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Griffin/ Owl toys actually make Griffin/ Owl noises.
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@@ -1057,7 +1057,7 @@ obj/item/toy/cards/deck/syndicate/black
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/obj/item/toy/minimeteor
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name = "Mini-Meteor"
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desc = "Relive the excitement of a meteor shower! SweetMeat-eor. Co is not responsible for any injuries, headaches or hearing loss caused by Mini-Meteor™"
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desc = "Relive the excitement of a meteor shower! SweetMeat-eor. Co is not responsible for any injuries, headaches or hearing loss caused by Mini-Meteor"
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icon = 'icons/obj/toy.dmi'
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icon_state = "minimeteor"
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w_class = 2.0
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@@ -1183,7 +1183,7 @@ obj/item/toy/cards/deck/syndicate/black
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if(!cooldown) //for the sanity of everyone
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var/message = pick("You won't get away this time, Griffin!", "Stop right there, criminal!", "Hoot! Hoot!", "I am the night!")
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user << "<span class='notice'>You pull the string on the [src].</span>"
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playsound(user, 'sound/machines/click.ogg', 20, 1)
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playsound(user, 'sound/misc/hoot.ogg', 50, 1)
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src.loc.visible_message("<span class='danger'>\icon[src] [message]</span>")
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cooldown = 1
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spawn(30) cooldown = 0
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@@ -1202,7 +1202,7 @@ obj/item/toy/cards/deck/syndicate/black
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if(!cooldown) //for the sanity of everyone
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var/message = pick("You can't stop me, Owl!", "My plan is flawless! The vault is mine!", "Caaaawwww!", "You will never catch me!")
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user << "<span class='notice'>You pull the string on the [src].</span>"
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playsound(user, 'sound/machines/click.ogg', 20, 1)
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playsound(user, 'sound/misc/caw.ogg', 50, 1)
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src.loc.visible_message("<span class='danger'>\icon[src] [message]</span>")
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cooldown = 1
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spawn(30) cooldown = 0
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@@ -1319,4 +1319,4 @@ obj/item/toy/cards/deck/syndicate/black
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stored_minature = O
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else
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user << "<span class='warning'>You stop feeding \the [O] into \the [src]'s mini-input.</span>"
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else ..()
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else ..()
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