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Fixed issue 287, 290, 291
-Cutting/restoring cameras now leaves a print -building certain overly-abused griff items leaves prints -grenade launcher no longer shoots your face if you try to backpack it Chameleon projector movement speed is now based on temperature Added add_hiddenprint(mob) proc it's like add_fingerprint but only adds to fingerprintshidden isn't that neat? git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2898 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -157,7 +157,7 @@
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t1 += " <A href='?src=\ref[src];make=[i];multiplier=[n]'>[n*R.res_amount]x</A>"
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if (!(max_multiplier in multipliers))
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t1 += " <A href='?src=\ref[src];make=[i];multiplier=[max_multiplier]'>[max_multiplier*R.res_amount]x</A>"
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t1 += "</TT></body></HTML>"
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user << browse(t1, "window=stack")
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onclose(user, "stack")
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@@ -205,6 +205,7 @@
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del(oldsrc)
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if (istype(O,/obj/item))
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usr.put_in_hand(O)
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O.add_fingerprint(usr)
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if (src && usr.machine==src) //do not reopen closed window
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spawn( 0 )
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src.interact(usr)
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