Adds the new alerts to Drask breath code

This commit is contained in:
HugoLuman
2016-04-28 16:36:44 -07:00
parent 1b833e1af9
commit e255434a8f
@@ -77,15 +77,17 @@
if(-INFINITY to 60)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //3 points healed, applied every 4 ticks
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3)
//H.fire_alert = max(H.fire_alert, 1) I'd like to have an indicator for when its cold enough for regen, but this is outmoded
H.throw_alert("temp", /obj/screen/alert/cold/drask, 2)
if(61 to 200)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2*0.5) //1.5 healed every 4 ticks
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2)
H.throw_alert("temp", /obj/screen/alert/cold/drask, 2)
if(201 to 260)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1*0.5) //0.5 healed every 4 ticks
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1)
H.throw_alert("temp", /obj/screen/alert/cold/drask, 2)
if(heat_level_1 to heat_level_2)
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Heat")