mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 05:57:24 +01:00
Bug fixes, add atmos watertank
This commit is contained in:
@@ -420,7 +420,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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return
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//masks and helmets can obscure our hair, unless we're a synthetic
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if(!(species.flags & IS_SYNTHETIC) && (head && (head.flags & BLOCKHAIR)) || !(species.flags & IS_SYNTHETIC) && (wear_mask && (wear_mask.flags & BLOCKHAIR)))
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if( (head && (head.flags & BLOCKHAIR)) || (wear_mask && (wear_mask.flags & BLOCKHAIR)))
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if(update_icons) update_icons()
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return
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@@ -2,6 +2,32 @@
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#define AI_CHECK_RADIO 2
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var/list/ai_list = list()
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var/list/ai_verbs_default = list(
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/mob/living/silicon/ai/proc/ai_alerts,
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/mob/living/silicon/ai/proc/announcement,
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/mob/living/silicon/ai/proc/ai_call_shuttle,
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/mob/living/silicon/ai/proc/ai_cancel_call,
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/mob/living/silicon/ai/proc/ai_camera_track,
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/mob/living/silicon/ai/proc/ai_camera_list,
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/mob/living/silicon/ai/proc/ai_goto_location,
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/mob/living/silicon/ai/proc/ai_remove_location,
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/mob/living/silicon/ai/proc/ai_hologram_change,
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/mob/living/silicon/ai/proc/ai_network_change,
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/mob/living/silicon/ai/proc/ai_roster,
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/mob/living/silicon/ai/proc/ai_statuschange,
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/mob/living/silicon/ai/proc/ai_store_location,
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/mob/living/silicon/ai/proc/checklaws,
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/mob/living/silicon/ai/proc/control_integrated_radio,
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/mob/living/silicon/ai/proc/core,
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/mob/living/silicon/ai/proc/pick_icon,
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/mob/living/silicon/ai/proc/sensor_mode,
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/mob/living/silicon/ai/proc/show_laws_verb,
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/mob/living/silicon/ai/proc/toggle_acceleration,
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/mob/living/silicon/ai/proc/toggle_camera_light,
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/mob/living/silicon/ai/proc/botcall,
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/mob/living/silicon/ai/proc/change_arrival_message,
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/mob/living/silicon/ai/proc/nano_crew_monitor
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)
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//Not sure why this is necessary...
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/proc/AutoUpdateAI(obj/subject)
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@@ -14,7 +40,6 @@ var/list/ai_list = list()
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subject.attack_ai(M)
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return is_in_use
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/mob/living/silicon/ai
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name = "AI"
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icon = 'icons/mob/AI.dmi'//
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@@ -69,6 +94,12 @@ var/list/ai_list = list()
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var/arrivalmsg = "$name, $rank, has arrived on the station."
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/mob/living/silicon/ai/proc/add_ai_verbs()
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src.verbs |= ai_verbs_default
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/mob/living/silicon/ai/proc/remove_ai_verbs()
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src.verbs -= ai_verbs_default
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/mob/living/silicon/ai/New(loc, var/datum/ai_laws/L, var/obj/item/device/mmi/B, var/safety = 0)
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var/list/possibleNames = ai_names
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@@ -101,16 +132,13 @@ var/list/ai_list = list()
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aiMulti = new(src)
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aiRadio = new(src)
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common_radio = aiRadio
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aiRadio.myAi = src
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aiCamera = new/obj/item/device/camera/siliconcam/ai_camera(src)
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if (istype(loc, /turf))
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verbs.Add(/mob/living/silicon/ai/proc/ai_network_change, \
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/mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \
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/mob/living/silicon/ai/proc/toggle_camera_light, /mob/living/silicon/ai/proc/botcall, /mob/living/silicon/ai/proc/control_integrated_radio, /mob/living/silicon/ai/proc/control_hud, /mob/living/silicon/ai/proc/change_arrival_message, /mob/living/silicon/ai/proc/ai_store_location, /mob/living/silicon/ai/proc/ai_goto_location, /mob/living/silicon/ai/proc/ai_remove_location, /mob/living/silicon/ai/proc/nano_crew_monitor, /mob/living/silicon/ai/proc/ai_cancel_call)
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add_ai_verbs(src)
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//Languages
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add_language("Robot Talk", 1)
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@@ -130,33 +158,14 @@ var/list/ai_list = list()
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if(!safety)//Only used by AIize() to successfully spawn an AI.
