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Update 6
- Split EXP_TYPE_CREW into EXP_TYPE_LIVING (all living mobs) and EXP_TYPE_CREW (actual crew positions). Job unlocks use EXP_TYPE_CREW. General playtime reports use EXP_TYPE_LIVING. Playing corgi doesn't help unlock jobs, but it does show in your stats. - Added tracking for karma-locked jobs as a department in stats. - Added quite a few safety checks. - Split the per-client part of update_exp into update_exp_client - Added new config option to let admins bypass the system, intended for testing - Moved defines to code\__DEFINES\preferences.dm
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@@ -43,7 +43,7 @@ var/global/nologevent = 0
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if(M.client)
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body += " played by <b>[M.client]</b> "
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body += "\[<A href='?_src_=holder;editrights=rank;ckey=[M.ckey]'>[M.client.holder ? M.client.holder.rank : "Player"]</A>\] "
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body += "\[<A href='?_src_=holder;getplaytimewindow=\ref[M]'>" + M.client.get_exp_general() + "</a>\]"
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body += "\[<A href='?_src_=holder;getplaytimewindow=\ref[M]'>" + M.client.get_exp_living() + "</a>\]"
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if(istype(M, /mob/new_player))
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body += " <B>Hasn't Entered Game</B> "
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