From e24ab994d962e39eaae54deb6918055fb3c9b08f Mon Sep 17 00:00:00 2001 From: Kyep Date: Thu, 14 Jul 2016 23:25:50 -0700 Subject: [PATCH] Adds flashlights to maint costumes --- code/modules/admin/verbs/debug.dm | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 458cee6ebd0..ba4486c0865 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -778,6 +778,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(M), slot_l_store) M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store) equip_special_id(M,get_all_accesses(), "Tunnel Clown", /obj/item/weapon/card/id) + M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack) var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M) M.equip_to_slot_or_del(fire_axe, slot_r_hand) @@ -804,6 +805,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_l_store) M.equip_to_slot_or_del(new /obj/item/weapon/scalpel(M), slot_r_store) + M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack) equip_special_id(M,get_all_accesses(), "Masked Killer", /obj/item/weapon/card/id/syndicate) var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M) M.equip_to_slot_or_del(fire_axe, slot_r_hand) @@ -816,6 +818,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back) + M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear) M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_hand) var/obj/item/clothing/head/chaplain_hood/hood = new(M) @@ -835,6 +838,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_to_slot_or_del(new /obj/item/clothing/suit/wcoat(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/saber(M), slot_l_store) M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back) + M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack) var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(M) for(var/obj/item/briefcase_item in sec_briefcase) qdel(briefcase_item) @@ -862,6 +866,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/pistol(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/suppressor(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/card/emag(M), slot_in_backpack) + M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/chameleon(M), slot_glasses) var/obj/item/clothing/gloves/combat/G = new /obj/item/clothing/gloves/combat(src)