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Lighting overhaul.
This commit overhauls the lighting system to Bay12 standards. It is better in pretty much every way.
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@@ -63,11 +63,9 @@
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//world << " checking [areapath]"
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var/area/A = locate(areapath)
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//world << " A: [A], contents.len: [A.contents.len]"
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for(var/area/B in A.related)
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//world << " B: [B], contents.len: [B.contents.len]"
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for(var/turf/simulated/floor/F in B.contents)
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if(!F.contents.len)
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turfs += F
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for(var/turf/simulated/floor/F in A.contents)
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if(!F.contents.len)
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turfs += F
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var/list/spawn_types = list()
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var/max_number
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