diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm
index a2b48e3ae79..e55a3d386b2 100644
--- a/code/defines/obj/weapon.dm
+++ b/code/defines/obj/weapon.dm
@@ -1433,6 +1433,15 @@
g_amt = 10000
origin_tech = "materials=1;biotech=1"
+/obj/item/weapon/autopsy_scanner
+ name = "autopscy scanner"
+ desc = "Extracts information on wounds."
+ icon = 'autopsy_scanner.dmi'
+ icon_state = ""
+ flags = FPRINT | TABLEPASS | CONDUCT
+ w_class = 1.0
+ origin_tech = "materials=1;biotech=1"
+
/obj/item/weapon/syntiflesh
name = "Syntiflesh"
desc = "Meat that appears...strange..."
diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm
index d3369524cd0..ed57993d029 100644
--- a/code/game/objects/items/weapons/surgery_tools.dm
+++ b/code/game/objects/items/weapons/surgery_tools.dm
@@ -269,6 +269,7 @@ CIRCULAR SAW
if(!try_bone_surgery(M, user))
return ..()
+
/obj/item/weapon/hemostat/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
if(!istype(H))
return 0
@@ -315,6 +316,119 @@ CIRCULAR SAW
return 1
+///////////////////
+//AUTOPSY SCANNER//
+///////////////////
+/obj/item/weapon/autopsy_scanner/var/list/datum/wound_data/wdata = list()
+/obj/item/weapon/autopsy_scanner/var/target_name = null
+
+/datum/wound_data
+ var
+ weapon_type = null // this is the DEFINITE weapon type that was used
+ list/organs_scanned = list() // this maps a number of scanned organs to
+ // the wounds to those organs with this data's weapon type
+ organ_names = ""
+
+/obj/item/weapon/autopsy_scanner/proc/add_data(var/datum/organ/external/O)
+ if(!O.weapon_wounds.len) return
+
+ for(var/V in O.weapon_wounds)
+ var/datum/wound/W = O.weapon_wounds[V]
+
+ if(!W.pretend_weapon_type)
+ // the more hits, the more likely it is that we get the right weapon type
+ if(prob(W.hits * 10 + W.damage))
+ W.pretend_weapon_type = W.weapon_type
+ else
+ if(prob(50))
+ W.pretend_weapon_type = pick(/obj/item/weapon/storage/toolbox, /obj/item/weapon/wirecutters, /obj/item/weapon/gun/projectile, /obj/item/weapon/crowbar, /obj/item/weapon/extinguisher)
+ else
+ W.pretend_weapon_type = pick(typesof(/obj/item/weapon))
+
+ var/datum/wound_data/D = wdata[V]
+ if(!D)
+ D = new()
+ D.weapon_type = W.weapon_type
+ wdata[V] = D
+
+ if(!D.organs_scanned[O.name])
+ D.organ_names += "[O.display_name] "
+
+ del D.organs_scanned[O.name]
+ D.organs_scanned[O.name] = W.copy()
+
+/obj/item/weapon/autopsy_scanner/verb/print_data()
+ set src in view(usr, 1)
+
+ var/scan_data = ""
+ var/n = 1
+ for(var/wdata_idx in wdata)
+ var/datum/wound_data/D = wdata[wdata_idx]
+ var/total_hits = 0
+ var/total_score = 0
+ var/list/weapon_chances = list() // maps weapon names to a score
+
+ for(var/wound_idx in D.organs_scanned)
+ var/datum/wound/W = D.organs_scanned[wound_idx]
+ total_hits += W.hits
+
+ var/atom/weapon = new W.pretend_weapon_type()
+
+ if(weapon.name in weapon_chances) weapon_chances[weapon.name] += W.damage
+ else weapon_chances[weapon.name] = W.damage
+ total_score+=W.damage
+
+ del weapon
+
+ scan_data += "Weapon #[n]
"
+ scan_data += "Hits by weapon: [total_hits]
"
+ scan_data += "Affected limbs: [D.organ_names]
"
+ scan_data += "Possible weapons:
"
+ for(var/weapon_name in weapon_chances)
+ scan_data += "\t[100*weapon_chances[weapon_name]/total_score]% [weapon_name]
"
+
+ scan_data += "
"
+
+ n++
+
+ for(var/mob/O in viewers(usr))
+ O.show_message("\red The [src] rattles and prints out a sheet of paper.", 1)
+
+ sleep(10)
+
+ var/obj/item/weapon/paper/P = new(usr.loc)
+ P.name = "Autopsy Data ([target_name])"
+ P.info = "[scan_data]"
+ P.overlays += "paper_words"
+
+/obj/item/weapon/autopsy_scanner/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
+ if(!istype(M))
+ return
+
+ if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
+ return ..()
+
+ if(target_name != M.name)
+ target_name = M.name
+ for(var/V in src.wdata)
+ del src.wdata[V]
+ src.wdata = list()
+
+ var/datum/organ/external/S = M.organs[user.zone_sel.selecting]
+ if(!S)
+ usr << "You can't scan this body part."
+ return
+ if(!S.open)
+ usr << "You have to cut the limb open first!"
