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Paradise's soul removal part 7: engineering jumpsuits and accessories (#26641)
* Engineering jumpsuit resprite/refresh * Engineering berets resprite/refresh * CE mantle resprite * Grey CE pants consistency fix
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@@ -1431,7 +1431,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_CHIEF)
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "chief_s")
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "chief_engineer_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
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@@ -1447,7 +1447,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_ENGINEER)
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "engine_s")
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "engineer_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "orange"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/belt.dmi', "utility"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
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