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Fixes issue with dead SSD players
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@@ -34,8 +34,8 @@
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return 1
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return 0
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proc/isSSD(mob/M)
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return istype(M) && M.player_logged
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proc/isLivingSSD(mob/M)
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return istype(M) && M.player_logged && M.stat != DEAD
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proc/isAntag(A)
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if(istype(A, /mob/living/carbon))
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