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Paradise's soul removal part 7: engineering jumpsuits and accessories (#26641)
* Engineering jumpsuit resprite/refresh * Engineering berets resprite/refresh * CE mantle resprite * Grey CE pants consistency fix
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@@ -501,11 +501,11 @@ GLOBAL_VAR_INIT(record_id_num, 1001)
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clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "security_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
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if("Chief Engineer")
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "chief_s")
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "chief_engineer_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
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if("Station Engineer")
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "engine_s")
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "engineer_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "orange"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
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if("Life Support Specialist")
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@@ -1431,7 +1431,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_CHIEF)
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "chief_s")
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "chief_engineer_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
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@@ -1447,7 +1447,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_ENGINEER)
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "engine_s")
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "engineer_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "orange"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
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@@ -5,32 +5,33 @@
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"Human" = 'icons/mob/clothing/under/engineering.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/under/engineering.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/under/engineering.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/under/engineering.dmi'
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"Grey" = 'icons/mob/clothing/species/grey/under/engineering.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/under/engineering.dmi'
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)
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/obj/item/clothing/under/rank/engineering/chief_engineer
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desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
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name = "chief engineer's jumpsuit"
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icon_state = "chiefengineer"
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item_state = "chief"
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item_color = "chief"
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desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
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icon_state = "chief_engineer"
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item_state = "chief_engineer"
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item_color = "chief_engineer"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 5, FIRE = 200, ACID = 35)
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resistance_flags = NONE
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/obj/item/clothing/under/rank/engineering/chief_engineer/skirt
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desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
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name = "chief engineer's jumpskirt"
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icon_state = "chieff"
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item_color = "chieff"
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desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
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icon_state = "chief_engineer_skirt"
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item_color = "chief_engineer_skirt"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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dyeable = TRUE
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dyeing_key = DYE_REGISTRY_JUMPSKIRT
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/obj/item/clothing/under/rank/engineering/atmospheric_technician
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desc = "It's a jumpsuit worn by atmospheric technicians."
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name = "atmospheric technician's jumpsuit"
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desc = "It's a jumpsuit worn by atmospheric technicians."
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icon_state = "atmos"
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item_state = "atmos_suit"
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item_state = "atmos"
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item_color = "atmos"
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resistance_flags = NONE
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@@ -63,18 +64,18 @@
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return 1
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/obj/item/clothing/under/rank/engineering/atmospheric_technician/skirt
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desc = "It's a jumpskirt worn by atmospheric technicians."
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name = "atmospheric technician's jumpskirt"
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icon_state = "atmosf"
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item_color = "atmosf"
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desc = "It's a jumpskirt worn by atmospheric technicians."
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icon_state = "atmos_skirt"
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item_color = "atmos_skirt"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/under/rank/engineering/engineer
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desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
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name = "engineer's jumpsuit"
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icon_state = "engine"
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item_state = "engi_suit"
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item_color = "engine"
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desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
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icon_state = "engineer"
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item_state = "engineer"
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item_color = "engineer"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 5, FIRE = 75, ACID = 10)
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resistance_flags = NONE
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@@ -83,8 +84,8 @@
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random_sensor = FALSE
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/obj/item/clothing/under/rank/engineering/engineer/skirt
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desc = "It's an orange high visibility jumpskirt worn by engineers. It has minor radiation shielding."
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name = "engineer's jumpskirt"
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icon_state = "enginef"
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item_color = "enginef"
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desc = "It's an orange high visibility jumpskirt worn by engineers. It has minor radiation shielding."
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icon_state = "engineer_skirt"
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item_color = "engineer_skirt"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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