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Rebalance Stamina
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@@ -49,6 +49,7 @@
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icon_state = "omnilaser"
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damage = 36
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damage_type = STAMINA
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flag = "energy"
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hitsound = 'sound/weapons/tap.ogg'
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eyeblur = 0
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@@ -8,19 +8,20 @@
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embed = 1
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sharp = 1
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/obj/item/projectile/bullet/weakbullet
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/obj/item/projectile/bullet/weakbullet //beanbag, heavy stamina damage
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damage = 5
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stamina = 33
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stamina = 80
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/obj/item/projectile/bullet/weakbullet/rubber //beanbag shotgun shells
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/obj/item/projectile/bullet/weakbullet/rubber //beanbag that shells that don't embed
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embed = 0
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sharp = 0
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/obj/item/projectile/bullet/weakbullet2
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/obj/item/projectile/bullet/weakbullet2 //detective revolver instastuns, but multiple shots are better for keeping punks down
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damage = 15
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stamina = 75 //the detective can't shoot in bursts and will get yelled at if he sinks 50 rounds into perps to stun 'em
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weaken = 3
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stamina = 50
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/obj/item/projectile/bullet/weakbullet2/rubber //detective's c38 bullets
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/obj/item/projectile/bullet/weakbullet2/rubber //detective's bullets that don't embed
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embed = 0
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sharp = 0
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@@ -40,7 +41,7 @@
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/obj/item/projectile/bullet/midbullet
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damage = 20
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stamina = 50
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stamina = 65 //two rounds from the c20r knocks people down
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/obj/item/projectile/bullet/midbullet2
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damage = 25
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@@ -52,11 +53,15 @@
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damage = 35
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/obj/item/projectile/bullet/stunshot
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/obj/item/projectile/bullet/stunshot//taser slugs for shotguns, nothing special
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name = "stunshot"
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damage = 5
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stamina = 95
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stun = 5
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weaken = 5
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stutter = 5
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jitter = 20
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icon_state = "spark"
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range = 7
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embed = 0
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sharp = 0
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@@ -30,7 +30,6 @@
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icon_state= "bolter"
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damage = 60
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flag = "bullet"
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range = 7
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/obj/item/projectile/bullet/a40mm/on_hit(atom/target, blocked = 0)
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explosion(target, -1, 0, 2, 1, 0)
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