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TG: Fixed a few runtimes.
Moved the all player mobs death check into the parent death proc. Revision: r2940 Author: mport2004
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@@ -505,16 +505,14 @@
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PN.merge_powernets(TPN)
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for(var/obj/machinery/power/apc/N in loc)
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if(!N)
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continue
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if(!N) continue
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var/obj/machinery/power/M
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M = N.terminal
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if(!M) continue
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if(M.netnum == 0)
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if(netnum == 0)
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continue
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if(!M.netnum)
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if(!netnum)continue
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var/datum/powernet/PN = powernets[netnum]
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PN.nodes += M
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M.netnum = netnum
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