Readded detective work, with much bugfixing and optimizations.

Any PDA that can access the Security Records can, via the forensic scanner function (that was already there) store data on what was scanned, the same way that the Detective's scanner can.
Scanning a PDA with said stored data in the Detective's computer-o-doom will transfer the data from the PDA to the computer's database.
Made some area names improper as needed (Only ones where it makes sense to be improper.)
Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3713 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
joeheinemeyer@gmail.com
2012-06-01 20:32:26 +00:00
parent c90048c7aa
commit e0d605c2eb
24 changed files with 918 additions and 758 deletions
+66 -74
View File
@@ -62,7 +62,7 @@
return
/atom/proc/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (!(istype(W, /obj/item/weapon/grab) ) && !(istype(W, /obj/item/weapon/plastique)) && !(istype(W, /obj/item/weapon/cleaner)) && !(istype(W, /obj/item/weapon/chemsprayer)) && !(istype(W, /obj/item/weapon/pepperspray)) && !(istype(W, /obj/item/weapon/plantbgone)) && !(istype(W, /obj/item/weapon/packageWrap)))
if (!(istype(W, /obj/item/weapon/grab) ) && !(istype(W, /obj/item/weapon/plastique)) && !(istype(W, /obj/item/weapon/cleaner)) && !(istype(W, /obj/item/weapon/chemsprayer)) && !(istype(W, /obj/item/weapon/pepperspray)) && !(istype(W, /obj/item/weapon/plantbgone)) && !(istype(W, /obj/item/weapon/packageWrap)) && !istype(W, /obj/item/device/detective_scanner))
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O << "\red <B>[src] has been hit by [user] with [W]</B>"
@@ -98,64 +98,62 @@
if(isnull(M.key)) return
if (!( src.flags ) & FPRINT)
return
//Smudge up dem prints some
for(var/P in fingerprints)
var/test_print = stars(fingerprints[P], rand(85,95))
if(stringpercent(test_print) == 32) //She's full of stars! (No actual print left)
fingerprints.Remove(P)
else
fingerprints[P] = test_print
if (ishuman(M))
//Add the list if it does not exist.
if(!fingerprintshidden)
fingerprintshidden = list()
//Fibers~
add_fibers(M)
//Now, lets get to the dirty work.
//First, make sure their DNA makes sense.
var/mob/living/carbon/human/H = M
if (!istype(H.dna, /datum/dna) || !H.dna.uni_identity || (length(H.dna.uni_identity) != 32))
if(!istype(H.dna, /datum/dna))
H.dna = new /datum/dna(null)
H.check_dna()
//Now, deal with gloves.
if (H.gloves && H.gloves != src)
if(src.fingerprintslast != H.key)
src.fingerprintshidden += text("(Wearing gloves). Real name: [], Key: []",H.real_name, H.key)
src.fingerprintslast = H.key
if(fingerprintslast != H.key)
fingerprintshidden += text("(Wearing gloves). Real name: [], Key: []",H.real_name, H.key)
fingerprintslast = H.key
H.gloves.add_fingerprint(M)
//Deal with gloves the pass finger/palm prints.
if(H.gloves != src)
if(prob(75) && istype(H.gloves, /obj/item/clothing/gloves/latex))
return 0
else if(H.gloves && !istype(H.gloves, /obj/item/clothing/gloves/latex))
return 0
if(src.fingerprintslast != H.key)
src.fingerprintshidden += text("Real name: [], Key: []",H.real_name, H.key)
src.fingerprintslast = H.key
//More adminstuffz
if(fingerprintslast != H.key)
fingerprintshidden += text("Real name: [], Key: []",H.real_name, H.key)
fingerprintslast = H.key
//Make the list if it does not exist.