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if (!B)//If there is no player/brain inside.
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empty_playable_ai_cores += new/obj/structure/AIcore/deactivated(loc)//New empty terminal.
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new/obj/structure/AIcore/deactivated(loc)//New empty terminal.
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del(src)//Delete AI.
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return
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else
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if (B.brainmob.mind)
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if(B.alien)
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B.brainmob.mind.transfer_to(src)
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icon_state = "ai-alien"
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verbs.Remove(,/mob/living/silicon/ai/proc/ai_call_shuttle,/mob/living/silicon/ai/proc/ai_camera_track, \
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/mob/living/silicon/ai/proc/ai_camera_list, /mob/living/silicon/ai/proc/ai_network_change, \
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/mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \
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/mob/living/silicon/ai/proc/toggle_camera_light,/mob/living/silicon/ai/verb/pick_icon,/mob/living/silicon/ai/proc/control_hud, /mob/living/silicon/ai/proc/change_arrival_message, /mob/living/silicon/ai/proc/ai_cancel_call)
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laws = new /datum/ai_laws/alienmov
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add_language("xenocommon", 1)
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else
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B.brainmob.mind.transfer_to(src)
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B.brainmob.mind.transfer_to(src)
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src << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
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src << "<B>To look at other parts of the station, click on yourself to get a camera menu.</B>"
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src << "<B>While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc.</B>"
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src << "To use something, simply click on it."
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src << "Use say :b to speak to your cyborgs through binary."
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if (!(ticker && ticker.mode && (mind in ticker.mode.malf_ai)))
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show_laws()
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src << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
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job = "AI"
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on_mob_init()
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spawn(5)
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new /obj/machinery/ai_powersupply(src)
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@@ -178,6 +187,30 @@ var/list/ai_list = list()
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..()
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return
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/mob/living/silicon/ai/proc/on_mob_init()
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src << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
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src << "<B>To look at other parts of the station, click on yourself to get a camera menu.</B>"
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src << "<B>While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc.</B>"
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src << "To use something, simply click on it."
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src << "Use say :b to speak to your cyborgs through binary. Use say :h to speak from an active holopad."
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src << "For department channels, use the following say commands:"
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var/radio_text = ""
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for(var/i = 1 to common_radio.channels.len)
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var/channel = common_radio.channels[i]
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var/key = get_radio_key_from_channel(channel)
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radio_text += "[key] - [channel]"
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if(i != common_radio.channels.len)
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radio_text += ", "
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src << radio_text
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if (!(ticker && ticker.mode && (mind in ticker.mode.malf_ai)))
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show_laws()
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src << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
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job = "AI"
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/mob/living/silicon/ai/proc/SetName(pickedName as text)
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real_name = pickedName
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name = pickedName
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@@ -226,7 +259,7 @@ var/list/ai_list = list()
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if(powered_ai.anchored)
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use_power = 2
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/mob/living/silicon/ai/verb/pick_icon()
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/mob/living/silicon/ai/proc/pick_icon()
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set category = "AI Commands"
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set name = "Set AI Core Display"
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if(stat || aiRestorePowerRoutine)
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@@ -290,6 +323,9 @@ var/list/ai_list = list()
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/mob/living/silicon/ai/proc/ai_alerts()
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set name = "Show Alerts"
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set category = "AI Commands"
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var/dat = "<HEAD><TITLE>Current Station Alerts</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
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dat += "<A HREF='?src=\ref[src];mach_close=aialerts'>Close</A><BR><BR>"
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for (var/cat in alarms)
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@@ -324,9 +360,14 @@ var/list/ai_list = list()
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// this verb lets the ai see the stations manifest
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/mob/living/silicon/ai/proc/ai_roster()
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set name = "Show Crew Manifest"
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set category = "AI Commands"
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show_station_manifest()
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/mob/living/silicon/ai/proc/ai_call_shuttle()
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set name = "Call Emergency Shuttle"
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set category = "AI Commands"
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if(src.stat == 2)
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src << "You can't call the shuttle because you are dead!"
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return
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@@ -906,7 +947,7 @@ var/list/ai_list = list()
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else
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lightNearbyCamera()
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/mob/living/silicon/ai/proc/control_hud()
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/mob/living/silicon/ai/proc/sensor_mode()
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set name = "Set Sensor Augmentation"
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set desc = "Augment visual feed with internal sensor overlays."