+ return
+ for(var/mob/O in viewers(M))
+ O.show_message("\red [user.name] scans the wounds on [M.name]'s [S.display_name] with the [src.name]", 1)
+
+ src.add_data(S)
+
+ return 1
+
+
///////////
//Cautery//
///////////
@@ -572,6 +686,7 @@ CIRCULAR SAW
if(istype(M, /mob/living/carbon/human))
var/datum/organ/external/affecting = M:get_organ("head")
affecting.take_damage(7)
+ affecting.open = 1
else
M.take_organ_damage(7)
diff --git a/code/game/objects/storage/toolbox.dm b/code/game/objects/storage/toolbox.dm
index 62a17ab8cb0..fb9df4919de 100644
--- a/code/game/objects/storage/toolbox.dm
+++ b/code/game/objects/storage/toolbox.dm
@@ -1,9 +1,3 @@
-/obj/item/weapon/storage/toolbox/New()
- ..()
- if (src.type == /obj/item/weapon/storage/toolbox)
- world << "BAD: [src] ([src.type]) spawned at [src.x] [src.y] [src.z]"
- del(src)
-
/obj/item/weapon/storage/toolbox/emergency/New()
..()
new /obj/item/weapon/crowbar/red(src)
diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm
index e0f779fb7a2..53f49a1ce50 100644
--- a/code/modules/mob/living/carbon/human/human_damage.dm
+++ b/code/modules/mob/living/carbon/human/human_damage.dm
@@ -39,7 +39,7 @@
return null
-/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0)
+/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/used_weapon = null)
if((damagetype != BRUTE) && (damagetype != BURN))
..(damage, damagetype, def_zone, blocked)
return 1
@@ -61,6 +61,10 @@
organ.take_damage(damage, 0, sharp)
if(BURN)
organ.take_damage(0, damage, sharp)
+
+ if(used_weapon)
+ organ.add_wound(used_weapon, damage)
+
UpdateDamageIcon()
updatehealth()
return 1
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index 06d43c66d9f..91e1f53566b 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -96,7 +96,7 @@ emp_act
var/armor = run_armor_check(affecting, "melee", "Your armor has protected you from a hit to the [hit_area].", "Your armor has softened hit to your [hit_area].")
if(armor >= 2) return 0
if(!I.force) return 0
- apply_damage(I.force, I.damtype, affecting, armor, is_cut(I))
+ apply_damage(I.force, I.damtype, affecting, armor, is_cut(I), I)
var/bloody = 0
if((I.damtype == BRUTE) && prob(25 + (I.force * 2)))
diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm
index b253c4de1c8..9c2c391b480 100644
--- a/code/modules/mob/living/damage_procs.dm
+++ b/code/modules/mob/living/damage_procs.dm
@@ -8,7 +8,7 @@
Returns
standard 0 if fail
*/
-/mob/living/proc/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/slash = 0)
+/mob/living/proc/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/slash = 0, var/used_weapon = null)
if(!damage || (blocked >= 2)) return 0
switch(damagetype)
if(BRUTE)
diff --git a/code/modules/mob/organ/organ.dm b/code/modules/mob/organ/organ.dm
index 85f14473c2b..4804634881e 100644
--- a/code/modules/mob/organ/organ.dm
+++ b/code/modules/mob/organ/organ.dm
@@ -3,6 +3,8 @@
name = "organ"
mob/living/carbon/human/owner = null
+ list/datum/wound/weapon_wounds = list()
+
proc/process()
return 0
@@ -10,6 +12,23 @@
proc/receive_chem(chemical as obj)
return 0
+/datum/wound
+ var
+ weapon_type = null
+ pretend_weapon_type = null
+ damage = 0
+ hits = 0
+ scar = 0
+
+ proc/copy()
+ var/datum/wound/W = new()
+ W.weapon_type = src.weapon_type
+ W.pretend_weapon_type = src.pretend_weapon_type
+ W.damage = src.damage
+ W.hits = src.hits
+ W.scar = src.scar
+ return W
+
/****************************************************
EXTERNAL ORGANS
****************************************************/
@@ -108,8 +127,26 @@
if(internal)
broken = 0
perma_injury = 0
+ // if all damage is healed, replace the wounds with scars
+ if(brute_dam + burn_dam == 0)
+ for(var/V in weapon_wounds)
+ var/datum/wound/W = weapon_wounds[V]
+ W.scar = 1
return update_icon()
+ proc/add_wound(var/obj/item/used_weapon, var/damage)
+ var/weapon_type = "[used_weapon.type]"
+
+ var/datum/wound/W = weapon_wounds[weapon_type]
+ if(!W)
+ W = new()
+ W.weapon_type = used_weapon.type
+ weapon_wounds[weapon_type] = W
+
+ W.hits += 1
+ W.damage += damage
+
+
proc/get_damage() //returns total damage
return max(brute_dam + burn_dam - perma_injury,perma_injury) //could use health?
diff --git a/icons/obj/autopsy_scanner.dmi b/icons/obj/autopsy_scanner.dmi
new file mode 100644
index 00000000000..82c47de4c1a
Binary files /dev/null and b/icons/obj/autopsy_scanner.dmi differ
diff --git a/maps/tgstation.2.0.8.dmm b/maps/tgstation.2.0.8.dmm
index 7ce2495155e..1cdd3927502 100644
--- a/maps/tgstation.2.0.8.dmm
+++ b/maps/tgstation.2.0.8.dmm
@@ -4473,7 +4473,7 @@
"bIa" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "dark"},/area/medical/surgery)
"bIb" = (/obj/structure/stool/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/medical/surgery)
"bIc" = (/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Obshutter"; name = "Observation Shutters"; opacity = 0},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/medical/surgery)
-"bId" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/manifold{color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/item/weapon/scalpel,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
+"bId" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/manifold{color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/item/weapon/scalpel,/obj/item/weapon/autopsy_scanner,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
"bIe" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
"bIf" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)
"bIg" = (/obj/structure/table,/obj/item/weapon/circular_saw,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery)