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Paradise's soul removal part 7: engineering jumpsuits and accessories (#26641)
* Engineering jumpsuit resprite/refresh * Engineering berets resprite/refresh * CE mantle resprite * Grey CE pants consistency fix
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@@ -501,11 +501,11 @@ GLOBAL_VAR_INIT(record_id_num, 1001)
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clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "security_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
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if("Chief Engineer")
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "chief_s")
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "chief_engineer_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
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if("Station Engineer")
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "engine_s")
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "engineer_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "orange"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
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if("Life Support Specialist")
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