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Unit tests!
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@@ -3,6 +3,7 @@
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#ifdef UNIT_TESTS
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#include "component_tests.dm"
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#include "config_sanity.dm"
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#include "crafting_lists.dm"
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#include "log_format.dm"
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#include "map_templates.dm"
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@@ -0,0 +1,61 @@
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// This one test does multiple config things
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///datum/unit_test/config_stanity/Run()
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/client/verb/test_config_sanity()
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// First test the ruins. Space then lava.
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var/list/config_space_ruins = GLOB.configuration.ruins.active_space_ruins.Copy() // Copy so we dont remove
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var/list/datum/map_template/ruin/space/game_space_ruins = list()
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// Yes I know this is inefficient. Sue me.
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for(var/path in subtypesof(/datum/map_template/ruin/space))
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var/datum/map_template/ruin/space/S = new path()
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// istype() doesnt work here. Dont even try it.
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if(S.ci_exclude == S.type)
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continue
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game_space_ruins.Add(S)
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for(var/datum/map_template/ruin/space/S in game_space_ruins)
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if(S.mappath in config_space_ruins)
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// Remove both
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game_space_ruins -= S
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config_space_ruins -= S.mappath
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// Do not confuse this with the map_templates unit test. They do different things!!!!!
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if(length(game_space_ruins))
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Fail("Space ruins exist in the game code that do not exist in the config file")
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for(var/datum/map_template/ruin/space/S in game_space_ruins)
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Fail("Ruin [S.type] does not have a valid map path ([S.mappath])")
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if(length(config_space_ruins))
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Fail("Space ruins exist in the game config that do not have associated datums")
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for(var/path in config_space_ruins)
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Fail("- [path]")
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// Now for lava ruins
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var/list/config_lava_ruins = GLOB.configuration.ruins.active_lava_ruins.Copy() // Copy so we dont remove
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var/list/datum/map_template/ruin/space/game_lava_ruins = list()
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// Yes I know this is inefficient. Sue me.
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for(var/path in subtypesof(/datum/map_template/ruin/lavaland))
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var/datum/map_template/ruin/lavaland/L = new path()
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// istype() doesnt work here. Dont even try it.
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if(L.ci_exclude == L.type)
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continue
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game_lava_ruins.Add(L)
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for(var/datum/map_template/ruin/lavaland/L in game_lava_ruins)
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if(L.mappath in config_lava_ruins)
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// Remove both
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game_lava_ruins -= L
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config_lava_ruins -= L.mappath
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// Do not confuse this with the map_templates unit test. They do different things!!!!!
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if(length(game_lava_ruins))
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Fail("Lava ruins exist in the game code that do not exist in the config file")
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for(var/datum/map_template/ruin/lavaland/L in game_lava_ruins)
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Fail("Ruin [L.type] does not have a valid map path ([L.mappath])")
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if(length(config_lava_ruins))
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Fail("Lava ruins exist in the game config that do not have associated datums")
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for(var/path in config_lava_ruins)
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Fail("- [path]")
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@@ -2,6 +2,10 @@
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var/list/datum/map_template/templates = subtypesof(/datum/map_template)
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for(var/I in templates)
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var/datum/map_template/MT = new I // The new is important here to ensure stuff gets set properly
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if(MT.ci_exclude == MT.type)
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continue
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// Check if it even has a path and if so, does it exist
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if(MT.mappath && !fexists(MT.mappath))
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Fail("The map file for [MT.type] does not exist!")
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if(MT.mappath && !findtext(MT.mappath, ".dmm"))
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Fail("The map file for [MT.type] is not a map!")
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