diff --git a/code/game/objects/closets/ert.dm b/code/game/objects/closets/ert.dm deleted file mode 100644 index 04845c338fa..00000000000 --- a/code/game/objects/closets/ert.dm +++ /dev/null @@ -1,89 +0,0 @@ -/obj/structure/closet/secure_closet/ert/commander - name = "\improper ERT commander locker" - req_access = list(ACCESS_SECURITY) - icon_state = "capsecure1" - icon_closed = "capsecure" - icon_locked = "capsecure1" - icon_opened = "capsecureopen" - icon_broken = "capsecurebroken" - icon_off = "capsecureoff" - - New() - ..() - sleep(2) - new /obj/item/clothing/head/helmet/space/ert/commander(src) - new /obj/item/clothing/suit/space/ert/commander(src) - new /obj/item/weapon/c4(src) - new /obj/item/weapon/storage/belt/security/full(src) - new /obj/item/weapon/gun/energy/ionrifle(src) - new /obj/item/weapon/gun/energy/gun/nuclear(src) - new /obj/item/clothing/glasses/thermal(src) - new /obj/item/weapon/lighter/zippo(src) - new /obj/item/weapon/pinpointer(src) - return - -/obj/structure/closet/secure_closet/ert/security - name = "\improper ERT security locker" - req_access = list(ACCESS_SECURITY) - icon_state = "sec1" - icon_closed = "sec" - icon_locked = "sec1" - icon_opened = "secopen" - icon_broken = "secbroken" - icon_off = "secoff" - - New() - ..() - sleep(2) - new /obj/item/clothing/head/helmet/space/ert/security(src) - new /obj/item/clothing/suit/space/ert/security(src) - new /obj/item/weapon/c4(src) - new /obj/item/weapon/storage/belt/security/full(src) - new /obj/item/weapon/gun/energy/ionrifle(src) - new /obj/item/weapon/gun/energy/gun/nuclear(src) - new /obj/item/clothing/glasses/thermal(src) - return - - -/obj/structure/closet/secure_closet/ert/engineer - name = "\improper ERT engineer locker" - req_access = list(ACCESS_ENGINE) - icon_state = "secureeng1" - icon_closed = "secureeng" - icon_locked = "secureeng1" - icon_opened = "secureengopen" - icon_broken = "secureengbroken" - icon_off = "secureengoff" - - New() - ..() - sleep(2) - new /obj/item/clothing/head/helmet/space/ert/engineer(src) - new /obj/item/clothing/suit/space/ert/engineer(src) - new /obj/item/weapon/gun/energy/taser(src) - new /obj/item/weapon/storage/belt/utility/full(src) - new /obj/item/weapon/storage/backpack/industrial/full(src) - new /obj/item/device/t_scanner(src) - new /obj/item/clothing/glasses/meson(src) - return - -/obj/structure/closet/secure_closet/ert/medical - name = "\improper ERT medical locker" - req_access = list(ACCESS_MEDICAL) - icon_state = "securemed1" - icon_closed = "securemed" - icon_locked = "securemed1" - icon_opened = "securemedopen" - icon_broken = "securemedbroken" - icon_off = "securemedoff" - - New() - ..() - sleep(2) - new /obj/item/clothing/head/helmet/space/ert/medical(src) - new /obj/item/clothing/suit/space/ert/medical(src) - new /obj/item/weapon/gun/energy/taser(src) - new /obj/item/weapon/storage/backpack/medic/full(src) - new /obj/item/weapon/storage/belt/medical(src) - new /obj/item/clothing/glasses/hud/health(src) - return \ No newline at end of file diff --git a/code/game/objects/closets/secure/civilian.dm b/code/game/objects/closets/secure/civilian.dm deleted file mode 100644 index 635ce29a192..00000000000 --- a/code/game/objects/closets/secure/civilian.dm +++ /dev/null @@ -1,130 +0,0 @@ - -/obj/structure/closet/secure_closet/chef_personal - name = "Chef's Locker" - req_access = list(ACCESS_KITCHEN) - - New() - ..() - sleep(2) - new /obj/item/wardrobe/chef(src) - // - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/device/radio/headset(src) - -/obj/structure/closet/secure_closet/bar - name = "Booze" - req_access = list(ACCESS_BAR) - - - New() - ..() - sleep(2) - new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) - new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src ) - return - -/obj/structure/closet/secure_closet/barman_personal - name = "Barman's Locker" - req_access = list(ACCESS_BAR) - - New() - ..