From e1054fffb2bdabbc7f778e93209932b92cee35e2 Mon Sep 17 00:00:00 2001 From: "kortgstation@gmail.com" Date: Wed, 22 Feb 2012 22:52:37 +0000 Subject: [PATCH] Made constructs immune to stuns/weakens because: A) Simple animals dont ever get unstunned so it fucks them up forever and I don't want to code that for them right now B) I never planned for them to be stunnable anyway git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3170 316c924e-a436-60f5-8080-3fe189b3f50e --- code/modules/mob/simple_animal/constructs.dm | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/code/modules/mob/simple_animal/constructs.dm b/code/modules/mob/simple_animal/constructs.dm index 1e7eb265086..4b430edbc27 100644 --- a/code/modules/mob/simple_animal/constructs.dm +++ b/code/modules/mob/simple_animal/constructs.dm @@ -29,6 +29,8 @@ nopush = 1 a_intent = "harm" stop_automated_movement = 1 + canstun = 0 + canweaken = 0 Life() ..() @@ -155,6 +157,8 @@ speed = -1 a_intent = "harm" stop_automated_movement = 1 + canstun = 0 + canweaken = 0 Life() ..() @@ -275,6 +279,8 @@ nopush = 1 a_intent = "harm" stop_automated_movement = 1 + canstun = 0 + canweaken = 0 Life() ..()