var/static/list/bottle_styles
|
||||
|
||||
/obj/machinery/chem_master/New()
|
||||
..()
|
||||
@@ -94,7 +102,7 @@
|
||||
beaker = I
|
||||
I.forceMove(src)
|
||||
to_chat(user, "<span class='notice'>You add the beaker to the machine!</span>")
|
||||
SSnanoui.update_uis(src)
|
||||
SStgui.update_uis(src)
|
||||
update_icon()
|
||||
|
||||
else if(istype(I, /obj/item/storage/pill_bottle))
|
||||
@@ -109,14 +117,10 @@
|
||||
loaded_pill_bottle = I
|
||||
I.forceMove(src)
|
||||
to_chat(user, "<span class='notice'>You add [I] into the dispenser slot!</span>")
|
||||
SSnanoui.update_uis(src)
|
||||
SStgui.update_uis(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/machinery/chem_master/crowbar_act(mob/user, obj/item/I)
|
||||
if(!panel_open)
|
||||
return
|
||||
@@ -142,319 +146,127 @@
|
||||
power_change()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/chem_master/Topic(href, href_list)
|
||||
/obj/machinery/chem_master/tgui_act(action, params, datum/tgui/ui, datum/tgui_state/state)
|
||||
if(..())
|
||||
return
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
if(tgui_act_modal(action, params, ui, state))
|
||||
return TRUE
|
||||
|
||||
add_fingerprint(usr)
|
||||
usr.set_machine(src)
|
||||
|
||||
|
||||
if(href_list["ejectp"])
|
||||
if(loaded_pill_bottle)
|
||||
loaded_pill_bottle.forceMove(loc)
|
||||
loaded_pill_bottle = null
|
||||
else if(href_list["change_pillbottle"])
|
||||
if(loaded_pill_bottle)
|
||||
var/list/wrappers = list("Default wrapper", "Red wrapper", "Green wrapper", "Pale green wrapper", "Blue wrapper", "Light blue wrapper", "Teal wrapper", "Yellow wrapper", "Orange wrapper", "Pink wrapper", "Brown wrapper")
|
||||
var/chosen = input(usr, "Select a pillbottle wrapper", "Pillbottle wrapper", wrappers[1]) as null|anything in wrappers
|
||||
if(!chosen)
|
||||
. = TRUE
|
||||
switch(action)
|
||||
if("toggle")
|
||||
mode = !mode
|
||||
if("ejectp")
|
||||
if(loaded_pill_bottle)
|
||||
loaded_pill_bottle.forceMove(loc)
|
||||
loaded_pill_bottle = null
|
||||
if("print")
|
||||
if(printing || condi)
|
||||
return
|
||||
var/color
|
||||
switch(chosen)
|
||||
if("Default wrapper")
|
||||
loaded_pill_bottle.cut_overlays()
|
||||
return
|
||||
if("Red wrapper")
|
||||
color = COLOR_RED
|
||||
if("Green wrapper")
|
||||
color = COLOR_GREEN
|
||||
if("Pink wrapper")
|
||||
color = COLOR_PINK
|
||||
if("Teal wrapper")
|
||||
color = COLOR_TEAL
|
||||
if("Blue wrapper")
|
||||
color = COLOR_BLUE
|
||||
if("Brown wrapper")
|
||||
color = COLOR_MAROON
|
||||
if("Light blue wrapper")
|
||||
color = COLOR_CYAN_BLUE
|
||||
if("Yellow wrapper")
|
||||
color = COLOR_YELLOW
|
||||
if("Pale green wrapper")
|
||||
color = COLOR_PALE_BTL_GREEN
|
||||
if("Orange wrapper")
|
||||
color = COLOR_ORANGE
|
||||
loaded_pill_bottle.wrapper_color = color
|
||||
loaded_pill_bottle.apply_wrap()
|
||||
else if(href_list["close"])
|
||||
usr << browse(null, "window=chem_master")
|
||||
onclose(usr, "chem_master")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
if(href_list["print_p"])
|
||||
if(!printing)
|
||||
var/idx = text2num(params["idx"]) || 0
|
||||
var/from_beaker = text2num(params["beaker"]) || FALSE
|
||||
var/reagent_list = from_beaker ? beaker.reagents.reagent_list : reagents.reagent_list
|
||||
if(idx < 1 || idx > length(reagent_list))
|
||||
return
|
||||
|
||||
var/datum/reagent/R = reagent_list[idx]
|
||||
|
||||
printing = TRUE
|
||||
visible_message("<span class='notice'>[src] rattles and prints out a sheet of paper.</span>")
|
||||
playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1)
|
||||
|
||||
var/obj/item/paper/P = new /obj/item/paper(loc)
|
||||
P.info = "<CENTER><B>Chemical Analysis</B></CENTER><BR>"
|
||||
P.info = "<center><b>Chemical Analysis</b></center><br>"
|
||||
P.info += "<b>Time of analysis:</b> [station_time_timestamp()]<br><br>"
|
||||
P.info += "<b>Chemical name:</b> [href_list["name"]]<br>"
|
||||
if(href_list["name"] == "Blood")
|
||||
var/datum/reagents/R = beaker.reagents
|
||||
var/datum/reagent/blood/G
|
||||
for(var/datum/reagent/F in R.reagent_list)
|
||||
if(F.name == href_list["name"])
|
||||
G = F
|
||||
break
|
||||
var/B = G.data["blood_type"]
|
||||
var/C = G.data["blood_DNA"]
|
||||
P.info += "<b>Description:</b><br>Blood Type: [B]<br>DNA: [C]"
|
||||
P.info += "<b>Chemical name:</b> [R.name]<br>"
|
||||
if(istype(R, /datum/reagent/blood))
|
||||
var/datum/reagent/blood/B = R
|
||||
P.info += "<b>Description:</b> N/A<br><b>Blood Type:</b> [B.data["blood_type"]]<br><b>DNA:</b> [B.data["blood_DNA"]]"
|
||||
else
|
||||
P.info += "<b>Description:</b> [href_list["desc"]]"
|
||||
P.info += "<b>Description:</b> [R.description]"
|
||||
P.info += "<br><br><b>Notes:</b><br>"
|
||||
P.name = "Chemical Analysis - [href_list["name"]]"
|
||||
printing = FALSE
|
||||
P.name = "Chemical Analysis - [R.name]"
|
||||
spawn(50)
|
||||
printing = FALSE
|
||||
else
|
||||
. = FALSE
|
||||
|
||||
if(beaker)
|
||||
var/datum/reagents/R = beaker.reagents
|
||||
if(href_list["analyze"])
|
||||
var/dat = ""
|
||||
if(!condi)
|
||||
if(href_list["name"] == "Blood")
|
||||
var/datum/reagent/blood/G
|
||||
for(var/datum/reagent/F in R.reagent_list)
|
||||
if(F.name == href_list["name"])
|
||||
G = F
|
||||