() - sleep(2) - new /obj/item/wardrobe/bartender(src) - // - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/device/radio/headset(src) - new /obj/item/ammo_casing/shotgun/beanbag(BPK) - new /obj/item/ammo_casing/shotgun/beanbag(BPK) - new /obj/item/ammo_casing/shotgun/beanbag(BPK) - new /obj/item/ammo_casing/shotgun/beanbag(BPK) - -/obj/structure/closet/secure_closet/hydro_personal - name = "Botanist's Locker" - req_access = list(ACCESS_HYDROPONICS) - - New() - ..() - sleep(2) - new /obj/item/wardrobe/hydro - // - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/device/analyzer/plant_analyzer(src) - new /obj/item/device/radio/headset(src) - -/obj/structure/closet/secure_closet/janitor_personal - name = "Janitor's Locker" - req_access = list(ACCESS_JANITOR) - - New() - ..() - sleep(2) - new /obj/item/wardrobe/janitor(src) - // - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/device/pda/janitor(src) - -/obj/structure/closet/secure_closet/lawyer_personal - name = "Lawyer's Locker" - req_access = list(ACCESS_LAWYER) - - New() - ..() - sleep(2) - new /obj/item/wardrobe/lawyer(src) - // - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/device/pda/lawyer(src) - new /obj/item/device/detective_scanner(src) - new /obj/item/weapon/storage/briefcase(src) - -/obj/structure/closet/secure_closet/librarian_personal - name = "Librarian's Locker" - req_access = list(ACCESS_LIBRARY) - - New() - ..() - sleep(2) - new /obj/item/wardrobe/librarian(src) - // - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/weapon/barcodescanner(src) - -/obj/structure/closet/secure_closet/counselor_personal - name = "Counselor's Locker" - req_access = list(ACCESS_CHAPEL_OFFICE) - - New() - ..() - sleep(2) - new /obj/item/wardrobe/chaplain(src) - // - new /obj/item/weapon/storage/backpack/cultpack (src) - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/weapon/storage/bible(src) - new /obj/item/device/pda/chaplain(src) - new /obj/item/device/radio/headset(src) - new /obj/item/weapon/candlepack(src) - new /obj/item/weapon/candlepack(src) diff --git a/code/game/objects/closets/secure/research.dm b/code/game/objects/closets/secure/research.dm deleted file mode 100755 index 46b645723ea..00000000000 --- a/code/game/objects/closets/secure/research.dm +++ /dev/null @@ -1,49 +0,0 @@ -/obj/structure/closet/secure_closet/scientist - name = "Scientist's Locker" - req_access = list(ACCESS_RESEARCH) - icon_state = "secureres1" - icon_closed = "secureres" - icon_locked = "secureres1" - icon_opened = "secureresopen" - icon_broken = "secureresbroken" - icon_off = "secureresoff" - - New() - ..() - sleep(2) - new /obj/item/wardrobe/scientist(src) - // - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/device/pda/toxins(src) - new /obj/item/weapon/tank/oxygen(src) - new /obj/item/clothing/mask/gas(src) - new /obj/item/device/radio/headset/headset_sci(src) - - - -/obj/structure/closet/secure_closet/rd - name = "Research Director's Locker" - req_access = list(ACCESS_RD) - icon_state = "rdsecure1" - icon_closed = "rdsecure" - icon_locked = "rdsecure1" - icon_opened = "rdsecureopen" - icon_broken = "rdsecurebroken" - icon_off = "rdsecureoff" - - New() - ..() - sleep(2) - new /obj/item/wardrobe/rd(src) - // - var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) - var/obj/item/weapon/storage/box/B = new(BPK) - new /obj/item/weapon/pen(B) - new /obj/item/weapon/clipboard(src) - new /obj/item/weapon/tank/air(src) - new /obj/item/clothing/mask/gas(src) - new /obj/item/device/flash(src) - new /obj/item/device/radio/headset/heads/rd(src) - // \ No newline at end of file diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 3bfd507483e..78db899c5d5 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -21,7 +21,7 @@ if(!opened) // if closed, any item at the crate's loc is put