diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index fc3904381f1..81a88adc6d2 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -446,7 +446,7 @@
// breakout_time++ //Harder to get out of welded lockers than locked lockers
//okay, so the closet is either welded or locked... resist!!!
- to_chat(L, "You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)")
+ to_chat(L, "You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time / 600] minutes)")
for(var/mob/O in viewers(usr.loc))
O.show_message("[src] begins to shake violently!", 1)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
index 526df7a9505..4e87dc0d71c 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
@@ -85,7 +85,7 @@
return //It's a secure closet, but isn't locked. Easily escapable from, no need to 'resist'
//okay, so the closet is either welded or locked... resist!!!
- to_chat(L, "You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)")
+ to_chat(L, "You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time / 600] minutes)")
for(var/mob/O in viewers(src))
O.show_message("[src] begins to shake violently!", 1)