break
|
||||
var/A = G.name
|
||||
var/B = G.data["blood_type"]
|
||||
var/C = G.data["blood_DNA"]
|
||||
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[A]<BR><BR>Description:<BR>Blood Type: [B]<br>DNA: [C]"
|
||||
else
|
||||
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]"
|
||||
dat += "<BR><BR><A href='?src=[UID()];print_p=1;desc=[href_list["desc"]];name=[href_list["name"]]'>(Print Analysis)</A><BR>"
|
||||
dat += "<A href='?src=[UID()];main=1'>(Back)</A>"
|
||||
if(. || !beaker)
|
||||
return
|
||||
|
||||
. = TRUE
|
||||
var/datum/reagents/R = beaker.reagents
|
||||
switch(action)
|
||||
if("add")
|
||||
var/id = params["id"]
|
||||
var/amount = text2num(params["amount"])
|
||||
if(!id || !amount)
|
||||
return
|
||||
R.trans_id_to(src, id, amount)
|
||||
if("remove")
|
||||
var/id = params["id"]
|
||||
var/amount = text2num(params["amount"])
|
||||
if(!id || !amount)
|
||||
return
|
||||
if(mode)
|
||||
reagents.trans_id_to(beaker, id, amount)
|
||||
else
|
||||
dat += "<TITLE>Condimaster 3000</TITLE>Condiment infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=[UID()];main=1'>(Back)</A>"
|
||||
usr << browse(dat, "window=chem_master;size=575x500")
|
||||
return
|
||||
|
||||
else if(href_list["add"])
|
||||
|
||||
if(href_list["amount"])
|
||||
var/id = href_list["add"]
|
||||
var/amount = text2num(href_list["amount"])
|
||||
R.trans_id_to(src, id, amount)
|
||||
|
||||
else if(href_list["addcustom"])
|
||||
|
||||
var/id = href_list["addcustom"]
|
||||
useramount = input("Select the amount to transfer.", 30, useramount) as num
|
||||
useramount = isgoodnumber(useramount)
|
||||
Topic(null, list("amount" = "[useramount]", "add" = "[id]"))
|
||||
|
||||
else if(href_list["remove"])
|
||||
|
||||
if(href_list["amount"])
|
||||
var/id = href_list["remove"]
|
||||
var/amount = text2num(href_list["amount"])
|
||||
if(mode)
|
||||
reagents.trans_id_to(beaker, id, amount)
|
||||
else
|
||||
reagents.remove_reagent(id, amount)
|
||||
|
||||
|
||||
else if(href_list["removecustom"])
|
||||
|
||||
var/id = href_list["removecustom"]
|
||||
useramount = input("Select the amount to transfer.", 30, useramount) as num
|
||||
useramount = isgoodnumber(useramount)
|
||||
Topic(null, list("amount" = "[useramount]", "remove" = "[id]"))
|
||||
|
||||
else if(href_list["toggle"])
|
||||
mode = !mode
|
||||
|
||||
else if(href_list["main"])
|
||||
attack_hand(usr)
|
||||
return
|
||||
else if(href_list["eject"])
|
||||
if(beaker)
|
||||
beaker.forceMove(get_turf(src))
|
||||
if(Adjacent(usr) && !issilicon(usr))
|
||||
usr.put_in_hands(beaker)
|
||||
beaker = null
|
||||
reagents.clear_reagents()
|
||||
update_icon()
|
||||
else if(href_list["createpill"] || href_list["createpill_multiple"])
|
||||
if(!condi)
|
||||
var/count = 1
|
||||
if(href_list["createpill_multiple"])
|
||||
count = input("Select the number of pills to make.", 10, pillamount) as num|null
|
||||
if(count == null)
|
||||
return
|
||||
count = isgoodnumber(count)
|
||||
if(count > 20)
|
||||
count = 20 //Pevent people from creating huge stacks of pills easily. Maybe move the number to defines?
|
||||
if(count <= 0)
|
||||
return
|
||||
var/amount_per_pill = reagents.total_volume / count
|
||||
if(amount_per_pill > 100)
|
||||
amount_per_pill = 100
|
||||
var/name = clean_input("Name:","Name your pill!","[reagents.get_master_reagent_name()] ([amount_per_pill]u)")
|
||||
if(!name)
|
||||
return
|
||||
name = reject_bad_text(name)
|
||||
while(count--)
|
||||
if(reagents.total_volume <= 0)
|
||||
to_chat(usr, "<span class='notice'>Not enough reagents to create these pills!</span>")
|
||||
return
|
||||
var/obj/item/reagent_containers/food/pill/P = new/obj/item/reagent_containers/food/pill(loc)
|
||||
if(!name)
|
||||
name = reagents.get_master_reagent_name()
|
||||
P.name = "[name] pill"
|
||||
P.pixel_x = rand(-7, 7) //random position
|
||||
P.pixel_y = rand(-7, 7)
|
||||
P.icon_state = "pill"+pillsprite
|
||||
reagents.trans_to(P, amount_per_pill)
|
||||
if(loaded_pill_bottle && loaded_pill_bottle.type == /obj/item/storage/pill_bottle)
|
||||
if(loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots)
|
||||
P.forceMove(loaded_pill_bottle)
|
||||
updateUsrDialog()
|
||||
else
|
||||
var/name = clean_input("Name:", "Name your bag!", reagents.get_master_reagent_name())
|
||||
if(!name)
|
||||
return
|
||||
name = reject_bad_text(name)
|
||||
var/obj/item/reagent_containers/food/condiment/pack/P = new/obj/item/reagent_containers/food/condiment/pack(loc)
|
||||
if(!name) name = reagents.get_master_reagent_name()
|
||||
P.originalname = name
|
||||
P.name = "[name] pack"
|
||||
P.desc = "A small condiment pack. The label says it contains [name]."
|
||||
reagents.trans_to(P, 10)
|
||||
else if(href_list["createpatch"] || href_list["createpatch_multiple"])
|
||||
if(!condi)
|
||||
var/count = 1
|
||||
if(href_list["createpatch_multiple"])
|
||||
count = input("Select the number of patches to make.", 10, patchamount) as num|null
|
||||
if(count == null)
|
||||
return
|
||||
count = isgoodnumber(count)
|
||||
if(!count || count <= 0)
|
||||
return
|
||||
if(count > 20)
|
||||
count = 20 //Pevent people from creating huge stacks of patches easily. Maybe move the number to defines?
