mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 18:44:48 +01:00
Readded detective work, with much bugfixing and optimizations.
Any PDA that can access the Security Records can, via the forensic scanner function (that was already there) store data on what was scanned, the same way that the Detective's scanner can. Scanning a PDA with said stored data in the Detective's computer-o-doom will transfer the data from the PDA to the computer's database. Made some area names improper as needed (Only ones where it makes sense to be improper.) Updated changelog. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3713 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -145,8 +145,12 @@ emp_act
|
||||
else if(H.w_uniform) H.w_uniform.add_blood(src)
|
||||
if (H.gloves)
|
||||
H.gloves.add_blood(H)
|
||||
H.gloves:transfer_blood = 2
|
||||
H.gloves:bloody_hands_mob = H
|
||||
else
|
||||
H.add_blood(H)
|
||||
H.bloody_hands = 2
|
||||
H.bloody_hands_mob = H
|
||||
|
||||
switch(hit_area)
|
||||
if("head")//Harder to score a stun but if you do it lasts a bit longer
|
||||
|
||||
@@ -269,3 +269,14 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
|
||||
return 0
|
||||
|
||||
/mob/proc/put_in_hands(var/obj/item/I) //A suprisingly useful proc. Allows a simple way to place an object in a mob's hands, or, if they are full, on the ground below them.
|
||||
if(!r_hand)
|
||||
I.loc = src
|
||||
r_hand = I
|
||||
I.layer = 20
|
||||
else if(!l_hand)
|
||||
I.loc = src
|
||||
l_hand = I
|
||||
I.layer = 20
|
||||
else
|
||||
I.loc = get_turf(src)
|
||||
Reference in New Issue
Block a user