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Lighting overhaul.
This commit overhauls the lighting system to Bay12 standards. It is better in pretty much every way.
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@@ -9,7 +9,7 @@
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density = 0
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unacidable = 1
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use_power = 0
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luminosity = 4
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light_range = 4
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var/obj/machinery/field_generator/FG1 = null
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var/obj/machinery/field_generator/FG2 = null
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var/hasShocked = 0 //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
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@@ -18,7 +18,7 @@ var/global/list/uneatable = list(
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anchored = 1
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density = 1
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layer = 6
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luminosity = 6
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light_range = 6
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unacidable = 1 //Don't comment this out.
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use_power = 0
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var/current_size = 1
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