Fixed issue 287, 290, 291

-Cutting/restoring cameras now leaves a print
-building certain overly-abused griff items leaves prints
-grenade launcher no longer shoots your face if you try to backpack it

Chameleon projector movement speed is now based on temperature
Added add_hiddenprint(mob) proc
it's like add_fingerprint but only adds to fingerprintshidden isn't that neat?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2898 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
quartz235@gmail.com
2012-01-02 07:57:37 +00:00
parent c4b181ad98
commit e0b19c9ce3
7 changed files with 44 additions and 5 deletions
+2 -1
View File
@@ -157,7 +157,7 @@
t1 += " <A href='?src=\ref[src];make=[i];multiplier=[n]'>[n*R.res_amount]x</A>"
if (!(max_multiplier in multipliers))
t1 += " <A href='?src=\ref[src];make=[i];multiplier=[max_multiplier]'>[max_multiplier*R.res_amount]x</A>"
t1 += "</TT></body></HTML>"
user << browse(t1, "window=stack")
onclose(user, "stack")
@@ -205,6 +205,7 @@
del(oldsrc)
if (istype(O,/obj/item))
usr.put_in_hand(O)
O.add_fingerprint(usr)
if (src && usr.machine==src) //do not reopen closed window
spawn( 0 )
src.interact(usr)