This commit is contained in:
Zuhayr
2013-08-14 01:01:18 -07:00
32 changed files with 182 additions and 91 deletions
+11 -10
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@@ -490,7 +490,7 @@ its easier to just keep the beam vertical.
var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblClickNew() proc is being tested)
/*/atom/proc/DblClickNew()
/atom/proc/DblClickNew()
if(!usr) return
// TODO DOOHL: Intergrate params to new proc. Saved for another time because var/valid_place is a fucking brainfuck
@@ -792,7 +792,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
if (in_range)
if ( !animal.restrained() )
attack_animal(animal)*/
attack_animal(animal)
/atom/DblClick(location, control, params) //TODO: DEFERRED: REWRITE
if(!usr) return
@@ -943,9 +943,9 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
// ------- ( CAN USE ITEM OR HAS 1 SECOND USE DELAY ) AND NOT CLICKING ON SCREEN -------
if (usr.last_click + usr.click_delay < world.time)
usr.last_click = world.time
usr.click_delay = 0
if (usr.next_move < world.time)
usr.prev_move = usr.next_move
usr.next_move = world.time + 10
else
// ------- ALREADY USED ONE ITEM WITH USE DELAY IN THE PREVIOUS SECOND -------
return
@@ -1109,9 +1109,10 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
// ------- ITEM INACESSIBLE OR CLICKING ON SCREEN -------
if (istype(src, /obj/screen))
// ------- IT'S THE HUD YOU'RE CLICKING ON -------
usr.delay_click(2)
if (usr.last_click + usr.click_delay < world.time)
usr.last_click = world.time
usr.prev_move = usr.next_move
usr:lastDblClick = world.time + 2
if (usr.next_move < world.time)
usr.next_move = world.time + 2
else
return
@@ -1143,7 +1144,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
src.hand_al(usr, usr.hand)
else
// ------- YOU ARE CLICKING ON AN OBJECT THAT'S INACCESSIBLE TO YOU AND IS NOT YOUR HUD -------
if((LASER in usr:mutations) && usr:a_intent == "hurt" && usr.last_click + usr.click_delay < world.time)
if((LASER in usr:mutations) && usr:a_intent == "hurt" && world.time >= usr.next_move)
// ------- YOU HAVE THE LASER MUTATION, YOUR INTENT SET TO HURT AND IT'S BEEN MORE THAN A DECISECOND SINCE YOU LAS TATTACKED -------
var/turf/T = get_turf(usr)
@@ -1168,7 +1169,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
spawn( 1 )
A.process()
usr.delay_click(6)
usr.next_move = world.time + 6
return
/atom/proc/ShiftClick(var/mob/M as mob)
+3 -1
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@@ -102,9 +102,11 @@ var/global/vox_kills = 0 //Used to check the Inviolate.
vox.age = rand(12,20)
vox.dna.mutantrace = "vox"
vox.set_species("Vox")
vox.languages = list() // Removing language from chargen.
vox.flavor_text = ""
vox.add_language("Vox-pidgin")
vox.h_style = "Short Vox Quills"
vox.flavor_text = ""
vox.f_style = "Shaved"
for(var/datum/organ/external/limb in vox.organs)
limb.status &= ~(ORGAN_DESTROYED | ORGAN_ROBOT)
vox.equip_vox_raider()
+4 -5
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@@ -74,17 +74,16 @@ Growing it to term with nothing injected will grab a ghost from the observers. *
ghost = source
else // If no sample was injected or revival is not allowed, we grab an interested observer.
for(var/mob/dead/observer/O in player_list)
if(O.client)
var/response = alert(O, "Someone is harvesting a replica pod. Would you like to play as a Dionaea?", "Replica pod harvest", "Yes", "No")
if(O.client && O.client.prefs.be_special & BE_PLANT)
var/response = alert(O, "Someone is harvesting a replica pod. Would you like to play as a Dionaea?", "Replica pod harvest", "Yes", "No", "Never for this round.")