in the contents for(var/obj/item/I in src.loc) if(I.density || I.anchored || I == src) continue - I.loc = src + I.forceMove(src) // Fix for #383 - C4 deleting fridges with corpses /obj/structure/closet/Destroy() @@ -49,13 +49,13 @@ /obj/structure/closet/proc/dump_contents() //Cham Projector Exception for(var/obj/effect/dummy/chameleon/AD in src) - AD.loc = src.loc + AD.forceMove(loc) for(var/obj/I in src) - I.loc = src.loc + I.forceMove(loc) for(var/mob/M in src) - M.loc = src.loc + M.forceMove(loc) if(M.client) M.client.eye = M.client.mob M.client.perspective = MOB_PERSPECTIVE @@ -90,14 +90,14 @@ for(var/obj/effect/dummy/chameleon/AD in src.loc) if(itemcount >= storage_capacity) break - AD.loc = src + AD.forceMove(src) itemcount++ for(var/obj/item/I in src.loc) if(itemcount >= storage_capacity) break if(!I.anchored) - I.loc = src + I.forceMove(src) itemcount++ for(var/mob/M in src.loc) @@ -112,7 +112,7 @@ M.client.perspective = EYE_PERSPECTIVE M.client.eye = src - M.loc = src + M.forceMove(src) itemcount++ src.icon_state = src.icon_closed @@ -134,19 +134,19 @@ switch(severity) if(1) for(var/atom/movable/A as mob|obj in src)//pulls everything out of the locker and hits it with an explosion - A.loc = src.loc + A.forceMove(src.loc) A.ex_act(severity++) qdel(src) if(2) if(prob(50)) for (var/atom/movable/A as mob|obj in src) - A.loc = src.loc + A.forceMove(loc) A.ex_act(severity++) qdel(src) if(3) if(prob(5)) for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc + A.forceMove(loc) A.ex_act(severity++) qdel(src) @@ -156,7 +156,7 @@ health -= Proj.damage if(health <= 0) for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc + A.forceMove(loc) qdel(src) return @@ -165,14 +165,14 @@ user.do_attack_animation(src) visible_message("\red [user] destroys the [src]. ") for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc + A.forceMove(loc) qdel(src) // this should probably use dump_contents() /obj/structure/closet/blob_act() if(prob(75)) for(var/atom/movable/A as mob|obj in src) - A.loc = src.loc + A.forceMove(loc) qdel(src) /obj/structure/closet/attackby(obj/item/weapon/W as obj, mob/user as mob, params) @@ -261,7 +261,7 @@ if(!usr.drop_item()) return if(W) - W.loc = src.loc + W.forceMove(loc) else if(istype(W, /obj/item/stack/packageWrap)) return else if(istype(W, /obj/item/weapon/weldingtool)) diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm index 4bed706a6e8..22ea8981563 100644 --- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm +++ b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm @@ -144,7 +144,7 @@ attack_tk(mob/user as mob) if(localopened && fireaxe) - fireaxe.loc = loc + fireaxe.forceMove(loc) user << "\blue You telekinetically remove the fire axe." fireaxe = null update_icon() diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm index d88b6af97ff..70a8d5bd9d2 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm @@ -63,7 +63,7 @@ if (istype(W, /obj/item/weapon/grab)) src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet user.drop_item() - if (W) W.loc = src.loc + if (W) W.forceMove(loc) else if(istype(W, /obj/item/weapon/card/id)) if(src.broken) user << "\red It appears to be broken." diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm index c237650d21e..3ccc3b8594d 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm @@ -76,7 +76,7 @@ return user.drop_item() if(W) - W.loc = src.loc + W.forceMove(loc) else if((istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && !broken) emag_act(user) else if(istype(W,/obj/item/stack/packageWrap) || istype(W,/obj/item/weapon/weldingtool)) diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm index 6549a0fc9f6..67284d9245c 100644 --- a/code/game/objects/structures/crates_lockers/crates.dm +++ b/code/game/objects/structures/crates_lockers/crates.dm @@ -45,7 +45,7 @@ playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3) for(var/obj/O