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set category = "AI Commands"
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@@ -112,7 +112,7 @@
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number++
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/mob/living/silicon/ai/verb/checklaws() //Gives you a link-driven interface for deciding what laws the statelaws() proc will share with the crew. --NeoFite
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/mob/living/silicon/ai/proc/checklaws() //Gives you a link-driven interface for deciding what laws the statelaws() proc will share with the crew. --NeoFite
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set category = "AI Commands"
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set name = "State Laws"
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@@ -156,7 +156,7 @@
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number++
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/mob/living/silicon/robot/verb/checklaws() //Gives you a link-driven interface for deciding what laws the statelaws() proc will share with the crew. --NeoFite
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/mob/living/silicon/robot/proc/checklaws() //Gives you a link-driven interface for deciding what laws the statelaws() proc will share with the crew. --NeoFite
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set category = "Robot Commands"
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set name = "State Laws"
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var/list = "<b>Which laws do you want to include when stating them for the crew?</b><br><br>"
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@@ -1,3 +1,8 @@
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var/list/robot_verbs_default = list(
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/mob/living/silicon/robot/proc/sensor_mode,
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/mob/living/silicon/robot/proc/checklaws
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)
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/mob/living/silicon/robot
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name = "Cyborg"
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real_name = "Cyborg"
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@@ -71,8 +76,7 @@
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var/braintype = "Cyborg"
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var/base_icon = ""
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var/crisis = 0
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var/hiddenborg = 0
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var/obj/item/borg/sight/hud/sec/sechud = null
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var/obj/item/borg/sight/hud/med/healthhud = null
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@@ -82,34 +86,21 @@
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spark_system.attach(src)
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add_language("Robot Talk", 1)
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wires = new(src)
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robot_modules_background = new()
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robot_modules_background.icon_state = "block"
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robot_modules_background.layer = 19 //Objects that appear on screen are on layer 20, UI should be just below it.
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wires = new(src)
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ident = rand(1, 999)
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updatename("Default")
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updateicon()
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if(mmi == null)
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mmi = new /obj/item/device/mmi/posibrain(src) //Give the borg an MMI if he spawns without for some reason. (probably not the correct way to spawn a posibrain, but it works)
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mmi.icon_state="posibrain-occupied"
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if(syndie)
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if(!cell)
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cell = new /obj/item/weapon/stock_parts/cell(src)
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laws = new /datum/ai_laws/antimov()
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lawupdate = 0
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scrambledcodes = 1
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cell.maxcharge = 25000
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cell.charge = 25000
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module = new /obj/item/weapon/robot_module/syndicate(src)
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hands.icon_state = "standard"
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icon_state = "secborg"
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modtype = "Security"
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init(alien)
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radio = new /obj/item/device/radio/borg(src)
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common_radio = radio
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init()
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if(!scrambledcodes && !camera)
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camera = new /obj/machinery/camera(src)
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camera.c_tag = real_name
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@@ -117,6 +108,10 @@
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if(wires.IsCameraCut()) // 5 = BORG CAMERA
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camera.status = 0
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if(mmi == null)
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mmi = new /obj/item/device/mmi/posibrain(src) //Give the borg an MMI if he spawns without for some reason. (probably not the correct way to spawn a posibrain, but it works)
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mmi.icon_state="posibrain-occupied"
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initialize_components()
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//if(!unfinished)
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// Create all the robot parts.
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@@ -131,6 +126,8 @@
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cell.charge = 7500
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..()
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add_robot_verbs()
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if(cell)
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var/datum/robot_component/cell_component = components["power cell"]
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@@ -148,17 +145,9 @@
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hud_list[NATIONS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
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/mob/living/silicon/robot/proc/init(var/alien=0)
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if(hiddenborg)
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playsound(loc, 'sound/voice/liveagain.ogg', 75, 1)
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return
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aiCamera = new/obj/item/device/camera/siliconcam/robot_camera(src)
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if(mmi.alien || alien)
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laws = new /datum/ai_laws/alienmov()
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connected_ai = select_active_alien_ai()
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scrambledcodes = 1
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else
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make_laws()
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connected_ai = select_active_ai_with_fewest_borgs()
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make_laws()
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connected_ai = select_active_ai_with_fewest_borgs()
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if(connected_ai)
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connected_ai.connected_robots += src
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lawsync()
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@@ -174,7 +163,7 @@
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if (!rbPDA)
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rbPDA = new/obj/item/device/pda/ai(src)
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rbPDA.set_name_and_job(custom_name,braintype)
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if(hiddenborg)
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if(scrambledcodes)
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rbPDA.hidden = 1
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/mob/living/silicon/robot/binarycheck()
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@@ -451,11 +440,17 @@
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C.toggled = 1
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src << "\red You enable [C.name]."