if(response == "Yes")
candidates += O
else if(response == "Never for this round")
O.client.prefs.be_special ^= BE_PLANT
if(!do_after(user, 100))
return
if(!src || !user)
return
if(candidates.len)
ghost = pick(candidates)
+4 -4
View File
@@ -19,10 +19,10 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
epicenter = get_turf(epicenter)
if(!epicenter) return
playsound(epicenter, 'sound/effects/explosionfar.ogg', 100, 1, round(devastation_range*2,1) )
playsound(epicenter, "explosion", 100, 1, round(devastation_range,1) )
var/close = range(world.view+round(devastation_range,1), epicenter)
// to all distanced mobs play a different sound
for(var/mob/M in world) if(M.z == epicenter.z) if(!(M in close))
@@ -30,7 +30,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
if(M.ear_deaf <= 0 || !M.ear_deaf) if(!istype(M.loc,/turf/space))
M << 'explosionfar.ogg'
if(adminlog)
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z])")
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[epicenter.x];Y=[epicenter.y];Z=[epicenter.z]'>JMP</a>)")
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
var/lighting_controller_was_processing = lighting_controller.processing //Pause the lighting updates for a bit
@@ -85,4 +85,4 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
proc/secondaryexplosion(turf/epicenter, range)
for(var/turf/tile in range(range, epicenter))
tile.ex_act(2)
tile.ex_act(2)
+4 -4
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@@ -131,7 +131,8 @@
else
if(isliving(src.loc))
return
user.delay_click(2)
user.lastDblClick = world.time + 2
user.next_move = world.time + 2
src.pickup(user)
add_fingerprint(user)
user.put_in_active_hand(src)
@@ -165,7 +166,8 @@
if(istype(src.loc, /mob/living))
return
src.pickup(user)
user.delay_click(2)
user.lastDblClick = world.time + 2
user.next_move = world.time + 2
user.put_in_active_hand(src)
return
@@ -227,8 +229,6 @@
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])</font>" )
msg_admin_attack("ATTACK: [user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") //BS12 EDIT ALG
user.delay_click(10)
//spawn(1800) // this wont work right
// M.lastattacker = null
/////////////////////////
@@ -14,6 +14,7 @@
m_amt = 90
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
var/max_water = 50
var/last_use = 1.0
var/safety = 1
var/sprite_name = "fire_extinguisher"
@@ -66,6 +67,11 @@
usr << "\red \The [src] is empty."
return
if (world.time < src.last_use + 20)
return
src.last_use = world.time
playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3)
var/direction = get_dir(src,target)
@@ -159,9 +159,14 @@ Implant Specifics:<BR>"}
return
if(istype(imp_in, /mob/))
var/mob/T = imp_in
message_admins("Explosive implant triggered in [T] ([T.key]). (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>) ")
log_game("Explosive implant triggered in [T] ([T.key]).")
T.gib()
explosion(get_turf(imp_in), 1, 3, 4, 6, 3)
var/turf/t = get_turf(imp_in)
if(t)
t.hotspot_expose(3500,125)
@@ -464,4 +469,4 @@ the implant may become unstable and either pre-maturely inject the subject or si
/obj/item/weapon/implant/cortical
name = "cortical stack"
desc = "A fist-sized mass of biocircuits and chips."
desc = "A fist-sized mass of biocircuits and chips."
-6
View File
@@ -35,7 +35,6 @@
user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
"<span class='warning'>You kick [src].</span>", \
"You hear twisting metal.")
user.delay_click(10)
if(shock(user, 70))
return
@@ -52,7 +51,6 @@
user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
"<span class='warning'>You mangle [src].</span>", \
"You hear twisting metal.")
user.delay_click(10)
if(!shock(user, 70))
health -= 5
@@ -66,7 +64,6 @@
user.visible_message("<span class='warning'>[user] smashes against [src].</span>", \
"<span class='warning'>You smash against [src].</span>", \
"You hear twisting metal.")
user.delay_click(10)
health -= rand(2,3)
healthcheck()
@@ -79,7 +76,6 @@
M.visible_message("<span class='warning'>[M] smashes against [src].</span>", \
"<span class='warning'>You smash against [src].</span>", \
"You hear twisting metal.")
M.delay_click(10)
health -= M.melee_damage_upper
healthcheck()
@@ -164,10 +160,8 @@
else if(istype(W, /obj/item/weapon/shard))
health -= W.force * 0.1
user.delay_click(10)
else if(!shock(user, 70))
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
user.delay_click(10)
switch(W.damtype)
if("fire")
health -= W.force
-7
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@@ -104,19 +104,16 @@
new /obj/item/weapon/shard(loc)
if(reinf) new /obj/item/stack/rods(loc)
del(src)
usr.delay_click(10)
else if (usr.a_intent == "hurt")
playsound(src.loc, 'glassknock.ogg', 80, 1)
usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
"\red You bang against the [src.name]!", \
"You hear a banging sound.")
usr.delay_click(5)
else
playsound(src.loc, 'glassknock.ogg', 80, 1)
usr.visible_message("[usr.name] knocks on the [src.name].", \
"You knock on the [src.name].", \
"You hear a knocking sound.")
usr.delay_click(5)
return
@@ -131,11 +128,9 @@
new /obj/item/weapon/shard(loc)
if(reinf) new /obj/item/stack/rods(loc)
del(src)
user.delay_click(10)
else //for nicer text~
user.visible_message("<span class='danger'>[user] smashes into [src]!</span>")
playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1)
user.delay_click(10)
/obj/structure/window/attack_alien(mob/user as mob)
@@ -163,7 +158,6 @@
var/mob/living/M = G.affecting
var/state = G.state
del(W) //gotta delete it here because if window breaks, it won't get deleted
user.delay_click(10)
switch (state)
if(1)
M.apply_damage(7)
@@ -203,7 +197,6 @@
else
if(W.damtype == BRUTE || W.damtype == BURN)
hit(W.force)
user.delay_click(10)
if(health <= 7)
anchored = 0
update_nearby_icons()