if(!fingerprints)
fingerprints = list()
var/new_prints = 0
var/prints
for(var/i = 1, i <= src.fingerprints.len, i++)
var/list/L = params2list(src.fingerprints[i])
if(L[num2text(1)] == md5(H.dna.uni_identity))
new_prints = i
prints = L[num2text(2)]
break
else
var/test_print = stars(L[num2text(2)], rand(80,90))
if(stringpercent(test_print) == 32)
if(src.fingerprints.len == 1)
src.fingerprints = list()
else
for(var/j = (i + 1), j < (src.fingerprints.len), j++)
src.fingerprints[j-1] = src.fingerprints[j]
src.fingerprints.len--
else
src.fingerprints[i] = "1=[L[num2text(1)]]&2=[test_print]"
if(new_prints)
src.fingerprints[new_prints] = text("1=[]&2=[]", md5(H.dna.uni_identity), stringmerge(prints,stars(md5(H.dna.uni_identity), (H.gloves ? rand(10,20) : rand(25,40)))))
else if(new_prints == 0)
if(!src.fingerprints)
src.fingerprints = list(text("1=[]&2=[]", md5(H.dna.uni_identity), stars(md5(H.dna.uni_identity), H.gloves ? rand(10,20) : rand(25,40))))
else
src.fingerprints += text("1=[]&2=[]", md5(H.dna.uni_identity), stars(md5(H.dna.uni_identity), H.gloves ? rand(10,20) : rand(25,40)))
for(var/i = 1, i <= src.fingerprints.len, i++)
if(length(src.fingerprints[i]) != 69)
src.fingerprints.Remove(src.fingerprints[i])
if(fingerprints && !fingerprints.len) del(fingerprints)
//Hash this shit.
var/full_print = md5(H.dna.uni_identity)
var/print = fingerprints[full_print] //Find if the print is already there.
//It is not! We need to add it!
if(!print)
fingerprints[full_print] = stars(full_print, H.gloves ? rand(10,20) : rand(25,40))
//It's there, lets merge this shit!
else
fingerprints[full_print] = stringmerge(print, stars(full_print, (H.gloves ? rand(10,20) : rand(25,40))))
return 1
else
if(src.fingerprintslast != M.key)
src.fingerprintshidden += text("Real name: [], Key: []",M.real_name, M.key)
src.fingerprintslast = M.key
if(fingerprintslast != M.key)
fingerprintshidden += text("Real name: [], Key: []",M.real_name, M.key)
fingerprintslast = M.key
//Cleaning up shit.
if(fingerprints && !fingerprints.len)
del(fingerprints)
return
//returns 1 if made bloody, returns 0 otherwise
@@ -190,11 +188,10 @@
O.overlays += O.blood_overlay
//if this blood isn't already in the list, add it
for(var/i = 1, i <= O.blood_DNA.len, i++)
if((O.blood_DNA[i][1] == M.dna.unique_enzymes) && (O.blood_DNA[i][2] == M.dna.b_type))
return 0 //already bloodied with this blood. Cannot add more.
O.blood_DNA.len++
O.blood_DNA[O.blood_DNA.len] = list(M.dna.unique_enzymes,M.dna.b_type)
if(blood_DNA[M.dna.unique_enzymes])
return 0 //already bloodied with this blood. Cannot add more.
blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
return 1 //we applied blood to the item
//adding blood to turfs
@@ -203,8 +200,8 @@
//get one blood decal and infect it with virus from M.viruses
for(var/obj/effect/decal/cleanable/blood/B in T.contents)
B.blood_DNA.len++
B.blood_DNA[B.blood_DNA.len] = list(M.dna.unique_enzymes,M.dna.b_type)
if(!B.blood_DNA[M.dna.unique_enzymes])
B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
for(var/datum/disease/D in M.viruses)
var/datum/disease/newDisease = new D.type
B.viruses += newDisease
@@ -213,7 +210,7 @@
//if there isn't a blood decal already, make one.
var/obj/effect/decal/cleanable/blood/newblood = new /obj/effect/decal/cleanable/blood(T)
newblood.blood_DNA = list(list(M.dna.unique_enzymes, M.dna.b_type))
newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
for(var/datum/disease/D in M.viruses)
var/datum/disease/newDisease = new D.type
newblood.viruses += newDisease
@@ -224,11 +221,9 @@
else if (istype(src, /mob/living/carbon/human))
var/mob/living/carbon/human/H = src
//if this blood isn't already in the list, add it
for(var/i = 1, i <= H.blood_DNA.len, i++)
if((H.blood_DNA[i][1] == M.dna.unique_enzymes) && (H.blood_DNA[i][2] == M.dna.b_type))
return 0 //already bloodied with this blood. Cannot add more.
