Stun+Weaken Balancing

This commit is contained in:
Fox-McCloud
2015-05-31 06:35:14 -04:00
parent 5e884204e4
commit e098364432
12 changed files with 25 additions and 28 deletions
@@ -116,9 +116,9 @@
else
M.current << "\red Your piercing gaze knocks out [C.name]."
C << "\red You find yourself unable to move and barely able to speak"
C.Weaken(20)
C.Stun(20)
C.stuttering = 20
C.Weaken(10)
C.Stun(10)
C.stuttering = 10
else
M.current << "\red You broke your gaze."
return
@@ -184,8 +184,8 @@
for(var/mob/living/carbon/C in view(1))
if(!C.vampire_affected(M)) continue
if(!M.current.vampire_can_reach(C, 1)) continue
C.Stun(8)
C.Weaken(8)
C.Stun(5)
C.Weaken(5)
C.stuttering = 20
C << "\red You are blinded by [M.current]'s glare"
@@ -217,10 +217,10 @@
if(ishuman(C) && (C:l_ear || C:r_ear) && istype((C:l_ear || C:r_ear), /obj/item/clothing/ears/earmuffs)) continue
if(!C.vampire_affected(M)) continue
C << "<span class='warning'><font size='3'><b>You hear a ear piercing shriek and your senses dull!</font></b></span>"
C.Weaken(8)
C.Weaken(4)
C.ear_deaf = 20
C.stuttering = 20
C.Stun(8)
C.Stun(4)
C.Jitter(150)
for(var/obj/structure/window/W in view(4))
W.destroy()