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Projectile Reflection Refactor
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@@ -37,6 +37,7 @@
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var/flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid
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var/projectile_type = "/obj/item/projectile"
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var/range = 50 //This will de-increment every step. When 0, it will delete the projectile.
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var/is_reflectable = FALSE // Can it be reflected or not?
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//Effects
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var/stun = 0
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var/weaken = 0
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@@ -8,6 +8,7 @@
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hitsound_wall = 'sound/weapons/effects/searwall.ogg'
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flag = "laser"
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eyeblur = 2
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is_reflectable = TRUE
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/obj/item/projectile/beam/laser
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@@ -4,6 +4,7 @@
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damage = 0
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damage_type = BURN
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flag = "energy"
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is_reflectable = TRUE
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/obj/item/projectile/energy/electrode
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name = "electrode"
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