H.blood_DNA.len++
H.blood_DNA[H.blood_DNA.len] = list(M.dna.unique_enzymes,M.dna.b_type)
if(blood_DNA[H.dna.unique_enzymes])
return 0 //already bloodied with this blood. Cannot add more.
blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
return 1 //we applied blood to the item
return
@@ -251,7 +246,7 @@
if( istype(src, /turf/simulated) )
var/turf/simulated/source1 = src
var/obj/effect/decal/cleanable/blood/this = new /obj/effect/decal/cleanable/blood(source1)
this.blood_DNA = list(list(M.dna.unique_enzymes,M.dna.b_type))
this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
for(var/datum/disease/D in M.viruses)
var/datum/disease/newDisease = new D.type
this.viruses += newDisease
@@ -261,6 +256,7 @@
if( istype(src, /turf/simulated) )
var/turf/simulated/source2 = src
var/obj/effect/decal/cleanable/xenoblood/this = new /obj/effect/decal/cleanable/xenoblood(source2)
this.blood_DNA["UNKNOWN BLOOD"] = "X*"
for(var/datum/disease/D in M.viruses)
var/datum/disease/newDisease = new D.type
this.viruses += newDisease
@@ -281,12 +277,15 @@
if (!( src.flags ) & FPRINT)
return
if ( src.blood_DNA )
if (blood_DNA)
//Cleaning blood off of mobs
if (istype (src, /mob/living/carbon))
var/mob/living/carbon/M = src
del(M.blood_DNA)
if(ishuman(src))
var/mob/living/carbon/human/H = src
H.bloody_hands = 0
//Cleaning blood off of items
else if (istype (src, /obj/item))
@@ -295,6 +294,10 @@
if(O.blood_overlay)
O.overlays.Remove(O.blood_overlay)
if(istype(src, /obj/item/clothing/gloves))
var/obj/item/clothing/gloves/G = src
G.transfer_blood = 0
//Cleaning blood off of turfs
else if (istype(src, /turf/simulated))
var/turf/simulated/T = src
@@ -307,25 +310,14 @@
if(blood_DNA && istype(blood_DNA, /list) && !blood_DNA.len)
del(blood_DNA)
if(src.fingerprints && src.fingerprints.len)
var/done = 0
while(!done)
done = 1
for(var/i = 1, i < (src.fingerprints.len + 1), i++)
var/list/prints = params2list(src.fingerprints[i])
var/test_print = prints["2"]
var/new_print = stars(test_print, rand(1,20))
if(stringpercent(new_print) == 32)
if(src.fingerprints.len == 1)
src.fingerprints = list()
else
for(var/j = (i + 1), j < (src.fingerprints.len), j++)
src.fingerprints[j-1] = src.fingerprints[j]
src.fingerprints.len--
done = 0
break
else
src.fingerprints[i] = "1=" + prints["1"] + "&2=" + new_print
if(fingerprints && fingerprints.len)
//Smudge up dem prints some
for(var/P in fingerprints)
var/test_print = stars(fingerprints[P], rand(10,20))
if(stringpercent(test_print) == 32) //She's full of stars! (No actual print left)
fingerprints.Remove(P)
else
fingerprints[P] = test_print
if(fingerprints && !fingerprints.len)
del(fingerprints)
if(istype(src, /mob/living/carbon/human))
+4
View File
@@ -106,9 +106,13 @@
var/obj/item/weapon/storage/box/survival/Evipack = new /obj/item/weapon/storage/box/survival(H)
H.equip_if_possible(Evipack, H.slot_r_hand)
new /obj/item/weapon/fcardholder(Evipack)
H.equip_if_possible(new /obj/item/weapon/storage/box/evidence(H), H.slot_l_hand)
H.equip_if_possible(new /obj/item/device/detective_scanner(H), H.slot_r_store)
else
H.equip_if_possible(new /obj/item/weapon/storage/box/survival(H.back), H.slot_in_backpack)
H.equip_if_possible(new /obj/item/weapon/fcardholder(H), H.slot_in_backpack)
H.equip_if_possible(new /obj/item/weapon/storage/box/evidence(H), H.slot_in_backpack)
H.equip_if_possible(new /obj/item/device/detective_scanner(H), H.slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
+2 -1
View File
@@ -797,7 +797,8 @@
H.apply_damage(0.5*damage, BRUTE, "r_arm")
var/obj/effect/decal/cleanable/blood/B = new(src.loc)
B.blood_DNA = list(list(H.dna.unique_enzymes, H.dna.b_type))