|
||||
var/amount_per_patch = reagents.total_volume/count
|
||||
if(amount_per_patch > 30)
|
||||
amount_per_patch = 30
|
||||
var/name = clean_input("Name:", "Name your patch!", "[reagents.get_master_reagent_name()] ([amount_per_patch]u)")
|
||||
if(!name)
|
||||
return
|
||||
name = reject_bad_text(name)
|
||||
var/is_medical_patch = chemical_safety_check(reagents)
|
||||
while(count--)
|
||||
var/obj/item/reagent_containers/food/pill/patch/P = new/obj/item/reagent_containers/food/pill/patch(loc)
|
||||
if(!name) name = reagents.get_master_reagent_name()
|
||||
P.name = "[name] patch"
|
||||
P.pixel_x = rand(-7, 7) //random position
|
||||
P.pixel_y = rand(-7, 7)
|
||||
reagents.trans_to(P,amount_per_patch)
|
||||
if(is_medical_patch)
|
||||
P.instant_application = TRUE
|
||||
P.icon_state = "bandaid_med"
|
||||
if(loaded_pill_bottle && loaded_pill_bottle.type == /obj/item/storage/pill_bottle/patch_pack)
|
||||
if(loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots)
|
||||
P.forceMove(loaded_pill_bottle)
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["createbottle"])
|
||||
if(!condi)
|
||||
var/name = clean_input("Name:", "Name your bottle!", reagents.get_master_reagent_name())
|
||||
if(!name)
|
||||
return
|
||||
name = reject_bad_text(name)
|
||||
var/obj/item/reagent_containers/glass/bottle/reagent/P = new/obj/item/reagent_containers/glass/bottle/reagent(loc)
|
||||
if(!name)
|
||||
name = reagents.get_master_reagent_name()
|
||||
P.name = "[name] bottle"
|
||||
P.pixel_x = rand(-7, 7) //random position
|
||||
P.pixel_y = rand(-7, 7)
|
||||
P.icon_state = bottlesprite
|
||||
reagents.trans_to(P, 50)
|
||||
else
|
||||
var/obj/item/reagent_containers/food/condiment/P = new/obj/item/reagent_containers/food/condiment(loc)
|
||||
reagents.trans_to(P, 50)
|
||||
else if(href_list["change_pill"])
|
||||
#define MAX_PILL_SPRITE 20 //max icon state of the pill sprites
|
||||
var/dat = "<table>"
|
||||
var/j = 0
|
||||
for(var/i = 1 to MAX_PILL_SPRITE)
|
||||
j++
|
||||
if(j == 1)
|
||||
dat += "<tr>"
|
||||
dat += "<td><a href=\"?src=[UID()]&pill_sprite=[i]\"><img src=\"pill[i].png\" /></a></td>"
|
||||
if(j == 5)
|
||||
dat += "</tr>"
|
||||
j = 0
|
||||
dat += "</table>"
|
||||
usr << browse(dat, "window=chem_master_iconsel;size=225x193")
|
||||
return
|
||||
else if(href_list["change_bottle"])
|
||||
var/dat = "<table>"
|
||||
var/j = 0
|
||||
for(var/i in list("bottle", "small_bottle", "wide_bottle", "round_bottle", "reagent_bottle"))
|
||||
j++
|
||||
if(j == 1)
|
||||
dat += "<tr>"
|
||||
dat += "<td><a href=\"?src=[UID()]&bottle_sprite=[i]\"><img src=\"[i].png\" /></a></td>"
|
||||
if(j == 5)
|
||||
dat += "</tr>"
|
||||
j = 0
|
||||
dat += "</table>"
|
||||
usr << browse(dat, "window=chem_master_iconsel;size=225x193")
|
||||
return
|
||||
else if(href_list["pill_sprite"])
|
||||
pillsprite = href_list["pill_sprite"]
|
||||
usr << browse(null, "window=chem_master_iconsel")
|
||||
else if(href_list["bottle_sprite"])
|
||||
bottlesprite = href_list["bottle_sprite"]
|
||||
usr << browse(null, "window=chem_master_iconsel")
|
||||
|
||||
SSnanoui.update_uis(src)
|
||||
reagents.remove_reagent(id, amount)
|
||||
if("eject")
|
||||
if(!beaker)
|
||||
return
|
||||
beaker.forceMove(get_turf(src))
|
||||
if(Adjacent(usr) && !issilicon(usr))
|
||||
usr.put_in_hands(beaker)
|
||||
beaker = null
|
||||
reagents.clear_reagents()
|
||||
update_icon()
|
||||
if("create_condi_bottle")
|
||||
if(!condi || !reagents.total_volume)
|
||||
return
|
||||
var/obj/item/reagent_containers/food/condiment/P = new(loc)
|
||||
reagents.trans_to(P, 50)
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/chem_master/attack_ai(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/chem_master/attack_ghost(mob/user)
|
||||
if(user.can_admin_interact())
|
||||
return attack_hand(user)
|
||||
tgui_interact(user)
|
||||
|
||||
/obj/machinery/chem_master/attack_hand(mob/user)
|
||||
if(..())
|
||||
return TRUE
|
||||
ui_interact(user)
|
||||
tgui_interact(user)
|
||||
|
||||
/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = TRUE)
|
||||
/obj/machinery/chem_master/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
|
||||
var/datum/asset/chem_master/assets = get_asset_datum(/datum/asset/chem_master)
|
||||
assets.send(user)
|
||||
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "chem_master.tmpl", name, 575, 500)
|
||||
ui = new(user, src, ui_key, "ChemMaster", name, 575, 500)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/chem_master/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
|
||||
/obj/machinery/chem_master/tgui_data(mob/user)
|
||||
var/data[0]
|
||||
|
||||
data["condi"] = condi
|
||||
data["loaded_pill_bottle"] = (loaded_pill_bottle ? 1 : 0)
|
||||
data["loaded_pill_bottle"] = loaded_pill_bottle ? TRUE : FALSE
|
||||
if(loaded_pill_bottle)
|
||||
data["loaded_pill_bottle_name"] = loaded_pill_bottle.name
|
||||
data["loaded_pill_bottle_contents_len"] = loaded_pill_bottle.contents.len
|
||||
data["loaded_pill_bottle_storage_slots"] = loaded_pill_bottle.storage_slots
|
||||
|
||||
data["beaker"] = (beaker ? 1 : 0)
|
||||
data["beaker"] = beaker ? TRUE : FALSE
|
||||
if(beaker)
|
||||
var/list/beaker_reagents_list = list()
|
||||
data["beaker_reagents"] = beaker_reagents_list
|
||||
@@ -464,13 +276,255 @@
|
||||
data["buffer_reagents"] = buffer_reagents_list
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
buffer_reagents_list[++buffer_reagents_list.len] = list("name" = R.name, "volume" = R.volume, "id" = R.id, "description" = R.description)
|
||||
else
|
||||
data["beaker_reagents"] = list()
|
||||
data["buffer_reagents"] = list()