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/mob/living/silicon/robot/verb/control_hud()
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/mob/living/silicon/robot/proc/sensor_mode()
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set name = "Set Sensor Augmentation"
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set desc = "Augment visual feed with internal sensor overlays."
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set category = "Robot Commands"
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toggle_sensor_mode()
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/mob/living/silicon/robot/proc/add_robot_verbs()
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src.verbs |= robot_verbs_default
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/mob/living/silicon/robot/proc/remove_robot_verbs()
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src.verbs -= robot_verbs_default
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/mob/living/silicon/robot/blob_act()
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if (stat != 2)
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@@ -1395,21 +1390,29 @@
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icon_state = "nano_bloodhound"
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lawupdate = 0
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scrambledcodes = 1
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hiddenborg = 1
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modtype = "Commando"
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faction = list("nanotrasen")
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designation = "NT Combat Cyborg"
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req_access = list(access_cent_specops)
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/mob/living/silicon/robot/deathsquad/New(loc)
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..()
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cell.maxcharge = 50000
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cell.charge = 50000
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radio = new /obj/item/device/radio/borg/deathsquad(src)
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module = new /obj/item/weapon/robot_module/deathsquad(src)
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laws = new /datum/ai_laws/deathsquad()
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if(!cell)
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cell = new /obj/item/weapon/stock_parts/cell(src)
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cell.maxcharge = 25000
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cell.charge = 25000
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Namepick()
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..()
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/mob/living/silicon/robot/syndicate/init()
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aiCamera = new/obj/item/device/camera/siliconcam/robot_camera(src)
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laws = new /datum/ai_laws/deathsquad
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module = new /obj/item/weapon/robot_module/deathsquad(src)
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radio = new /obj/item/device/radio/borg/deathsquad(src)
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radio.recalculateChannels()
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playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0)
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/mob/living/silicon/robot/deathsquad/attack_hand(mob/user)
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if((ckey == null) && searching_for_ckey == 0)
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@@ -1453,12 +1456,10 @@
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get_borg_occupant(user, possiblecandidates)
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return
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||||
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/mob/living/silicon/robot/syndicate
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icon_state = "syndie_bloodhound"
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lawupdate = 0
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||||
scrambledcodes = 1
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||||
hiddenborg = 1
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modtype = "Synd"
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||||
faction = list("syndicate")
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||||
designation = "Syndicate"
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||||
@@ -1466,14 +1467,23 @@
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||||
req_access = list(access_syndicate)
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||||
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||||
/mob/living/silicon/robot/syndicate/New(loc)
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||||
..()
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||||
cell.maxcharge = 25000
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||||
cell.charge = 25000
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||||
radio = new /obj/item/device/radio/borg/syndicate(src)
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||||
module = new /obj/item/weapon/robot_module/syndicate(src)
|
||||
laws = new /datum/ai_laws/syndicate_override()
|
||||
if(!cell)
|
||||
cell = new /obj/item/weapon/stock_parts/cell(src)
|
||||
cell.maxcharge = 25000
|
||||
cell.charge = 25000
|
||||
|
||||
Namepick()
|
||||
..()
|
||||
|
||||
/mob/living/silicon/robot/syndicate/init()
|
||||
aiCamera = new/obj/item/device/camera/siliconcam/robot_camera(src)
|
||||
|
||||
laws = new /datum/ai_laws/syndicate_override
|
||||
module = new /obj/item/weapon/robot_module/syndicate(src)
|
||||
|
||||
radio = new /obj/item/device/radio/borg/syndicate(src)
|
||||
radio.recalculateChannels()
|
||||
|
||||
playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0)
|
||||
|
||||
/mob/living/silicon/robot/syndicate/canUseTopic(atom/movable/M)
|
||||
if(stat || lockcharge || stunned || weakened)
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#define SEC_HUD 1 //Security HUD mode
|
||||
#define MED_HUD 2 //Medical HUD mode
|
||||
var/local_transmit //If set, can only speak to others of the same type within a short range.
|
||||
var/obj/item/device/radio/common_radio
|
||||
|
||||
/mob/living/silicon/proc/cancelAlarm()
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user