Dead people can emote!

This commit is contained in:
Markolie
2015-10-02 03:59:03 +02:00
parent 7197a893e6
commit e27f84df7d
11 changed files with 20 additions and 45 deletions
@@ -4,8 +4,8 @@
var/obj/item/device/assembly/signaler/signaler
icon_state = "implant_evil"
get_data()
var/dat = {"
/obj/item/weapon/implant/deadman/get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> Robust Corp RX-79 Deadman Switch Implant<BR>
<b>Life:</b> Activates upon death.<BR>
@@ -14,23 +14,22 @@
<b>Implant Details:</b><BR>
<b>Function:</b> Contains a compact, electric signaller that activates upon host death.<BR>
<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
return dat
return dat
implanted(mob/source as mob)
signaler = new /obj/item/device/assembly/signaler(src)
signaler.interact(source)
usr.mind.store_memory("Deadman switch will broadcast signal on <B>[signaler.frequency]</B> using encryption <B>[signaler.code]</B>.", 0, 0)
usr << "Deadman switch will broadcast signal on <B>[signaler.frequency]</B> using encryption <B>[signaler.code]</B>."
/obj/item/weapon/implant/deadman/implanted(mob/source as mob)
signaler = new /obj/item/device/assembly/signaler(src)
signaler.interact(source)
usr.mind.store_memory("Deadman switch will broadcast signal on <B>[signaler.frequency]</B> using encryption <B>[signaler.code]</B>.", 0, 0)
usr << "Deadman switch will broadcast signal on <B>[signaler.frequency]</B> using encryption <B>[signaler.code]</B>."
/obj/item/weapon/implant/deadman/trigger(emote, source as mob)
if(emote == "deathgasp")
src.activate("death")
return
trigger(emote, source as mob)
if(emote == "deathgasp")
src.activate("death")
return
/obj/item/weapon/implant/deadman/activate(var/cause)
if((!cause) || (!src.imp_in)) return 0
signaler.signal()
activate(var/cause)
if((!cause) || (!src.imp_in)) return 0
signaler.signal()
islegal()
return 0
/obj/item/weapon/implant/deadman/islegal()
return 0
@@ -116,7 +116,6 @@ Implant Specifics:<BR>"}
<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
return dat
/obj/item/weapon/implant/dexplosive/trigger(emote, source as mob)
if(emote == "deathgasp")
src.activate("death")