diff --git a/code/modules/surgery/organs/lungs.dm b/code/modules/surgery/organs/lungs.dm index 2dbcc729240..39c79865b62 100644 --- a/code/modules/surgery/organs/lungs.dm +++ b/code/modules/surgery/organs/lungs.dm @@ -40,10 +40,7 @@ var/cold_level_1_damage = COLD_GAS_DAMAGE_LEVEL_1 //Keep in mind with gas damage levels, you can set these to be negative, if you want someone to heal, instead. var/cold_level_2_damage = COLD_GAS_DAMAGE_LEVEL_2 var/cold_level_3_damage = COLD_GAS_DAMAGE_LEVEL_3 - var/cold_BRUTE_mod = 0 //If you want to add a damage type, simply set its mod to something besides 0 - var/cold_BURN_mod = 1 - var/cold_OXY_mod = 0 - var/cold_TOX_mod = 0 + var/cold_damage_types = list(BURN = 1) var/hot_message = "your face burning and a searing heat" var/heat_level_1_threshold = 360 @@ -52,10 +49,7 @@ var/heat_level_1_damage = HEAT_GAS_DAMAGE_LEVEL_1 var/heat_level_2_damage = HEAT_GAS_DAMAGE_LEVEL_2 var/heat_level_3_damage = HEAT_GAS_DAMAGE_LEVEL_3 - var/heat_BRUTE_mod = 0 - var/heat_BURN_mod = 1 - var/heat_OXY_mod = 0 - var/heat_TOX_mod = 0 + var/heat_damage_types = list(BURN = 1) /obj/item/organ/internal/lungs/insert(mob/living/carbon/M, special = 0, dont_remove_slot = 0) ..() @@ -284,10 +278,8 @@ if(breath_temperature > cold_level_2_threshold && breath_temperature < cold_level_1_threshold) TC = cold_level_1_damage if(TC) - H.apply_damage_type(TC*CM*cold_BRUTE_mod, BRUTE) - H.apply_damage_type(TC*CM*cold_BURN_mod, BURN) - H.apply_damage_type(TC*CM*cold_OXY_mod, OXY) - H.apply_damage_type(TC*CM*cold_TOX_mod, TOX) + for(var/D in cold_damage_types) + H.apply_damage_type(TC * CM * cold_damage_types[D], D) if(breath_temperature < cold_level_1_threshold) if(prob(20)) to_chat(H, "You feel [cold_message] in your [name]!") @@ -302,10 +294,8 @@ if(breath_temperature > heat_level_3_threshold) TH = heat_level_3_damage if(TH) - H.apply_damage_type(TH*HM*heat_BRUTE_mod, BRUTE) - H.apply_damage_type(TH*HM*heat_BURN_mod, BURN) - H.apply_damage_type(TH*HM*heat_OXY_mod, OXY) - H.apply_damage_type(TH*HM*heat_TOX_mod, TOX) + for(var/D in heat_damage_types) + H.apply_damage_type(TH * HM * heat_damage_types[D], D) if(breath_temperature > heat_level_1_threshold) if(prob(20)) to_chat(H, "You feel [hot_message] in your [name]!") @@ -344,7 +334,4 @@ cold_level_1_damage = -COLD_GAS_DAMAGE_LEVEL_1 //They heal when the air is cold cold_level_2_damage = -COLD_GAS_DAMAGE_LEVEL_2 cold_level_3_damage = -COLD_GAS_DAMAGE_LEVEL_3 - cold_BRUTE_mod = 1 - cold_BURN_mod = 0.5 - cold_OXY_mod = 0 - cold_TOX_mod = 0 \ No newline at end of file + cold_damage_types = list(BRUTE = 1, BURN = 0.5) \ No newline at end of file