|
||||
|
||||
data["pillsprite"] = pillsprite
|
||||
data["bottlesprite"] = bottlesprite
|
||||
data["mode"] = mode
|
||||
data["printing"] = printing
|
||||
|
||||
// Transfer modal information if there is one
|
||||
data["modal"] = tgui_modal_data(src)
|
||||
|
||||
return data
|
||||
|
||||
/**
|
||||
* Called in tgui_act() to process modal actions
|
||||
*
|
||||
* Arguments:
|
||||
* * action - The action passed by tgui
|
||||
* * params - The params passed by tgui
|
||||
*/
|
||||
/obj/machinery/chem_master/proc/tgui_act_modal(action, params, datum/tgui/ui, datum/tgui_state/state)
|
||||
. = TRUE
|
||||
var/id = params["id"] // The modal's ID
|
||||
var/list/arguments = istext(params["arguments"]) ? json_decode(params["arguments"]) : params["arguments"]
|
||||
switch(tgui_modal_act(src, action, params))
|
||||
if(TGUI_MODAL_OPEN)
|
||||
switch(id)
|
||||
if("analyze")
|
||||
var/idx = text2num(arguments["idx"]) || 0
|
||||
var/from_beaker = text2num(arguments["beaker"]) || FALSE
|
||||
var/reagent_list = from_beaker ? beaker.reagents.reagent_list : reagents.reagent_list
|
||||
if(idx < 1 || idx > length(reagent_list))
|
||||
return
|
||||
|
||||
var/datum/reagent/R = reagent_list[idx]
|
||||
var/list/result = list("idx" = idx, "name" = R.name, "desc" = R.description)
|
||||
if(!condi && istype(R, /datum/reagent/blood))
|
||||
var/datum/reagent/blood/B = R
|
||||
result["blood_type"] = B.data["blood_type"]
|
||||
result["blood_dna"] = B.data["blood_DNA"]
|
||||
|
||||
arguments["analysis"] = result
|
||||
tgui_modal_message(src, id, "", null, arguments)
|
||||
if("change_pill_bottle_style")
|
||||
if(!loaded_pill_bottle)
|
||||
return
|
||||
if(!pill_bottle_wrappers)
|
||||
pill_bottle_wrappers = list(
|
||||
"CLEAR" = "Default",
|
||||
COLOR_RED = "Red",
|
||||
COLOR_GREEN = "Green",
|
||||
COLOR_PALE_BTL_GREEN = "Pale green",
|
||||
COLOR_BLUE = "Blue",
|
||||
COLOR_CYAN_BLUE = "Light blue",
|
||||
COLOR_TEAL = "Teal",
|
||||
COLOR_YELLOW = "Yellow",
|
||||
COLOR_ORANGE = "Orange",
|
||||
COLOR_PINK = "Pink",
|
||||
COLOR_MAROON = "Brown"
|
||||
)
|
||||
var/current = pill_bottle_wrappers[loaded_pill_bottle.wrapper_color] || "Default"
|
||||
tgui_modal_choice(src, id, "Please select a pill bottle wrapper:", null, arguments, current, pill_bottle_wrappers)
|
||||
if("addcustom")
|
||||
if(!beaker || !beaker.reagents.total_volume)
|
||||
return
|
||||
tgui_modal_input(src, id, "Please enter the amount to transfer to buffer:", null, arguments, useramount)
|
||||
if("removecustom")
|
||||
if(!reagents.total_volume)
|
||||
return
|
||||
tgui_modal_input(src, id, "Please enter the amount to transfer to [mode ? "beaker" : "disposal"]:", null, arguments, useramount)
|
||||
if("create_condi_pack")
|
||||
if(!condi || !reagents.total_volume)
|
||||
return
|
||||
tgui_modal_input(src, id, "Please name your new condiment pack:", null, arguments, reagents.get_master_reagent_name(), MAX_CUSTOM_NAME_LEN)
|
||||
if("create_pill")
|
||||
if(condi || !reagents.total_volume)
|
||||
return
|
||||
var/num = round(text2num(arguments["num"] || 1))
|
||||
if(!num)
|
||||
return
|
||||
arguments["num"] = num
|
||||
var/amount_per_pill = clamp(reagents.total_volume / num, 0, MAX_UNITS_PER_PILL)
|
||||
var/default_name = "[reagents.get_master_reagent_name()] ([amount_per_pill]u)"
|
||||
var/pills_text = num == 1 ? "new pill" : "[num] new pills"
|
||||
tgui_modal_input(src, id, "Please name your [pills_text]:", null, arguments, default_name, MAX_CUSTOM_NAME_LEN)
|
||||
if("create_pill_multiple")
|
||||
if(condi || !reagents.total_volume)
|
||||
return
|
||||
tgui_modal_input(src, id, "Please enter the amount of pills to make (max [MAX_MULTI_AMOUNT] at a time):", null, arguments, pillamount, 5)
|
||||
if("change_pill_style")
|
||||
var/list/choices = list()
|
||||
for(var/i = 1 to MAX_PILL_SPRITE)
|
||||
choices += "pill[i].png"
|
||||
tgui_modal_bento(src, id, "Please select the new style for pills:", null, arguments, pillsprite, choices)
|
||||
if("create_patch")
|
||||
if(condi || !reagents.total_volume)
|
||||
return
|
||||
var/num = round(text2num(arguments["num"] || 1))
|
||||
if(!num)
|
||||
return
|
||||
arguments["num"] = num
|
||||
var/amount_per_patch = clamp(reagents.total_volume / num, 0, MAX_UNITS_PER_PATCH)
|
||||
var/default_name = "[reagents.get_master_reagent_name()] ([amount_per_patch]u)"
|
||||
var/patches_text = num == 1 ? "new patch" : "[num] new patches"
|
||||
tgui_modal_input(src, id, "Please name your [patches_text]:", null, arguments, default_name, MAX_CUSTOM_NAME_LEN)
|
||||
if("create_patch_multiple")
|
||||
if(condi || !reagents.total_volume)
|
||||
return
|
||||
tgui_modal_input(src, id, "Please enter the amount of patches to make (max [MAX_MULTI_AMOUNT] at a time):", null, arguments, pillamount, 5)
|
||||
if("create_bottle")
|
||||
if(condi || !reagents.total_volume)
|
||||
return
|
||||
tgui_modal_input(src, id, "Please name your bottle:", null, arguments, reagents.get_master_reagent_name(), MAX_CUSTOM_NAME_LEN)
|
||||
if("change_bottle_style")
|
||||
if(!bottle_styles)
|
||||
bottle_styles = list("bottle", "small_bottle", "wide_bottle", "round_bottle", "reagent_bottle")
|
||||
var/list/bottle_styles_png = list()
|
||||
for(var/style in bottle_styles)
|
||||
bottle_styles_png += "[style].png"
|
||||
tgui_modal_bento(src, id, "Please select the new style for bottles:", null, arguments, bottlesprite, bottle_styles_png)
|
||||
else
|
||||
return FALSE
|
||||
if(TGUI_MODAL_ANSWER)
|
||||
var/answer = params["answer"]
|
||||
switch(id)
|
||||
if("change_pill_bottle_style")
|
||||
if(!pill_bottle_wrappers || !loaded_pill_bottle) // wat?
|
||||
return
|
||||
var/color = "CLEAR"
|
||||
for(var/col in pill_bottle_wrappers)
|
||||
var/col_name = pill_bottle_wrappers[col]
|
||||
if(col_name == answer)
|
||||
color = col
|
||||
break
|
||||
if(length(color) && color != "CLEAR")
|
||||
loaded_pill_bottle.wrapper_color = color
|
||||
loaded_pill_bottle.apply_wrap()
|
||||
else
|
||||
loaded_pill_bottle.wrapper_color = null
|
||||
loaded_pill_bottle.cut_overlays()
|
||||
if("addcustom")
|
||||
var/amount = isgoodnumber(text2num(answer))
|
||||
if(!amount || !arguments["id"])
|
||||
return
|
||||
tgui_act("add", list("id" = arguments["id"], "amount" = amount), ui, state)
|
||||
if("removecustom")
|
||||
var/amount = isgoodnumber(text2num(answer))
|
||||
if(!amount || !arguments["id"])
|
||||
return
|
||||
tgui_act("remove", list("id" = arguments["id"], "amount" = amount), ui, state)
|
||||
if("create_condi_pack")
|
||||
if(!condi || !reagents.total_volume)
|
||||
return
|
||||
if(!length(answer))
|
||||
answer = reagents.get_master_reagent_name()
|
||||
var/obj/item/reagent_containers/food/condiment/pack/P = new(loc)
|
||||
P.originalname = answer
|
||||
P.name = "[answer] pack"
|
||||
P.desc = "A small condiment pack. The label says it contains [answer]."
|
||||
reagents.trans_to(P, 10)
|
||||
if("create_pill")
|
||||
if(condi || !reagents.total_volume)
|
||||
return
|
||||
var/count = clamp(round(text2num(arguments["num"]) || 0), 0, MAX_MULTI_AMOUNT)
|
||||
if(!count)
|
||||
return
|
||||
|
||||
if(!length(answer))
|
||||
answer = reagents.get_master_reagent_name()
|
||||
var/amount_per_pill = clamp(reagents.total_volume / count, 0, MAX_UNITS_PER_PILL)
|
||||
while(count--)
|
||||
if(reagents.total_volume <= 0)
|
||||
to_chat(usr, "<span class='notice'>Not enough reagents to create these pills!</span>")
|
||||
return
|
||||
|
||||
var/obj/item/reagent_containers/food/pill/P = new(loc)
|
||||
P.name = "[answer] pill"
|
||||
P.pixel_x = rand(-7, 7) // Random position
|
||||
P.pixel_y = rand(-7, 7)
|
||||
P.icon_state = "pill[pillsprite]"
|
||||
reagents.trans_to(P, amount_per_pill)
|
||||
// Load the pills in the bottle if there's one loaded
|
||||
if(istype(loaded_pill_bottle) && length(loaded_pill_bottle.contents) < loaded_pill_bottle.storage_slots)
|
||||
P.forceMove(loaded_pill_bottle)
|
||||
if("create_pill_multiple")
|
||||
if(condi || !reagents.total_volume)
|
||||
return
|
||||
tgui_act("modal_open", list("id" = "create_pill", "arguments" = list("num" = answer)), ui, state)
|
||||
if("change_pill_style")
|
||||
var/new_style = clamp(text2num(answer) || 0, 0, MAX_PILL_SPRITE)
|
||||
if(!new_style)
|
||||
return
|
||||
pillsprite = new_style
|
||||
if("create_patch")
|
||||
if(condi || !reagents.total_volume)
|
||||
return
|
||||
var/count = clamp(round(text2num(arguments["num"]) || 0), 0, MAX_MULTI_AMOUNT)
|
||||
if(!count)
|
||||
return
|
||||
|
||||
if(!length(answer))
|
||||
answer = reagents.get_master_reagent_name()
|
||||
var/amount_per_patch = clamp(reagents.total_volume / count, 0, MAX_UNITS_PER_PATCH)
|
||||
var/is_medical_patch = chemical_safety_check(reagents)
|
||||
while(count--)
|
||||
if(reagents.total_volume <= 0)
|
||||
to_chat(usr, "<span class='notice'>Not enough reagents to create these patches!</span>")
|
||||
return
|
||||
|
||||
var/obj/item/reagent_containers/food/pill/patch/P = new(loc)
|
||||
P.name = "[answer] patch"
|
||||
P.pixel_x = rand(-7, 7) // random position
|
||||
P.pixel_y = rand(-7, 7)
|
||||
reagents.trans_to(P, amount_per_patch)
|
||||
if(is_medical_patch)
|
||||
P.instant_application = TRUE
|
||||
P.icon_state = "bandaid_med"
|
||||
// Load the patches in the bottle if there's one loaded
|
||||
if(istype(loaded_pill_bottle, /obj/item/storage/pill_bottle/patch_pack) && length(loaded_pill_bottle.contents) < loaded_pill_bottle.storage_slots)
|
||||
P.forceMove(loaded_pill_bottle)
|
||||
if("create_patch_multiple")
|
||||
if(condi || !reagents.total_volume)
|
||||
return
|
||||
tgui_act("modal_open", list("id" = "create_patch", "arguments" = list("num" = answer)), ui, state)
|
||||
if("create_bottle")
|
||||
if(condi || !reagents.total_volume)
|
||||
return
|
||||
|
||||
if(!length(answer))
|
||||
answer = reagents.get_master_reagent_name()
|
||||
var/obj/item/reagent_containers/glass/bottle/reagent/P = new(loc)
|
||||
P.name = "[answer] bottle"
|
||||
P.pixel_x = rand(-7, 7) // random position
|
||||
P.pixel_y = rand(-7, 7)
|
||||
P.icon_state = length(bottle_styles) && bottle_styles[bottlesprite] || "bottle"
|
||||
reagents.trans_to(P, 50)
|
||||
if("change_bottle_style")
|
||||
if(!bottle_styles)
|
||||
return
|
||||
var/new_sprite = text2num(answer) || 1
|
||||
if(new_sprite < 1 || new_sprite > length(bottle_styles))
|
||||
return
|
||||
bottlesprite = new_sprite
|
||||
else
|
||||
return FALSE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/chem_master/proc/isgoodnumber(num)
|
||||
if(isnum(num))
|
||||
if(num > 200)
|
||||
@@ -481,7 +535,7 @@
|
||||
num = round(num)
|
||||
return num
|
||||
else
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/chem_master/proc/chemical_safety_check(datum/reagents/R)
|
||||
var/all_safe = TRUE
|
||||
@@ -503,3 +557,9 @@
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker(null)
|
||||
component_parts += new /obj/item/reagent_containers/glass/beaker(null)
|
||||
RefreshParts()
|
||||
|
||||
#undef MAX_PILL_SPRITE
|
||||
#undef MAX_MULTI_AMOUNT
|
||||
#undef MAX_UNITS_PER_PILL
|
||||
#undef MAX_UNITS_PER_PATCH
|
||||
#undef MAX_CUSTOM_NAME_LEN
|
||||
|
||||
@@ -272,6 +272,16 @@
|
||||
build_path = /obj/item/circuitboard/solar_control
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/sm_monitor
|
||||
name = "Console Board (Supermatter Monitoring)"
|
||||
desc = "Allows for the construction of circuit boards used to build a supermatter monitoring console"
|
||||
id = "sm_monitor"
|
||||
req_tech = list("programming" = 2, "powerstorage" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000)
|
||||
build_path = /obj/item/circuitboard/sm_monitor
|
||||
category = list("Computer Boards")
|
||||
|
||||
/datum/design/spacepodlocator
|
||||
name = "Console Board (Spacepod Locator)"
|
||||
desc = "Allows for the construction of circuit boards used to build a space-pod locating console"
|
||||
|
||||
@@ -296,7 +296,7 @@
|
||||
return
|
||||
var/sound/S = sound(mysound)
|
||||
S.wait = 0 //No queue
|
||||
S.channel = open_sound_channel()
|
||||
S.channel = SSsounds.random_available_channel()
|
||||
S.volume = 50
|
||||
for(var/mob/M in passengers | pilot)
|
||||
M << S
|
||||
|
||||
@@ -111,6 +111,12 @@
|
||||
typepath = /obj/item/instrument/eguitar
|
||||
cost = 500
|
||||
|
||||
/datum/storeitem/banjo
|
||||
name = "Banjo"
|
||||
desc = "It's pretty much just a drum with a neck and strings."
|
||||
typepath = /obj/item/instrument/banjo
|
||||
cost = 500
|
||||
|
||||
/datum/storeitem/piano_synth
|
||||
name = "Piano Synthesizer"
|
||||
desc = "An advanced electronic synthesizer that can emulate various instruments."
|
||||
|
||||
@@ -0,0 +1,370 @@
|
||||
/**
|
||||
* tgui modals
|
||||
*
|
||||
* Allows creation of modals within tgui.
|
||||
*/
|
||||
|
||||
GLOBAL_LIST(tgui_modals)
|
||||
|
||||
/**
|
||||
* Call this from a proc that is called in tgui_act() to process modal actions
|
||||
*
|
||||
* Example: /obj/machinery/chem_master/proc/tgui_act_modal
|
||||
* You can then switch based on the return value and show different
|
||||
* modals depending on the answer.
|
||||
* Arguments:
|
||||
* * source - The source datum
|
||||
* * action - The called action
|
||||
* * params - The params to the action
|
||||
*/
|
||||
/datum/proc/tgui_modal_act(datum/source = src, action = "", params)
|
||||
ASSERT(istype(source))
|
||||
|
||||
. = null
|
||||
switch(action)
|
||||
if("modal_open") // Params: id, arguments
|
||||
return TGUI_MODAL_OPEN
|
||||
if("modal_answer") // Params: id, answer, arguments
|
||||
params["answer"] = tgui_modal_preprocess_answer(source, params["answer"])
|
||||
if(tgui_modal_answer(source, params["id"], params["answer"])) // If there's a current modal with a delegate that returned TRUE, no need to continue
|
||||
. = TGUI_MODAL_DELEGATE
|
||||
else
|
||||
. = TGUI_MODAL_ANSWER
|
||||
tgui_modal_clear(source)
|
||||
if("modal_close") // Params: id
|
||||
tgui_modal_clear(source)
|
||||
return TGUI_MODAL_CLOSE
|
||||
|
||||
/**
|
||||
* Call this from tgui_data() to return modal information if needed
|
||||
|
||||
* Arguments:
|
||||
* * source - The source datum
|
||||
*/
|
||||
/datum/proc/tgui_modal_data(datum/source = src)
|
||||
ASSERT(istype(source))
|
||||
|
||||
var/datum/tgui_modal/current = LAZYACCESS(GLOB.tgui_modals, source.UID())
|
||||
if(!current)
|
||||
return null
|
||||
|
||||
return current.to_data()
|
||||
|
||||
/**
|
||||
* Clears the current modal for a given datum
|
||||
*
|
||||
* Arguments:
|
||||
* * source - The source datum
|
||||
*/
|
||||
/datum/proc/tgui_modal_clear(datum/source = src)
|
||||
ASSERT(istype(source))
|
||||
|
||||
LAZYINITLIST(GLOB.tgui_modals)
|
||||
var/datum/tgui_modal/previous = GLOB.tgui_modals[source.UID()]
|
||||
if(!previous)
|
||||
return FALSE
|
||||
|
||||
for(var/i in 1 to length(GLOB.tgui_modals))
|
||||
var/key = GLOB.tgui_modals[i]
|
||||
if(previous == GLOB.tgui_modals[key])
|
||||
GLOB.tgui_modals.Cut(i, i + 1)
|
||||
break
|
||||
|
||||
SStgui.update_uis(source)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Opens a message TGUI modal
|
||||
*
|
||||
* Arguments:
|
||||
* * source - The source datum
|
||||
* * id - The ID of the modal
|
||||
* * text - The text to display above the answers
|
||||
* * delegate - The proc to call when closed
|
||||
* * arguments - List of arguments passed to and from JS (mostly useful for chaining modals)
|
||||
*/
|
||||
/datum/proc/tgui_modal_message(datum/source = src, id, text = "Default modal message", delegate, arguments)
|
||||
ASSERT(length(id))
|
||||
|
||||
var/datum/tgui_modal/modal = new(id, text, delegate, arguments)
|
||||
return tgui_modal_new(source, modal)
|
||||
|
||||
/**
|
||||
* Opens a text input TGUI modal
