Fix mech grenade launchers

This commit is contained in:
datlo
2018-12-29 07:46:06 +00:00
parent d1582f045f
commit e0e6689ebf
+3 -3
View File
@@ -395,7 +395,7 @@
set_ready_state(0)
var/obj/item/grenade/flashbang/F = new projectile(chassis.loc)
playsound(chassis, fire_sound, 50, 1)
F.throw_at(target, missile_range, missile_speed, chassis)
F.throw_at(target, missile_range, missile_speed)
projectiles--
log_message("Fired from [name], targeting [target].")
spawn(det_time)
@@ -441,7 +441,7 @@
set_ready_state(0)
var/obj/item/grown/bananapeel/B = new projectile(chassis.loc)
playsound(chassis, fire_sound, 60, 1)
B.throw_at(target, missile_range, missile_speed, chassis)
B.throw_at(target, missile_range, missile_speed)
projectiles--
log_message("Bananed from [name], targeting [target]. HONK!")
do_after_cooldown()
@@ -471,7 +471,7 @@
var/obj/item/assembly/mousetrap/M = new projectile(chassis.loc)
M.secured = 1
playsound(chassis, fire_sound, 60, 1)
M.throw_at(target, missile_range, missile_speed, chassis)
M.throw_at(target, missile_range, missile_speed)
projectiles--
log_message("Launched a mouse-trap from [name], targeting [target]. HONK!")
do_after_cooldown()