diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index fc3904381f1..81a88adc6d2 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -446,7 +446,7 @@ // breakout_time++ //Harder to get out of welded lockers than locked lockers //okay, so the closet is either welded or locked... resist!!! - to_chat(L, "You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)") + to_chat(L, "You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time / 600] minutes)") for(var/mob/O in viewers(usr.loc)) O.show_message("[src] begins to shake violently!", 1) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm index 526df7a9505..4e87dc0d71c 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm @@ -85,7 +85,7 @@ return //It's a secure closet, but isn't locked. Easily escapable from, no need to 'resist' //okay, so the closet is either welded or locked... resist!!! - to_chat(L, "You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)") + to_chat(L, "You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time / 600] minutes)") for(var/mob/O in viewers(src)) O.show_message("[src] begins to shake violently!", 1)