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Lighting overhaul.
This commit overhauls the lighting system to Bay12 standards. It is better in pretty much every way.
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@@ -482,7 +482,7 @@
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name = "Lantern Syndrome"
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stage = 3
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activate(var/mob/living/carbon/mob,var/multiplier)
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mob.SetLuminosity(5)
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mob.set_light(5)
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mob << "<span class = 'notice'>You are glowing brightly!</span>"
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@@ -866,7 +866,7 @@ var/list/compatible_mobs = list(/mob/living/carbon/human, /mob/living/carbon/mon
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name = "Lantern Syndrome"
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stage = 2
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activate(var/mob/living/carbon/mob,var/multiplier)
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mob.SetLuminosity(4)
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mob.set_light(4)
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mob << "<span class = 'notice'>You are glowing!</span>"
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