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Add beach chairs. (#31665)
* Add beach chairs. * Add beach chair color variants. Update overlays. * Thanks, linters! * Add hit sound. * Thanks, linters!
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@@ -718,3 +718,128 @@
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name = "runed stone chair"
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desc = "A cold stone throne engraved with indecipherable symbols. Studying them causes your head to pound."
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buildstacktype = null
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/obj/structure/chair/comfy/beach
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name = "beach chair"
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desc = "Perfect for relaxing in the sun by the waves."
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icon_state = "beach_chair"
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buckle_lying = TRUE
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buildstacktype = null
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item_chair = /obj/item/chair/beach
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var/stripes_color = null
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/obj/structure/chair/comfy/beach/Initialize(mapload)
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. = ..()
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update_icon(UPDATE_OVERLAYS)
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/obj/structure/chair/comfy/beach/update_overlays()
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. = ..()
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if(stripes_color)
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var/image/icon_overlay = image(icon, "beach_chair_stripes")
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icon_overlay.color = stripes_color
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. += icon_overlay
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/obj/structure/chair/comfy/beach/blue
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name = "blue beach chair"
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item_chair = /obj/item/chair/beach/blue
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stripes_color = COLOR_BABY_BLUE
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/obj/structure/chair/comfy/beach/red
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name = "red beach chair"
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item_chair = /obj/item/chair/beach/red
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stripes_color = COLOR_SOFT_RED
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/obj/structure/chair/comfy/beach/green
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name = "green beach chair"
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item_chair = /obj/item/chair/beach/green
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stripes_color = COLOR_PALE_GREEN_GRAY
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/obj/structure/chair/comfy/beach/fuchsia
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name = "fuchsia beach chair"
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item_chair = /obj/item/chair/beach/fuchsia
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stripes_color = COLOR_PALE_PURPLE_GRAY
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/obj/structure/chair/comfy/beach/yellow
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name = "yellow beach chair"
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item_chair = /obj/item/chair/beach/yellow
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stripes_color = COLOR_AMBER
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/obj/structure/chair/comfy/beach/post_buckle_mob(mob/living/sitter)
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. = ..()
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if(dir == EAST)
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sitter.set_lying_angle(270)
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else if(dir == WEST)
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sitter.set_lying_angle(90)
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else
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sitter.set_lying_angle(0)
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sitter.pixel_y = 0
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/obj/structure/chair/comfy/beach/rotate()
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. = ..()
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for(var/mob/living/sitter in buckled_mobs)
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if(dir == EAST)
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sitter.set_lying_angle(270)
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else if(dir == WEST)
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sitter.set_lying_angle(90)
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else
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sitter.set_lying_angle(0)
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sitter.pixel_y = 0
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/obj/structure/chair/comfy/beach/deconstruct()
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// If we don't have the NOCONSTRUCT flag
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if(!(flags & NODECONSTRUCT))
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new /obj/item/stack/sheet/wood(loc, 2)
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new /obj/item/stack/sheet/cloth(loc, 1)
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..()
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/obj/item/chair/beach
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name = "folded beach chair"
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desc = "A beach chair folded up for easy carrying."
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icon_state = "beach_chair_folded"
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inhand_icon_state = "beach_chair"
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_WOOD = 2000, MAT_CLOTH = 1000)
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origin_type = /obj/structure/chair/comfy/beach
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force = 4
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throwforce = 8
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hitsound = 'sound/items/beach_chair_hit_1.ogg'
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break_chance = 10
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force_unwielded = 4
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force_wielded = 6
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var/stripes_color = null
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/obj/item/chair/beach/Initialize(mapload)
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. = ..()
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update_icon(UPDATE_OVERLAYS)
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/obj/item/chair/beach/update_overlays()
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. = ..()
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if(stripes_color)
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var/image/icon_overlay = image(icon, "beach_chair_folded_stripes")
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icon_overlay.color = stripes_color
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. += icon_overlay
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/obj/item/chair/beach/blue
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name = "folded blue beach chair"
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origin_type = /obj/structure/chair/comfy/beach/blue
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stripes_color = COLOR_BABY_BLUE
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/obj/item/chair/beach/red
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name = "folded red beach chair"
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origin_type = /obj/structure/chair/comfy/beach/red
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stripes_color = COLOR_SOFT_RED
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/obj/item/chair/beach/green
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name = "folded green beach chair"
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origin_type = /obj/structure/chair/comfy/beach/green
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stripes_color = COLOR_PALE_GREEN_GRAY
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/obj/item/chair/beach/fuchsia
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name = "folded fuchsia beach chair"
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origin_type = /obj/structure/chair/comfy/beach/fuchsia
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stripes_color = COLOR_PALE_PURPLE_GRAY
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/obj/item/chair/beach/yellow
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name = "folded yellow beach chair"
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origin_type = /obj/structure/chair/comfy/beach/yellow
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stripes_color = COLOR_AMBER
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