From e18bdc87668d0435e60f35bdb475f4ec66e7b5d7 Mon Sep 17 00:00:00 2001 From: Mars Date: Fri, 17 Nov 2017 20:12:16 +0100 Subject: [PATCH] Adds correct sprite sheets to ERT suits Currently, only drask do have ERT hardsuit sprites, so it will only use their sprites, else use the default sprite, instead of failing to find sprites, and give invisible hardsuits. --- code/modules/clothing/spacesuits/ert.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/code/modules/clothing/spacesuits/ert.dm b/code/modules/clothing/spacesuits/ert.dm index 90d61fa0313..cdd0c844c44 100644 --- a/code/modules/clothing/spacesuits/ert.dm +++ b/code/modules/clothing/spacesuits/ert.dm @@ -41,6 +41,10 @@ /obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse, \ /obj/item/weapon/gun/energy/gun/advtaser, /obj/item/weapon/melee/baton, /obj/item/weapon/gun/energy/gun) strip_delay = 130 + species_fit = list("Drask") + sprite_sheets = list( + "Drask" = 'icons/mob/species/drask/suit.dmi' + ) //Commander /obj/item/clothing/head/helmet/space/hardsuit/ert/commander