|
||||
*
|
||||
* Arguments:
|
||||
* * source - The source datum
|
||||
* * id - The ID of the modal
|
||||
* * text - The text to display above the answers
|
||||
* * delegate - The proc to call when submitted
|
||||
* * arguments - List of arguments passed to and from JS (mostly useful for chaining modals)
|
||||
* * value - The default value of the input
|
||||
* * max_length - The maximum char length of the input
|
||||
*/
|
||||
/datum/proc/tgui_modal_input(datum/source = src, id, text = "Default modal message", delegate, arguments, value = "", max_length = TGUI_MODAL_INPUT_MAX_LENGTH)
|
||||
ASSERT(length(id))
|
||||
ASSERT(max_length > 0)
|
||||
|
||||
var/datum/tgui_modal/input/modal = new(id, text, delegate, arguments, value, max_length)
|
||||
return tgui_modal_new(source, modal)
|
||||
|
||||
/**
|
||||
* Opens a dropdown input TGUI modal
|
||||
*
|
||||
* Internally checks if the answer is in the list of choices.
|
||||
* Arguments:
|
||||
* * source - The source datum
|
||||
* * id - The ID of the modal
|
||||
* * text - The text to display above the answers
|
||||
* * delegate - The proc to call when submitted
|
||||
* * arguments - List of arguments passed to and from JS (mostly useful for chaining modals)
|
||||
* * value - The default value of the dropdown
|
||||
* * choices - The list of available choices in the dropdown
|
||||
*/
|
||||
/datum/proc/tgui_modal_choice(datum/source = src, id, text = "Default modal message", delegate, arguments, value = "", choices)
|
||||
ASSERT(length(id))
|
||||
|
||||
var/datum/tgui_modal/input/choice/modal = new(id, text, delegate, arguments, value, choices)
|
||||
return tgui_modal_new(source, modal)
|
||||
|
||||
/**
|
||||
* Opens a bento input TGUI modal
|
||||
*
|
||||
* Internally checks if the answer is in the list of choices.
|
||||
* Arguments:
|
||||
* * source - The source datum
|
||||
* * id - The ID of the modal
|
||||
* * text - The text to display above the answers
|
||||
* * delegate - The proc to call when submitted
|
||||
* * arguments - List of arguments passed to and from JS (mostly useful for chaining modals)
|
||||
* * value - The default value of the bento
|
||||
* * choices - The list of available choices in the bento
|
||||
*/
|
||||
/datum/proc/tgui_modal_bento(datum/source = src, id, text = "Default modal message", delegate, arguments, value, choices)
|
||||
ASSERT(length(id))
|
||||
|
||||
var/datum/tgui_modal/input/bento/modal = new(id, text, delegate, arguments, value, choices)
|
||||
return tgui_modal_new(source, modal)
|
||||
|
||||
/**
|
||||
* Opens a yes/no TGUI modal
|
||||
*
|
||||
* Arguments:
|
||||
* * source - The source datum
|
||||
* * id - The ID of the modal
|
||||
* * text - The text to display above the answers
|
||||
* * delegate - The proc to call when "Yes" is pressed
|
||||
* * delegate_no - The proc to call when "No" is pressed
|
||||
* * arguments - List of arguments passed to and from JS (mostly useful for chaining modals)
|
||||
* * yes_text - The text to show in the "Yes" button
|
||||
* * no_text - The text to show in the "No" button
|
||||
*/
|
||||
/datum/proc/tgui_modal_boolean(datum/source = src, id, text = "Default modal message", delegate, delegate_no, arguments, yes_text = "Yes", no_text = "No")
|
||||
ASSERT(length(id))
|
||||
|
||||
var/datum/tgui_modal/boolean/modal = new(id, text, delegate, delegate_no, arguments, yes_text, no_text)
|
||||
return tgui_modal_new(source, modal)
|
||||
|
||||
/**
|
||||
* Registers a given modal to a source. Private.
|
||||
*
|
||||
* Arguments:
|
||||
* * source - The source datum
|
||||
* * modal - The datum/tgui_modal to register
|
||||
* * replace_previous - Whether any modal currently assigned to source should be replaced
|
||||
* * instant_update - Whether the changes should reflect immediately
|
||||
*/
|
||||
/datum/proc/tgui_modal_new(datum/source = src, datum/tgui_modal/modal = null, replace_previous = TRUE, instant_update = TRUE)
|
||||
ASSERT(istype(source))
|
||||
ASSERT(istype(modal))
|
||||
|
||||
var/datum/tgui_modal/previous = LAZYACCESS(GLOB.tgui_modals, source.UID())
|
||||
if(previous && !replace_previous)
|
||||
return FALSE
|
||||
|
||||
modal.owning_source = source
|
||||
|
||||
// Previous one should get GC'd
|
||||
LAZYSET(GLOB.tgui_modals, source.UID(), modal)
|
||||
if(instant_update)
|
||||
SStgui.update_uis(source)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Calls the source's currently assigned modal's (if there is one) on_answer() proc. Private.
|
||||
*
|
||||
* Arguments:
|
||||
* * source - The source datum
|
||||
* * id - The ID of the modal
|
||||
* * answer - The provided answer
|
||||
*/
|
||||
/datum/proc/tgui_modal_answer(datum/source = src, id, answer = "")
|
||||
ASSERT(istype(source))
|
||||
|
||||
var/datum/tgui_modal/current = LAZYACCESS(GLOB.tgui_modals, source.UID())
|
||||
if(!current)
|
||||
return FALSE
|
||||
|
||||
return current.on_answer(answer)
|
||||
|
||||
/**
|
||||
* Passes an answer from JS through the modal's proc.
