Merge branch 'master' into refactor-spawning-from-vents

This commit is contained in:
dearmochi
2020-08-19 10:26:31 +02:00
committed by GitHub
243 changed files with 3735 additions and 8015 deletions
+1 -1
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@@ -9,7 +9,7 @@
makeAbductorTeam()
/datum/event/abductor/proc/makeAbductorTeam()
var/list/mob/dead/observer/candidates = pollCandidates("Do you wish to be considered for an Abductor Team?", ROLE_ABDUCTOR, 1)
var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("Do you wish to be considered for an Abductor Team?", ROLE_ABDUCTOR, TRUE)
if(candidates.len >= 2)
//Oh god why we can't have static functions
+1 -1
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@@ -21,7 +21,7 @@
spawncount = 4
spawn()
var/list/candidates = pollCandidates("Do you want to play as an alien?", ROLE_ALIEN, 1)
var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as an alien?", ROLE_ALIEN, TRUE, source = /mob/living/carbon/alien/larva)
while(spawncount && length(vents) && length(candidates))
var/obj/vent = pick_n_take(vents)
var/mob/C = pick_n_take(candidates)
+3 -3
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@@ -16,16 +16,16 @@
if(!T)
return kill()
var/list/candidates = pollCandidates("Do you want to play as a blob infested mouse?", ROLE_BLOB, 1)
if(!candidates.len)
var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a blob infested mouse?", ROLE_BLOB, TRUE, source = /mob/living/simple_animal/mouse/blobinfected)
if(!length(candidates))
return kill()
var/list/vents = get_valid_vent_spawns(exclude_mobs_nearby = TRUE, exclude_visible_by_mobs = TRUE)
if(!length(vents))
return
var/obj/vent = pick(vents)
var/mob/living/simple_animal/mouse/blobinfected/B = new(vent.loc)
var/mob/M = pick(candidates)
B.key = M.key
SSticker.mode.update_blob_icons_added(B.mind)
+2 -2
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@@ -1,9 +1,9 @@
/client/proc/forceEvent(var/type in SSevents.allEvents)
set name = "Trigger Event (Debug Only)"
set name = "Trigger Event"
set category = "Debug"
if(!holder)
if(!check_rights(R_EVENT))
return
if(ispath(type))
@@ -6,6 +6,9 @@
var/mob/living/carbon/human/H = thing
if(H.stat == DEAD)
continue
var/turf/T = get_turf(H)
if(!is_station_level(T.z))
continue
var/armor = H.getarmor(type = "rad")
if((RADIMMUNE in H.dna.species.species_traits) || armor >= 75) // Leave radiation-immune species/rad armored players completely unaffected
continue
+1 -2
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@@ -3,8 +3,7 @@
/datum/event/sentience/start()
processing = FALSE //so it won't fire again in next tick
var/ghostmsg = "Do you want to awaken as a sentient being?"
var/list/candidates = pollCandidates(ghostmsg, ROLE_SENTIENT, 1)
var/list/candidates = SSghost_spawns.poll_candidates("Do you want to awaken as a sentient being?", ROLE_SENTIENT, TRUE)
var/list/potential = list()
var/sentience_type = SENTIENCE_ORGANIC
+1 -1
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@@ -3,7 +3,7 @@
/datum/event/spawn_slaughter/proc/get_slaughter(var/end_if_fail = 0)
spawn()
var/list/candidates = pollCandidates("Do you want to play as a slaughter demon?", ROLE_DEMON, 1)
var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a slaughter demon?", ROLE_DEMON, TRUE, source = /mob/living/simple_animal/slaughter)
if(!candidates.len)
key_of_slaughter = null
return kill()
+1 -1
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@@ -34,7 +34,7 @@ GLOBAL_LIST_INIT(unused_trade_stations, list("sol"))
trader_objectives = forge_trader_objectives()
spawn()
var/list/candidates = pollCandidates("Do you want to play as a trader?", ROLE_TRADER, 1)
var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a Sol Trader?", ROLE_TRADER, TRUE)
var/index = 1
while(spawn_count > 0 && candidates.len > 0)
if(index > spawnlocs.len)