diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 6bc7b94a636..17b6f9e55c8 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -626,22 +626,22 @@ About the new airlock wires panel: if(unres_sides & NORTH) var/image/I = image(icon='icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_n") //layer=src.layer+1 I.pixel_y = 32 - set_light(l_range = 2, l_power = 1) + set_light(l_range = 1, l_power = 1, l_color = "#00FF00") add_overlay(I) if(unres_sides & SOUTH) var/image/I = image(icon='icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_s") //layer=src.layer+1 I.pixel_y = -32 - set_light(l_range = 2, l_power = 1) + set_light(l_range = 1, l_power = 1, l_color = "#00FF00") add_overlay(I) if(unres_sides & EAST) var/image/I = image(icon='icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_e") //layer=src.layer+1 I.pixel_x = 32 - set_light(l_range = 2, l_power = 1) + set_light(l_range = 1, l_power = 1, l_color = "#00FF00") add_overlay(I) if(unres_sides & WEST) var/image/I = image(icon='icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_w") //layer=src.layer+1 I.pixel_x = -32 - set_light(l_range = 2, l_power = 1) + set_light(l_range = 1, l_power = 1, l_color = "#00FF00") add_overlay(I) else set_light(0) diff --git a/icons/obj/doors/airlocks/station/overlays.dmi b/icons/obj/doors/airlocks/station/overlays.dmi index b0c5780695b..a5f5cfe720e 100644 Binary files a/icons/obj/doors/airlocks/station/overlays.dmi and b/icons/obj/doors/airlocks/station/overlays.dmi differ