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Adds inhand sprites, makes naming more consistant
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@@ -35,7 +35,7 @@
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desc = "A translucent balloon. There's nothing in it."
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icon = 'icons/obj/toy.dmi'
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icon_state = "waterballoon-e"
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item_state = "balloon-empty"
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item_state = "waterballoon-e"
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/obj/item/toy/balloon/New()
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..()
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@@ -99,10 +99,10 @@
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/obj/item/toy/balloon/update_icon()
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if(src.reagents.total_volume >= 1)
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icon_state = "waterballoon"
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item_state = "balloon"
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item_state = "waterballoon"
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else
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icon_state = "waterballoon-e"
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item_state = "balloon-empty"
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item_state = "waterballoon-e"
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/obj/item/toy/syndicateballoon
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name = "syndicate balloon"
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