in src) - O.loc = get_turf(src) + O.forceMove(loc) icon_state = icon_opened src.opened = 1 @@ -71,7 +71,7 @@ var/obj/structure/stool/bed/B = O if(B.buckled_mob) continue - O.loc = src + O.forceMove(src) itemcount++ icon_state = icon_closed @@ -151,7 +151,7 @@ user << "\The [W] is stuck to your hand, you cannot put it in \the [src]!" return if(W) - W.loc = src.loc + W.forceMove(loc) else if(istype(W, /obj/item/stack/packageWrap)) return else if(istype(W, /obj/item/stack/cable_coil)) @@ -167,7 +167,7 @@ if(rigged) user << "You attach [W] to [src]." user.drop_item() - W.loc = src + W.forceMove(src) return else if(istype(W, /obj/item/weapon/wirecutters)) if(rigged) @@ -201,7 +201,7 @@ if(manifest) user << "You tear the manifest off of the crate." playsound(src.loc, 'sound/items/poster_ripped.ogg', 75, 1) - manifest.loc = loc + manifest.forceMove(loc) if(ishuman(user)) user.put_in_hands(manifest) manifest = null @@ -282,7 +282,7 @@ if(manifest) user << "You tear the manifest off of the crate." playsound(src.loc, 'sound/items/poster_ripped.ogg', 75, 1) - manifest.loc = loc + manifest.forceMove(loc) if(ishuman(user)) user.put_in_hands(manifest) manifest = null @@ -503,12 +503,12 @@ continue if(!S.anchored) found = 1 - S.loc = src + S.forceMove(src) break if(!found) for(var/obj/machinery/M in src.loc) if(!M.anchored) - M.loc = src + M.forceMove(src) break return @@ -531,12 +531,12 @@ continue if(!S.anchored) found = 1 - S.loc = src + S.forceMove(src) break if(!found) for(var/obj/machinery/M in src.loc) if(!M.anchored) - M.loc = src + M.forceMove(src) break return diff --git a/code/game/objects/structures/crates_lockers/largecrate.dm b/code/game/objects/structures/crates_lockers/largecrate.dm index df4457c5c37..3166c61eb31 100644 --- a/code/game/objects/structures/crates_lockers/largecrate.dm +++ b/code/game/objects/structures/crates_lockers/largecrate.dm @@ -20,7 +20,7 @@ if(manifest) user << "You tear the manifest off of the crate." playsound(src.loc, 'sound/items/poster_ripped.ogg', 75, 1) - manifest.loc = loc + manifest.forceMove(loc) if(ishuman(user)) user.put_in_hands(manifest) manifest = null @@ -33,13 +33,13 @@ /obj/structure/largecrate/attackby(obj/item/weapon/W as obj, mob/user as mob, params) if(istype(W, /obj/item/weapon/crowbar)) if(manifest) - manifest.loc = loc + manifest.forceMove(loc) manifest = null update_icon() new /obj/item/stack/sheet/wood(src) var/turf/T = get_turf(src) for(var/obj/O in contents) - O.loc = T + O.forceMove(T) user.visible_message("[user] pries \the [src] open.", \ "You pry open \the [src].", \ "You hear splitting wood.") diff --git a/code/game/objects/closets/walllocker.dm b/code/game/objects/structures/crates_lockers/walllocker.dm similarity index 100% rename from code/game/objects/closets/walllocker.dm rename to code/game/objects/structures/crates_lockers/walllocker.dm diff --git a/paradise.dme b/paradise.dme index c774fd8ceb0..22ee01225f2 100644 --- a/paradise.dme +++ b/paradise.dme @@ -582,7 +582,6 @@ #include "code\game\objects\objs.dm" #include "code\game\objects\structures.dm" #include "code\game\objects\weapons.dm" -#include "code\game\objects\closets\walllocker.dm" #include "code\game\objects\effects\aliens.dm" #include "code\game\objects\effects\anomalies.dm" #include "code\game\objects\effects\bump_teleporter.dm" @@ -833,6 +832,7 @@ #include "code\game\objects\structures\crates_lockers\crates.dm" #include "code\game\objects\structures\crates_lockers\crittercrate.dm" #include "code\game\objects\structures\crates_lockers\largecrate.dm" +#include "code\game\objects\structures\crates_lockers\walllocker.dm" #include "code\game\objects\structures\crates_lockers\closets\coffin.dm" #include "code\game\objects\structures\crates_lockers\closets\crittercrate.dm" #include "code\game\objects\structures\crates_lockers\closets\fireaxe.dm"