|
||||
*
|
||||
* Used namely for cutting the text short if it's longer
|
||||
* than an input modal's max_length.
|
||||
* Arguments:
|
||||
* * source - The source datum
|
||||
* * answer - The provided answer
|
||||
*/
|
||||
/datum/proc/tgui_modal_preprocess_answer(datum/source = src, answer = "")
|
||||
ASSERT(istype(source))
|
||||
|
||||
var/datum/tgui_modal/current = LAZYACCESS(GLOB.tgui_modals, source.UID())
|
||||
if(!current)
|
||||
return answer
|
||||
|
||||
return current.preprocess_answer(answer)
|
||||
|
||||
/**
|
||||
* Modal datum (contains base information for a modal)
|
||||
*/
|
||||
/datum/tgui_modal
|
||||
var/datum/owning_source
|
||||
var/id
|
||||
var/text
|
||||
var/delegate
|
||||
var/list/arguments
|
||||
var/modal_type = "message"
|
||||
|
||||
/datum/tgui_modal/New(id, text, delegate, list/arguments)
|
||||
src.id = id
|
||||
src.text = text
|
||||
src.delegate = delegate
|
||||
src.arguments = arguments
|
||||
|
||||
/**
|
||||
* Called when it's time to pre-process the answer before using it
|
||||
*
|
||||
* Arguments:
|
||||
* * answer - The answer, a nullable text
|
||||
*/
|
||||
/datum/tgui_modal/proc/preprocess_answer(answer)
|
||||
return reject_bad_text(answer, TGUI_MODAL_INPUT_MAX_LENGTH) // bleh
|
||||
|
||||
/**
|
||||
* Called when a modal receives an answer
|
||||
*
|
||||
* Arguments:
|
||||
* * answer - The answer, a nullable text
|
||||
*/
|
||||
/datum/tgui_modal/proc/on_answer(answer)
|
||||
if(delegate)
|
||||
return call(owning_source, delegate)(answer, arguments)
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Creates a list that describes a modal visually to be passed to JS
|
||||
*/
|
||||
/datum/tgui_modal/proc/to_data()
|
||||
. = list()
|
||||
.["id"] = id
|
||||
.["text"] = text
|
||||
.["args"] = arguments || list()
|
||||
.["type"] = modal_type
|
||||
|
||||
/**
|
||||
* Input modal - has a text entry that can be used to enter an answer
|
||||
*/
|
||||
/datum/tgui_modal/input
|
||||
modal_type = "input"
|
||||
var/value
|
||||
var/max_length
|
||||
|
||||
/datum/tgui_modal/input/New(id, text, delegate, list/arguments, value, max_length)
|
||||
..(id, text, delegate, arguments)
|
||||
src.value = value
|
||||
src.max_length = max_length
|
||||
|
||||
/datum/tgui_modal/input/preprocess_answer(answer)
|
||||
. = ..(answer)
|
||||
if(length(answer) > max_length)
|
||||
. = copytext(., 1, max_length + 1)
|
||||
|
||||
/datum/tgui_modal/input/to_data()
|
||||
. = ..()
|
||||
.["value"] = value
|
||||
|
||||
/**
|
||||
* Choice modal - has a dropdown menu that can be used to select an answer
|
||||
*/
|
||||
/datum/tgui_modal/input/choice
|
||||
modal_type = "choice"
|
||||
var/choices
|
||||
|
||||
/datum/tgui_modal/input/choice/New(id, text, delegate, list/arguments, value, choices)
|
||||
..(id, text, delegate, arguments, value, TGUI_MODAL_INPUT_MAX_LENGTH) // Max length doesn't really matter in dropdowns, but whatever
|
||||
src.choices = choices
|
||||
|
||||
/datum/tgui_modal/input/choice/on_answer(answer)
|
||||
if(answer in choices) // Make sure the answer is actually in our choices!
|
||||
return ..(answer, arguments)
|
||||
return FALSE
|
||||
|
||||
/datum/tgui_modal/input/choice/to_data()
|
||||
. = ..()
|
||||
.["choices"] = choices
|
||||
|
||||
/**
|
||||
* Bento modal - Similar to choice, it displays the choices in a grid of images
|
||||
*
|
||||
* The returned answer is the index of the choice.
|
||||
*/
|
||||
/datum/tgui_modal/input/bento
|
||||
modal_type = "bento"
|
||||
var/choices
|
||||
|
||||
/datum/tgui_modal/input/bento/New(id, text, delegate, list/arguments, value, choices)
|
||||
..(id, text, delegate, arguments, text2num(value), TGUI_MODAL_INPUT_MAX_LENGTH) // Max length doesn't really matter in here, but whatever
|
||||
src.choices = choices
|
||||
|
||||
/datum/tgui_modal/input/bento/preprocess_answer(answer)
|
||||
return text2num(answer) || 0
|
||||
|
||||
/datum/tgui_modal/input/bento/on_answer(answer)
|
||||
if(answer >= 1 && answer <= length(choices)) // Make sure the answer index is actually in our indexes!
|
||||
return ..(answer, arguments)
|
||||
return FALSE
|
||||
|
||||
/datum/tgui_modal/input/bento/to_data()
|
||||
. = ..()
|
||||
.["choices"] = choices
|
||||
|
||||
/**
|
||||
* Boolean modal - has yes/no buttons that do different actions depending on which is pressed
|
||||
*/
|
||||
/datum/tgui_modal/boolean
|
||||
modal_type = "boolean"
|
||||
var/delegate_no
|
||||
var/yes_text
|
||||
var/no_text
|
||||
|
||||
/datum/tgui_modal/boolean/New(id, text, delegate, delegate_no, list/arguments, yes_text, no_text)
|
||||
..(id, text, delegate, arguments)
|
||||
src.delegate_no = delegate_no
|
||||
src.yes_text = yes_text
|
||||
src.no_text = no_text
|
||||
|
||||
/datum/tgui_modal/boolean/preprocess_answer(answer)
|
||||
return text2num(answer) || FALSE
|
||||
|
||||
/datum/tgui_modal/boolean/on_answer(answer)
|
||||
if(answer)
|
||||
return ..(answer, arguments)
|
||||
else if(delegate_no)
|
||||
return call(owning_source, delegate_no)(arguments)
|
||||
return FALSE
|
||||
|
||||
/datum/tgui_modal/boolean/to_data()
|
||||
. = ..()
|
||||
.["yes_text"] = yes_text
|
||||
.["no_text"] = no_text
|
||||
Reference in New Issue
Block a user