- Split EXP_TYPE_CREW into EXP_TYPE_LIVING (all living mobs) and
EXP_TYPE_CREW (actual crew positions). Job unlocks use EXP_TYPE_CREW.
General playtime reports use EXP_TYPE_LIVING. Playing corgi doesn't help
unlock jobs, but it does show in your stats.
- Added tracking for karma-locked jobs as a department in stats.
- Added quite a few safety checks.
- Split the per-client part of update_exp into update_exp_client
- Added new config option to let admins bypass the system, intended for
testing
- Moved defines to code\__DEFINES\preferences.dm
This commit is contained in:
Kyep
2016-08-06 14:39:35 -07:00
parent 12209a360b
commit e1dccb435b
7 changed files with 93 additions and 80 deletions
+3 -1
View File
@@ -2017,9 +2017,11 @@
fax_panel(usr)
else if(href_list["getplaytimewindow"])
if(!check_rights(R_ADMIN)) return
if(!check_rights(R_ADMIN))
return
var/mob/M = locate(href_list["getplaytimewindow"])
if(!M)
to_chat(usr, "ERROR: Mob not found.")
return
cmd_show_exp_panel(M.client)