B.blood_DNA = list()
B.blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
bloodiness += 4
+5
View File
@@ -22,6 +22,8 @@
return
}
*/
if(istype(W, /obj/item/device/detective_scanner))
return
return src.attack_hand(user)
/obj/machinery/door_control/attack_hand(mob/user as mob)
@@ -103,6 +105,9 @@
return src.attack_hand(user)
/obj/machinery/driver_button/attackby(obj/item/weapon/W, mob/user as mob)
if(istype(W, /obj/item/device/detective_scanner))
return
return src.attack_hand(user)
/obj/machinery/driver_button/attack_hand(mob/user as mob)
+2
View File
@@ -985,6 +985,8 @@ About the new airlock wires panel:
if(src.isElectrified())
if(src.shock(user, 75))
return
if(istype(C, /obj/item/device/detective_scanner))
return
src.add_fingerprint(user)
if((istype(C, /obj/item/weapon/weldingtool) && !( src.operating ) && src.density))
+2
View File
@@ -115,6 +115,8 @@
attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/device/detective_scanner))
return
if(src.operating || isrobot(user)) return //borgs can't attack doors open because it conflicts with their AI-like interaction with them.
src.add_fingerprint(user)
if(!src.requiresID())
+2
View File
@@ -60,6 +60,8 @@
src.sd_SetLuminosity(0)
/obj/machinery/sparker/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/device/detective_scanner))
return
if (istype(W, /obj/item/weapon/screwdriver))
add_fingerprint(user)
src.disable = !src.disable
+4 -2
View File
@@ -580,7 +580,8 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
R.word2 = w2
R.word3 = w3
R.check_icon()
R.blood_DNA = list(list(H.dna.unique_enzymes, H.dna.b_type))
R.blood_DNA = list()
R.blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
return
else
user << "The book seems full of illegible scribbles. Is this a joke?"
@@ -625,7 +626,8 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
var/obj/effect/rune/R = new /obj/effect/rune
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = user
R.blood_DNA = list(list(H.dna.unique_enzymes, H.dna.b_type))
R.blood_DNA = list()
R.blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
switch(r)
if("teleport")
var/list/words = list("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri")
@@ -170,6 +170,8 @@
new /obj/item/weapon/storage/fcard_kit(src)
new /obj/item/weapon/fcardholder(src)
new /obj/item/weapon/clipboard(src)
new /obj/item/device/detective_scanner(src)
new /obj/item/weapon/storage/box/evidence(src)
return
+21 -19
View File
@@ -835,9 +835,8 @@
else
user << "\blue Blood found on [C]. Analysing..."
spawn(15)
for(var/i = 1, i < C:blood_DNA.len, i++)
var/list/templist = C:blood_DNA[i]
user << "\blue Blood type: [templist[2]]\nDNA: [templist[1]]"
for(var/blood in C:blood_DNA)
user << "\blue Blood type: [C:blood_DNA[blood]]\nDNA: [blood]"
if(4)
for (var/mob/O in viewers(C, null))
@@ -852,23 +851,26 @@
/obj/item/device/pda/afterattack(atom/A as mob|obj|turf|area, mob/user as mob)
switch(scanmode)
if(2)
if (!A.fingerprints)
user << "\blue Unable to locate any fingerprints on [A]!"
else
user << "\blue Isolated [A:fingerprints.len] fingerprints."
var/list/prints = A:fingerprints
var/list/complete_prints = list()
for(var/i in prints)
var/list/templist = params2list(i)
var/temp = stringpercent(templist["2"])
if(temp <= 6)
complete_prints += templist["2"]
if(complete_prints.len < 1)
user << "\blue No intact prints found"
if(!istype(A, /obj/item/weapon/f_card))
if (!A.fingerprints)
user << "\blue Unable to locate any fingerprints on [A]!"
else
user << "\blue Found [complete_prints.len] intact prints"
for(var/i in complete_prints)
user << "\blue " + i
user << "\blue Isolated [A:fingerprints.len] fingerprints."
