Lighting overhaul.

This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
This commit is contained in:
Tigercat2000
2015-05-10 12:03:27 -07:00
parent 73838ac55d
commit e1249fc640
141 changed files with 1195 additions and 1449 deletions
+1 -1
View File
@@ -272,7 +272,7 @@
name = "glowing resin"
desc = "Blue bioluminescence shines from beneath the surface."
icon_state = "weednode"
luminosity = 1
light_range = 1
var/node_range = NODERANGE
+1 -1
View File
@@ -12,7 +12,7 @@
var/obj/item/device/assembly/signaler/anomaly/aSignal = null
/obj/effect/anomaly/New()
SetLuminosity(initial(luminosity))
set_light(initial(luminosity))
aSignal = new(src)
aSignal.code = rand(1,100)
@@ -67,7 +67,7 @@
density = 0
anchored = 1
layer = 2
luminosity = 1
light_range = 1
icon = 'icons/effects/effects.dmi'
icon_state = "greenglow"
+1 -1
View File
@@ -45,7 +45,7 @@
processing_objects += src
SetLuminosity(round(potency/10))
set_light(round(potency/10))
lastTick = world.timeofday