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Dirt overlay fixes
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@@ -1168,6 +1168,9 @@
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var/turf/tile = loc
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if(isturf(tile))
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tile.clean_blood()
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if (istype(tile, /turf/simulated))
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var/turf/simulated/S = tile
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S.dirt = 0
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for(var/A in tile)
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if(istype(A, /obj/effect))
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if(istype(A, /obj/effect/rune) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay))
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