var/list/prints = A:fingerprints
var/list/complete_prints = list()
for(var/i in prints)
var/print = prints[i]
if(stringpercent(print) <= FINGERPRINT_COMPLETE)
complete_prints += print
if(complete_prints.len < 1)
user << "\blue No intact prints found"
else
user << "\blue Found [complete_prints.len] intact prints"
for(var/i in complete_prints)
user << "\blue [i]"
if(cartridge && cartridge.access_security)
cartridge.add_data(A)
user << "Data added to internal storage. Scan with a High-Resolution Scanner to retreive."
if(3)
if(!isnull(A.reagents))
+38
View File
@@ -30,6 +30,7 @@
var/list/powermonitors = list()
var/message1 // used for status_displays
var/message2
var/list/stored_data = list()
engineering
name = "Power-ON Cartridge"
@@ -598,6 +599,43 @@ Code:
else
menu += "ERROR: Unable to determine current location."
proc/add_data(atom/A as mob|obj|turf|area)
//I love hashtables.
var/list/data_entry = stored_data["\ref [A]"]
if(islist(data_entry)) //Yay, it was already stored!
//Merge the fingerprints.
var/list/data_prints = data_entry[1]
for(var/print in A.fingerprints)
var/merged_print = data_prints[print]
if(!merged_print)
data_prints[print] = A.fingerprints[print]
else
data_prints[print] = stringmerge(data_prints[print],A.fingerprints[print])
//Now the fibers
var/list/fibers = data_entry[2]
if(!fibers)
fibers = list()
if(A.suit_fibers && A.suit_fibers.len)
for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~
if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
fibers += A.suit_fibers[j]
var/list/blood = data_entry[3]
if(!blood)
blood = list()
if(A.blood_DNA && A.blood_DNA.len)
for(var/main_blood in A.blood_DNA)
if(!blood[main_blood])
blood[main_blood] = A.blood_DNA[blood]
return 1
var/list/sum_list[4] //Pack it back up!
sum_list[1] = A.fingerprints
sum_list[2] = A.suit_fibers
sum_list[3] = A.blood_DNA
sum_list[4] = "\The [A] in \the [get_area(A)]"
stored_data["\ref [A]"] = sum_list
return 0
/obj/item/weapon/cartridge/Topic(href, href_list)
..()
+162
View File
@@ -60,6 +60,168 @@ MASS SPECTROMETER
if(M)
M.invisibility = 2
/obj/item/device/detective_scanner
name = "Scanner"
desc = "Used to scan objects for DNA and fingerprints."
icon_state = "forensic1"
var/amount = 20.0
var/list/stored = list()
w_class = 3.0
item_state = "electronic"
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
slot_flags = SLOT_BELT
attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/f_card))
if (W.fingerprints)
return
if (src.amount == 20)
return
if (W.amount + src.amount > 20)
src.amount = 20
W.amount = W.amount + src.amount - 20
else
src.amount += W.amount
//W = null
del(W)
add_fingerprint(user)
if (W)
W.add_fingerprint(user)
return
attack(mob/living/carbon/human/M as mob, mob/user as mob)
if (!ishuman(M))
user << "\red [M] is not human and cannot have the fingerprints."
return 0
if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
user << "\blue No fingerprints found on [M]"
return 0
else
if (src.amount < 1)
user << text("\blue Fingerprints scanned on [M]. Need more cards to print.")
else
src.amount--
var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
F.amount = 1
F.add_fingerprint(M)
F.icon_state = "fingerprint1"
F.name = text("FPrintC- '[M.name]'")
user << "\blue Done printing."
user << "\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]"
if ( !M.blood_DNA || !M.blood_DNA.len )
user << "\blue No blood found on [M]"
if(M.blood_DNA)
del(M.blood_DNA)
else
user << "\blue Blood found on [M]. Analysing..."
spawn(15)
for(var/blood in M.blood_DNA)
user << "\blue Blood type: [M.blood_DNA[blood]]\nDNA: [blood]"
return
afterattack(atom/A as obj|turf|area, mob/user as mob)
if(!in_range(A,user))
return
if(loc != user)
return
if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit.
return
if(istype(A,/obj/item/weapon/f_card))
user << "The scanner displays on the screen: \"ERROR 43: Object on Excluded Object List.\""
return
add_fingerprint(user)
//Special case for blood splaters.
if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
if(!isnull(A.blood_DNA))
for(var/blood in A.blood_DNA)
user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]"
return
//General
if ((!A.fingerprints || !A.fingerprints.len) && !A.suit_fibers && !A.blood_DNA)
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
"\blue Unable to locate any fingerprints, materials, fibers, or blood on [A]!",\
"You hear a faint hum of electrical equipment.")
return 0
if(add_data(A))
user << "\blue Object already in internal memory. Consolidating data..."
return
//PRINTS
if(!A.fingerprints || !A.fingerprints.len)
if(A.fingerprints)
del(A.fingerprints)
else
user << "\blue Isolated [A.fingerprints.len] fingerprints: Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
//FIBERS
if(A.suit_fibers)
user << "\blue Fibers/Materials Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
//Blood
if (A.blood_DNA)
user << "\blue Blood found on [A]. Analysing..."
spawn(15)
for(var/blood in A.blood_DNA)
user << "Blood type: \red [A.blood_DNA[blood]] \t \black DNA: \red [blood]"
if(prob(5))
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
"You finish scanning \the [A].",\
"You hear a faint hum of electrical equipment.")
return 0
else
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]\n[user.gender == MALE ? "He" : "She"] seems to perk up slightly at the readout." ,\
"The results of the scan pique your interest.",\
"You hear a faint hum of electrical equipment, and someone making a thoughtful noise.")
return 0
return
proc/add_data(atom/A as mob|obj|turf|area)
//I love hashtables.
var/list/data_entry = stored["\ref [A]"]
if(islist(data_entry)) //Yay, it was already stored!
//Merge the fingerprints.
var/list/data_prints = data_entry[1]
for(var/print in A.fingerprints)
var/merged_print = data_prints[print]
if(!merged_print)
data_prints[print] = A.fingerprints[print]
else
data_prints[print] = stringmerge(data_prints[print],A.fingerprints[print])
//Now the fibers
var/list/fibers = data_entry[2]
if(!fibers)
fibers = list()
if(A.suit_fibers && A.suit_fibers.len)
for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~
if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
fibers += A.suit_fibers[j]
var/list/blood = data_entry[3]
if(!blood)
blood = list()
if(A.blood_DNA && A.blood_DNA.len)
for(var/main_blood in A.blood_DNA)
if(!blood[main_blood])
blood[main_blood] = A.blood_DNA[blood]
return 1
var/list/sum_list[4] //Pack it back up!
sum_list[1] = A.fingerprints
sum_list[2] = A.suit_fibers
sum_list[3] = A.blood_DNA
sum_list[4] = "\The [A] in \the [get_area(A)]"
stored["\ref [A]"] = sum_list
return 0
/obj/item/device/healthanalyzer
name = "Health Analyzer"
icon_state = "health"
+4 -3
View File
@@ -51,12 +51,13 @@
gib.viruses += viruus
viruus.holder = gib
viruus.spread_type = CONTACT_FEET
gib.blood_DNA = list()
if(MobDNA)
gib.blood_DNA = list(list(MobDNA.unique_enzymes, MobDNA.b_type))
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type
else if(istype(src, /obj/effect/gibspawner/xeno))
gib.blood_DNA = list(list("UNKNOWN DNA", "X*"))
gib.blood_DNA["UNKNOWN DNA"] = "X*"
else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey
gib.blood_DNA = list(list("Non-human DNA", "A+"))
gib.blood_DNA["Non-human DNA"] = "A+"
var/list/directions = gibdirections[i]
if(directions.len)
gib.streak(directions)
+6 -11
View File
@@ -192,18 +192,13 @@ FINGERPRINT CARD
return
/obj/item/weapon/f_card/proc/display()
if(!fingerprints) return
if (!istype(src.fingerprints, /list))
src.fingerprints = params2list(src.fingerprints)
if (length(src.fingerprints))
var/dat = "<B>Fingerprints on Card</B><HR>"
for(var/i = 1, i < (src.fingerprints.len + 1), i++)
var/list/L = params2list(src.fingerprints[i])
dat += text("[]<BR>", L["1"])
//Foreach goto(41)
return dat
else
if(!fingerprints || !fingerprints.len)
return "<B>There are no fingerprints on this card.</B>"
else
var/dat = "<B>Fingerprints on Card</B><HR>"
for(var/name in fingerprints)
dat += "[name]<BR>"
return dat
return
/*